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Dream Park

By: Larry Niven, Steven Barnes
Narrated by: Grover Gardner
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Publisher's summary

A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game". As in the early role-playing games, there are dungeon masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever story line. The players get as close as possible to truly living their adventure.

All's fun and games until a park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive.

©2017 Larry Niven and Steven Barnes (P)2017 Blackstone Audio, Inc.
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What listeners say about Dream Park

Average customer ratings
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  • Overall
    4 out of 5 stars
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    4 out of 5 stars

Entertaining

I enjoyed the book. Was a little unsure at first but when you get into it it wasn’t that bad

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1 person found this helpful

  • Overall
    4 out of 5 stars
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    3 out of 5 stars
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    4 out of 5 stars

A fun read, especially for gamers

I read this years ago when it was first published. It was a good read then and seemed really innovative. On listening to it now, I've enjoyed it again. The book hasn't aged perfectly, but it is far from seeming very far off.

The plot was interesting. Its a murder mystery wrapped in a futuristic theme park live action role playing game. As for the Audible presentation, the narration is fine, but not great. I'm a bit annoyed by the narrator's emphasis on the word "Park" whenever he says Dream Park. I think the plot was pretty good and the clues were there to determine who done it, but it wasn't obvious. The game descriptions were fun, but there were a few things that don't seem reasonable as far as safety concerns for the in game weapons. I'd have liked a few more details on the in game weapons and game tech.

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  • Overall
    5 out of 5 stars
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    5 out of 5 stars
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    5 out of 5 stars

I read this in hardback in '81

A blast from the past. I knew I'd love the story still, and the audio production did not disappoint!

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4 people found this helpful

  • Overall
    5 out of 5 stars
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    4 out of 5 stars

Slow going for a Long while

Slow going for a Long while, but quite good for sci-fi gaming book from 1981.

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3 people found this helpful

  • Overall
    4 out of 5 stars
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    5 out of 5 stars
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    4 out of 5 stars

Dated but fun romp!

Clearly written in the 80s before so many things became commonplace due to our technology. If you keep that in mind and don't take things to seriously it's fun. Excellent narration. Probably will pick up the more modern sequel..

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  • Overall
    3 out of 5 stars
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    1 out of 5 stars
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    3 out of 5 stars

narrator was so awful

I could not become immersed in the story due to the narration. I am returning this audio book.

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  • Overall
    5 out of 5 stars
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    5 out of 5 stars

Classic

Wonderful concept. Well written. Good narration. Fascinating characters. Makes me want to begin the next book and hoping the Griffin returns.

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  • Overall
    4 out of 5 stars
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    4 out of 5 stars

An interesting concept.

This series explores an interesting concept for a setting(s). The world building is strong.

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  • Overall
    3 out of 5 stars
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    4 out of 5 stars
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    3 out of 5 stars

Role-playing to death. What is real? What is fake?

Live action role-playing (or LARPing) is a real thing, believe it or not. As mixture of improvisational acting and strategy it is an event hard to categorize if you never heard of it before. It's not really acting, not really a sport, not really a convention, nor really a board game...it's a blend of all of these things and people really do participate in these organized events to goof off in a fictional scenario have fun with fellow enthusiasts.

This book was written in 1981, to play with the concept of what such events would be like in a future with advanced technologies used to enhance the immersion of these LARPing games. Ironically, it's spooky how close this book comes to ideas being implemented today. "Dream Park" is basically a murder mystery set in a theme park in a future where virtual reality, reality television, videogames, and special effects have become so advanced and blended together that the gamers discover that this immersion can be potentially harmful  when you can't distinguish between real or fictional threats.

While the murder mystery is the over arcing threat of the story, this audiobook would mostly be recommended to listeners who appreciate ideas and concepts built around the plot rather than the plot itself. Again, written in 1981, it's a tad dated in some respects, yet it has the same imaginative feeling that opening an old journal or time capsule filled with predictions and ideas would inspire.

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34 people found this helpful

  • Overall
    5 out of 5 stars
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    5 out of 5 stars
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    5 out of 5 stars

I’m Old

Here, let me adjust the controls of my Way-Back Machine and put it on auto.
I first read this book when it originally came out and thought it was great. Back then, I thought that of almost all of Larry Niven’s work. I was surprised to find an audible version and it is still a good story. Though with time I think everything would change to more of a “WestWorld” technology if it was written today. Anyway, an excellent adventure story.

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22 people found this helpful