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The Gaming Mind
- A New Psychology of Videogames and the Power of Play
- Narrated by: Matthew Josdal
- Length: 8 hrs and 50 mins
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Publisher's summary
Are videogames bad for us? It's the question on everyone's mind, given teenagers' captive attention to videogames and the media's tendency to scapegoat them. It's also - if you ask clinical psychologist Alexander Kriss - the wrong question.
In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really "addicted" to Candy Crush - or is she evading a deeper problem? Why would aspiring model Patricia craft a hideous avatar named "Pat"? And when Jack immerses himself in Mass Effect, is he eroding his social skills - or honing them via relationship - building gameplay?
Weaving together Kriss's personal history, patients' experiences, and professional insight - and without shying away from complex subjects, such as online harassment - The Gaming Mind disrupts our assumptions about "gamers" and explores how gaming can be good for us.
It offers guidance for parents, clinicians, and the rest of us to better understand the gaming mind. Like any mode of play, at their best, videogames reveal who we are and what we want from our lives.
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Story
In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
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Amalgamation of past and future processes
- By Ashley on 03-20-19
By: Amy Jo Kim PhD
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The Pixar Touch
- The Making of a Company
- By: David A. Price
- Narrated by: David Drummond
- Length: 9 hrs and 11 mins
- Unabridged
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The Pixar Touch is a lively chronicle of Pixar Animation Studios' history and evolution, and the "fraternity of geeks" who shaped it. With the help of visionary businessman Steve Jobs and animating genius John Lasseter, Pixar has become the gold standard of animated filmmaking, beginning with a short special effects shot made at Lucasfilm in 1982 all the way up through the landmark films Toy Story, Finding Nemo, Wall-E, and others.
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If you like Disney, Pixar, or Apple...
- By Cameron on 12-16-08
By: David A. Price
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Actionable Gamification
- Beyond Points, Badges, and Leaderboards
- By: Yu-kai Chou
- Narrated by: Scott R. Smith
- Length: 12 hrs and 29 mins
- Unabridged
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The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.
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Just a bunch of rules and no source references
- By Abel on 09-07-17
By: Yu-kai Chou
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Maestro Mario
- How Nintendo Transformed Videogame Music into an Art
- By: Andrew Schartmann
- Narrated by: Kaleo Griffith
- Length: 3 hrs and 14 mins
- Unabridged
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"Pa-dum-pum-pa-dum-pum - PUM!" Super Mario Bros. for the NES contains some of the most recognizable tunes in popular culture, and yet it’s safe to say that only a handful of people have thought beyond the music’s entertaining surface. After all, what could possibly be art-worthy about an early Mario score? Or any early game sound for that matter? In search of answers to these questions, Andrew Schartmann takes us on a journey from the primitive "pongs" of arcade machines to the complex musical fabrics woven by composers of the NES era.
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This book is a missed opportunity
- By Stephen on 02-25-15
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The Engagement Game
- Why Your Workplace Culture Should Look More Like a Video Game (Ignite Reads)
- By: Jamie Madigan
- Narrated by: Neil Shah
- Length: 1 hr and 55 mins
- Unabridged
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Gamer and commentator Jamie Madigan's fresh and pertinent new book shows how business leaders can promote a culture of productivity and innovation using gaming techniques and psychology. Just as games teach players to navigate a virtual "world", bosses teach employees to navigate the workplace by solving problems, cooperating with colleagues, and setting long-term goals. The application of video games has the potential to eliminate dreary offices in favor of more stimulating - and ultimately, more profitable - work environments. Look no further to level up your team!
By: Jamie Madigan
What listeners say about The Gaming Mind
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Christoffer
- 03-19-24
it gets interesting
at first I wasn't sure if the focus of the book was quite what I was after, and, it wasn't, but I eventually became captivated by the stories and perspectives. glad I stuck with it.
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- Mike
- 06-10-22
Suprised to love this book
Thoughtful and heartfelt exploration of the psychology of gaming from a psychoanalytic perspective. This book humanizes video games and those who play them, honoring the complexity and depth of the experience that is sure to be eye-opening to gamers and non-gamers alike. I was suprised to love this book as much as I did. Highly recommend for people who have interest in gaming, psychology, and being human.
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- Jamee E.
- 05-15-24
it's worth your time!
love the different perspectives the author took on the gaming mind. it's honest, to the point and reflective.
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- Dorothy Bounds
- 01-29-23
SUCH A GREAT INTERPRETATION OF VIDEO GAME CULTURE!!!
Super informative of the minds of gamers, developers, and on looker of the community. Found myself fascinated with the authors plethora of knowledge and experience.
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- Eric
- 06-25-23
2 Styles in 1 Book
I thoroughly enjoyed this book. I am a therapist and a gamer and I felt this book told the story of gaming from the perspective of a therapist and from the perspective of a gamer, which are two drastically different perspectives. I understand some of the negative reviews where people only enjoyed one of those perspectives. However, if you have any interest in therapeutic activities or the therapy process and gaming as well, I think you'll love this book. I also think this is a good resource for parents who don't understand the gaming habits of their children.
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- Barbara Meyers
- 05-27-24
Very helpful in understanding my grandsons gaming
Loved the way that the book convincingly shows that video games can have a positive influence on the psychological view of oneself. I used to wonder if my grandsons played games was harmful in some way. But no more.
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- James Gammill
- 05-03-20
I wanted to like this book.
I am teacher who is interested in the educational potential of gaming. This title and its description prompted me to pre-order it before its release date. Unfortunately, the book failed to live up to the description. Much of the material has little to do with the psychology of video games or the power of play. Perhaps a rewrite and some coaching from a good editor would make it better. The narrator can read well enough, but his phrasing is so unnatural as to be a constant distraction. I highly recommend listening to a sample of the narration before purchasing this title. It took me four weeks to get through this book; I just kept hoping it would get better.
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3 people found this helpful
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- Edward Harris
- 12-08-22
Nice start but no.
This book takes a lot of shots at other parts of culture and blames basically everything on racism.
Some good ideas to start but quickly devolves into a woke disaster.
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