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Kobold Guide to Roleplaying
- Kobold Guides
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
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Performance
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- Narrated by: Jonathan Davis
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- Unabridged
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Overall
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Performance
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Story
The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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- By: Keith Ammann
- Narrated by: Kevin T. Collins
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Overall
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Performance
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Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
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By: Keith Ammann
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Publisher's summary
Lights Camera Dice!
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week?
The Kobold Guide to Roleplaying has the answers you seek. Inside, find plenty of ideas and suggestions for bringing out all the exceptional dispositions, temperaments, emotions, and quirks of every NPC the player characters meet. Gain insight into:
- Getting into the minds of your villains
- Developing and roleplaying a character arc
- Using roleplaying as a storytelling device
- Roleplaying high or low ability scores
- Game mastering more theatrically
- Creating in-character connections at the table
The Kobold Guide to Roleplaying includes thoughtful and practical essays from seasoned RPG writers such as Michael E. Shea, Keith Ammann, Shanna Germain, and Luke Gygax, along with roleplaying influencers including Ginny Di, B. Dave Walters, Bob World Builder, and Clint McElroy, plus several more.
Set the stage and bring down the lights. The curtain is going up!
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What listeners say about Kobold Guide to Roleplaying
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Mark Owens
- 04-22-24
Lots of great articles from a variety of perspectives
Lots of great articles from a variety of perspectives. plenty of major names in the RPG space with excellent advice and ideas for every experience level.
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- Michael
- 04-17-24
Ugh.
even though I've been playing dungeons and dragons and various other role playing games for almost 30 years now the actual role-playing part of the game always left me a little nervous. I'm much better at it now than I was back then but I kept waiting for Cobalt press to release a guide to role-playing. then this came up as a pre-order and I was very excited. but, much like some of the other more recent guides, it was a bit disappointing. instead of giving you real tips and tricks and insights into how to better role play your character and role play your character among other characters this came off as more of a learn how to put yourself in other people's shoes so you can understand people who are different than you in the real world. the articles that were not like that just repeated more of the same stuff you hear everywhere else. I've also noticed with the last couple of cobalt guide releases that kobold press seems to have been infiltrated by a lot of politically correct and or woke people. the early Cobalt guides remain very good. I'm going to be much more wary of the next one that comes out.
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