Designers & Dragons: The 80s
A History of the Roleplaying Game Industry
No se pudo agregar al carrito
Add to Cart failed.
Error al Agregar a Lista de Deseos.
Error al eliminar de la lista de deseos.
Error al añadir a tu biblioteca
Error al seguir el podcast
Error al dejar de seguir el podcast
Compra ahora por $24.48
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
-
Narrado por:
-
Colby Elliott
Acerca de esta escucha
Part two of a four-volume set!
Everything you've wanted to know about the origins of roleplaying games...
Designers & Dragons: The '80s is a comprehensive picture of the growth of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 10,000 new words to this volume alone. Take an in-depth look at ’80s style gaming courtesy of companies like Steve Jackson Games and West End Games, plus an intro to the small (but mighty!) presses of the decade. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
In this volume, you’ll find:
- A foreword by Mike Pondsmith, founder of R. Talsorian and creator of Cyberpunk
- Profiles for 23 1980s gaming companies including Steve Jackson Games, Palladium Books, and Mayfair Games
- The inside scoop behind games like GURPS, Champions, and Battletech
- 10 things you might not know about roleplaying in the ’80s
- An extensive bibliography and index
Meet the characters behind the characters and the gamers behind the games in Designers & Dragons: The ’80s!
Download the accompanying reference guide.©2014 Shannon Appelcline (P)2021 Last Word AudioLos oyentes también disfrutaron...
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- De: Shannon Appelcline
- Narrado por: Colby Elliott
- Duración: 14 h y 38 m
- Versión completa
-
General
-
Narración:
-
Historia
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- De RAW-ATX en 01-02-22
-
Game Wizards
- The Epic Battle for Dungeons & Dragons
- De: Jon Peterson
- Narrado por: Chris Andrew Ciulla
- Duración: 13 h y 38 m
- Versión completa
-
General
-
Narración:
-
Historia
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
-
-
Nice and grounded
- De Anonymous User en 06-22-22
De: Jon Peterson
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- De: Ben Riggs
- Narrado por: Sean Patrick Hopkins
- Duración: 10 h y 28 m
- Versión completa
-
General
-
Narración:
-
Historia
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- De T.M. Lankford en 01-09-23
De: Ben Riggs
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- De: Keith Ammann
- Narrado por: Kevin T. Collins
- Duración: 25 h y 21 m
- Versión completa
-
General
-
Narración:
-
Historia
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- De Lego Man en 02-13-20
De: Keith Ammann
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- De: David M. Ewalt
- Narrado por: David M. Ewalt, Mikael Naramore
- Duración: 8 h y 19 m
- Versión completa
-
General
-
Narración:
-
Historia
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- De Diebold en 02-11-14
De: David M. Ewalt
-
Sly Flourish's The Lazy Dungeon Master
- De: Michael E. Shea
- Narrado por: Colby Elliott
- Duración: 2 h y 41 m
- Versión completa
-
General
-
Narración:
-
Historia
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- De Goblin Town en 05-02-16
De: Michael E. Shea
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- De: Shannon Appelcline
- Narrado por: Colby Elliott
- Duración: 14 h y 38 m
- Versión completa
-
General
-
Narración:
-
Historia
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- De RAW-ATX en 01-02-22
-
Game Wizards
- The Epic Battle for Dungeons & Dragons
- De: Jon Peterson
- Narrado por: Chris Andrew Ciulla
- Duración: 13 h y 38 m
- Versión completa
-
General
-
Narración:
-
Historia
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
-
-
Nice and grounded
- De Anonymous User en 06-22-22
De: Jon Peterson
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- De: Ben Riggs
- Narrado por: Sean Patrick Hopkins
- Duración: 10 h y 28 m
- Versión completa
-
General
-
Narración:
-
Historia
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- De T.M. Lankford en 01-09-23
De: Ben Riggs
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- De: Keith Ammann
- Narrado por: Kevin T. Collins
- Duración: 25 h y 21 m
- Versión completa
-
General
-
Narración:
-
Historia
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- De Lego Man en 02-13-20
De: Keith Ammann
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- De: David M. Ewalt
- Narrado por: David M. Ewalt, Mikael Naramore
- Duración: 8 h y 19 m
- Versión completa
-
General
-
Narración:
-
Historia
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- De Diebold en 02-11-14
De: David M. Ewalt
-
Sly Flourish's The Lazy Dungeon Master
- De: Michael E. Shea
- Narrado por: Colby Elliott
- Duración: 2 h y 41 m
- Versión completa
-
General
-
Narración:
-
Historia
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- De Goblin Town en 05-02-16
De: Michael E. Shea
-
Sly Flourish's Return of the Lazy Dungeon Master
- De: Michael E Shea
- Narrado por: Colby Elliott
- Duración: 3 h y 26 m
- Versión completa
-
General
-
Narración:
-
Historia
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
A fantastic resource for all GM's
- De Alex en 04-01-19
De: Michael E Shea
-
Kobold Guide to Roleplaying
- Kobold Guides
- De: Keith Ammann, Ginny Di, Clint McElroy, y otros
- Narrado por: Ray Greenley
- Duración: 4 h y 12 m
- Versión completa
-
General
-
Narración:
-
Historia
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- De Michael en 04-17-24
De: Keith Ammann, y otros
-
MOAR! Monsters Know What They're Doing
- De: Keith Ammann
- Narrado por: Jonathan Davis
- Duración: 24 h y 51 m
- Versión completa
-
General
-
Narración:
-
Historia
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
-
-
Did you like the first one? You’ll love this
- De brian en 01-04-22
De: Keith Ammann
-
Your Best Game Ever
- De: Monte Cook
- Narrado por: Rudy Basso
- Duración: 15 h y 1 m
- Versión completa
-
General
-
Narración:
-
Historia
Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
-
-
This guy has a really annoying voice.
- De Raven Lord en 03-10-20
De: Monte Cook
-
Robin's Laws of Good Game Mastering
- De: Robin D. Laws
- Narrado por: Colby Elliott
- Duración: 2 h y 22 m
- Versión completa
-
General
-
Narración:
-
Historia
Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
-
-
Not bad
- De Chad en 02-25-20
De: Robin D. Laws
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 7 h y 58 m
- Versión completa
-
General
-
Narración:
-
Historia
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- De SAMA en 11-27-17
De: Jason Schreier
-
XDM X-Treme Dungeon Mastery
- De: Tracy Hickman, Curtis Hickman, Sandra Tayler
- Narrado por: Mikael Naramore
- Duración: 13 h y 59 m
- Versión completa
-
General
-
Narración:
-
Historia
Roleplaying games have come a long way since the 1970s. Possessed of this second edition of XDM: X-Treme Dungeon Mastery, you can become and x-treme dungeon master, and as an XDM you'll stand ready for the next 50 years of RPGs.
-
-
Skip if you want value
- De Chad D Smith en 06-09-24
De: Tracy Hickman, y otros
-
Doom Guy
- Life in First Person
- De: John Romero
- Narrado por: John Romero
- Duración: 17 h y 4 m
- Versión completa
-
General
-
Narración:
-
Historia
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- De Emyli en 07-28-23
De: John Romero
-
Perennial Seller
- The Art of Making and Marketing Work That Lasts
- De: Ryan Holiday
- Narrado por: Ryan Holiday
- Duración: 7 h
- Versión completa
-
General
-
Narración:
-
Historia
How can we create and market creative works that achieve longevity? Holiday explores this mystery by drawing on his extensive experience working with businesses and creators such as Google, American Apparel, and the author John Grisham as well as his interviews with the minds behind some of the greatest perennial sellers of our time.
-
-
Another Holiday marketing success, ironically .
- De Luke David Johnson en 10-29-17
De: Ryan Holiday
-
Long Live Mortal Kombat, Round 1
- The Fatalities and Fandom of the Arcade Era
- De: David L. Craddock, John Tobias - foreword, James Rolfe - foreword
- Narrado por: Andy Ingalls
- Duración: 21 h y 32 m
- Versión completa
-
General
-
Narración:
-
Historia
To politicians and parents, Mortal Kombat was a menace to society. To gamers, it was a way of life. From dedicated hustlers who put thousands of miles on their odometers driving coast to coast to challenge the top players in arcades, to fans who devote their free time to collecting action figures, setting world records, and plumbing the depths of its lore, the Mortal Kombat franchise has topped sales charts for thirty years, and its popularity shows no signs of waning. But before Mortal Kombat offended politicians and sold over 12 million units, executives at Midway saw it as filler.
-
-
A lot of filler, and very little substance
- De Fred en 12-09-23
De: David L. Craddock, y otros
-
Electronic Dreams
- How 1980s Britain Learned to Love the Computer
- De: Tom Lean
- Narrado por: Mark Meadows
- Duración: 10 h
- Versión completa
-
General
-
Narración:
-
Historia
In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology.
-
-
Awesome outline of electronic history
- De Johnny en 09-28-17
De: Tom Lean
-
How to Defend Your Lair
- The Monsters Know What They’re Doing
- De: Keith Ammann
- Narrado por: Jonathan Davis
- Duración: 10 h y 50 m
- Versión completa
-
General
-
Narración:
-
Historia
The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
-
-
5 stars all around, but…
- De Taylor Lauer en 03-09-23
De: Keith Ammann
Relacionado con este tema
-
Slugfest
- Inside the Epic, 50-Year Battle Between Marvel and DC
- De: Reed Tucker
- Narrado por: Will Collyer
- Duración: 10 h y 43 m
- Versión completa
-
General
-
Narración:
-
Historia
The first in-depth, behind-the-scenes audiobook treatment of the rivalry between the two comic book giants. They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle for spandex supremacy. At stake is not just sales, but cultural relevancy and the hearts of millions of fans. To many partisans, Marvel is now on top. But for much of the early 20th century, it was DC that was the undisputed leader.
-
-
Loved it, but...
- De Smitty en 05-02-18
De: Reed Tucker
-
Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- De: Sam Pettus
- Narrado por: Tom Racine
- Duración: 17 h y 13 m
- Versión completa
-
General
-
Narración:
-
Historia
New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
-
-
The Story of the Fall of Sega
- De Austin en 01-05-15
De: Sam Pettus
-
The Big Picture
- The Fight for the Future of Movies
- De: Ben Fritz
- Narrado por: Timothy Andrés Pabon
- Duración: 9 h y 44 m
- Versión completa
-
General
-
Narración:
-
Historia
In the past decade, Hollywood has endured a cataclysm on a par with the end of silent film and the demise of the studio system. Stars and directors have seen their power dwindle, while writers and producers lift their best techniques from TV, comic books, and the toy biz. The future of Hollywood is being written by powerful corporate brands like Marvel, Amazon, Netflix, and Lego, as well as censors in China. Ben Fritz chronicles this dramatic shakeup with unmatched skill, bringing equal fluency to both the financial and entertainment aspects of Hollywood.
-
-
Who is overseeing the audio part of this project?
- De Lori P en 11-19-19
De: Ben Fritz
-
Comic Shop
- The Retail Mavericks Who Gave Us a New Geek Culture
- De: Dan Gearino
- Narrado por: Douglas R. Pratt
- Duración: 7 h y 29 m
- Versión completa
-
General
-
Narración:
-
Historia
The early 1970s saw the birth of the modern comic book shop. Its rise was due in large part to a dynamic entrepreneur, Phil Seuling. His direct market model allowed shops to get comics straight from the publishers, bypassing middlemen. Stores could better customize their offerings and independent publishers could now access national distribution. In this way, shops opened up a space for quirky ideas to gain an audience and helped transform small-press series, from Teenage Mutant Ninja Turtles to Bone, into media giants.
-
-
A good listen.
- De Amazon Customer en 08-30-20
De: Dan Gearino
-
Blockbusters
- Hit-making, Risk-taking, and the Big Business of Entertainment
- De: Anita Elberse
- Narrado por: Renee Raudman
- Duración: 11 h y 44 m
- Versión completa
-
General
-
Narración:
-
Historia
What's behind the phenomenal success of entertainment businesses such as Warner Bros., Marvel Entertainment, and the NFL — along with such stars as Jay-Z, Lady Gaga, and LeBron James? Which strategies give leaders in film, television, music, publishing, and sports an edge over their rivals? Anita Elberse, Harvard Business School's expert on the entertainment industry, has done pioneering research on the worlds of media and sports for more than a decade. Now, in this groundbreaking audiobook, she explains a powerful truth about the fiercely competitive world of entertainment.
-
-
I love the autobook the only thing I have
- De brycesp en 03-31-17
De: Anita Elberse
-
The Click Moment
- Seizing Opportunity in an Unpredictable World
- De: Frans Johansson
- Narrado por: Erik Synnestvedt
- Duración: 7 h y 41 m
- Versión completa
-
General
-
Narración:
-
Historia
On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
-
-
Outstanding book!
- De Anilyn Karel en 08-26-24
De: Frans Johansson
-
Slugfest
- Inside the Epic, 50-Year Battle Between Marvel and DC
- De: Reed Tucker
- Narrado por: Will Collyer
- Duración: 10 h y 43 m
- Versión completa
-
General
-
Narración:
-
Historia
The first in-depth, behind-the-scenes audiobook treatment of the rivalry between the two comic book giants. They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle for spandex supremacy. At stake is not just sales, but cultural relevancy and the hearts of millions of fans. To many partisans, Marvel is now on top. But for much of the early 20th century, it was DC that was the undisputed leader.
-
-
Loved it, but...
- De Smitty en 05-02-18
De: Reed Tucker
-
Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- De: Sam Pettus
- Narrado por: Tom Racine
- Duración: 17 h y 13 m
- Versión completa
-
General
-
Narración:
-
Historia
New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
-
-
The Story of the Fall of Sega
- De Austin en 01-05-15
De: Sam Pettus
-
The Big Picture
- The Fight for the Future of Movies
- De: Ben Fritz
- Narrado por: Timothy Andrés Pabon
- Duración: 9 h y 44 m
- Versión completa
-
General
-
Narración:
-
Historia
In the past decade, Hollywood has endured a cataclysm on a par with the end of silent film and the demise of the studio system. Stars and directors have seen their power dwindle, while writers and producers lift their best techniques from TV, comic books, and the toy biz. The future of Hollywood is being written by powerful corporate brands like Marvel, Amazon, Netflix, and Lego, as well as censors in China. Ben Fritz chronicles this dramatic shakeup with unmatched skill, bringing equal fluency to both the financial and entertainment aspects of Hollywood.
-
-
Who is overseeing the audio part of this project?
- De Lori P en 11-19-19
De: Ben Fritz
-
Comic Shop
- The Retail Mavericks Who Gave Us a New Geek Culture
- De: Dan Gearino
- Narrado por: Douglas R. Pratt
- Duración: 7 h y 29 m
- Versión completa
-
General
-
Narración:
-
Historia
The early 1970s saw the birth of the modern comic book shop. Its rise was due in large part to a dynamic entrepreneur, Phil Seuling. His direct market model allowed shops to get comics straight from the publishers, bypassing middlemen. Stores could better customize their offerings and independent publishers could now access national distribution. In this way, shops opened up a space for quirky ideas to gain an audience and helped transform small-press series, from Teenage Mutant Ninja Turtles to Bone, into media giants.
-
-
A good listen.
- De Amazon Customer en 08-30-20
De: Dan Gearino
-
Blockbusters
- Hit-making, Risk-taking, and the Big Business of Entertainment
- De: Anita Elberse
- Narrado por: Renee Raudman
- Duración: 11 h y 44 m
- Versión completa
-
General
-
Narración:
-
Historia
What's behind the phenomenal success of entertainment businesses such as Warner Bros., Marvel Entertainment, and the NFL — along with such stars as Jay-Z, Lady Gaga, and LeBron James? Which strategies give leaders in film, television, music, publishing, and sports an edge over their rivals? Anita Elberse, Harvard Business School's expert on the entertainment industry, has done pioneering research on the worlds of media and sports for more than a decade. Now, in this groundbreaking audiobook, she explains a powerful truth about the fiercely competitive world of entertainment.
-
-
I love the autobook the only thing I have
- De brycesp en 03-31-17
De: Anita Elberse
-
The Click Moment
- Seizing Opportunity in an Unpredictable World
- De: Frans Johansson
- Narrado por: Erik Synnestvedt
- Duración: 7 h y 41 m
- Versión completa
-
General
-
Narración:
-
Historia
On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
-
-
Outstanding book!
- De Anilyn Karel en 08-26-24
De: Frans Johansson
-
Electronic Dreams
- How 1980s Britain Learned to Love the Computer
- De: Tom Lean
- Narrado por: Mark Meadows
- Duración: 10 h
- Versión completa
-
General
-
Narración:
-
Historia
In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology.
-
-
Awesome outline of electronic history
- De Johnny en 09-28-17
De: Tom Lean
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- De: David M. Ewalt
- Narrado por: David M. Ewalt, Mikael Naramore
- Duración: 8 h y 19 m
- Versión completa
-
General
-
Narración:
-
Historia
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- De Diebold en 02-11-14
De: David M. Ewalt
-
Printer's Error
- Irreverent Stories from Book History
- De: Rebecca Romney, J. P. Romney
- Narrado por: J.P. Romney
- Duración: 8 h y 43 m
- Versión completa
-
General
-
Narración:
-
Historia
Since the Gutenberg Bible first went on sale in 1455, printing has been viewed as one of the highest achievements of human innovation. But the march of progress hasn't been smooth; downright bizarre is more like it. Printer's Error chronicles some of the strangest and most humorous episodes in the history of Western printing. Take, for example, the Gutenberg Bible. While the book is regarded as the first printed work in the Western world, Gutenberg's name doesn't appear anywhere on it.
-
-
Porn for Ye Old Bibliophiles
- De George M. Liveakos en 03-24-17
De: Rebecca Romney, y otros
-
Dream Year
- Make the Leap from a Job You Hate to a Life You Love
- De: Ben Arment
- Narrado por: Sean Pratt
- Duración: 7 h y 42 m
- Versión completa
-
General
-
Narración:
-
Historia
What if someone could guide you, step-by-step, as you identify, plan, and launch your dream career - in just one year. That's what Ben Arment does in his transformative coaching class, which has helped hundreds of people reinvent their lives to enjoy greater enthusiasm and fulfillment while also making a living. Now he's sharing his best insights, advice, and inspiring true stories in Dream Year. You'll find out how people just like you are discovering (or rediscovering) what they were truly born to do, then following a proven process to make it real.
-
-
Motivational!
- De ajanicad en 03-21-15
De: Ben Arment
-
The Stephen King Companion
- Four Decades of Fear from the Master of Horror
- De: George Beahm
- Narrado por: Fleet Cooper, Claire Christie
- Duración: 24 h y 21 m
- Versión completa
-
General
-
Narración:
-
Historia
The Stephen King Companion is an authoritative look at horror author King's personal life and professional career, from Carrie to The Bazaar of Bad Dreams. King expert George Beahm, who has published extensively about Maine's main author, is your seasoned guide to the imaginative world of Stephen King, covering his varied and prodigious output: juvenalia, short fiction, limited edition books, best-selling novels, and film adaptations.
-
-
A Kingopedia: Books, Movies, Bio and Art
- De tru britty en 02-28-16
De: George Beahm
-
Sly Flourish's The Lazy Dungeon Master
- De: Michael E. Shea
- Narrado por: Colby Elliott
- Duración: 2 h y 41 m
- Versión completa
-
General
-
Narración:
-
Historia
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- De Goblin Town en 05-02-16
De: Michael E. Shea
-
Death of the Territories
- Expansion, Betrayal and the War That Changed Pro Wrestling Forever
- De: Tim Hornbaker
- Narrado por: Kyle Tait
- Duración: 11 h y 9 m
- Versión completa
-
General
-
Narración:
-
Historia
By creating WrestleMania, jumping into the pay-per-view field, and expanding across North America, Vince McMahon changed professional wrestling forever.
-
-
An Enjoyable Listen
- De Casey en 03-21-19
De: Tim Hornbaker
-
The Starfish and the Spider
- The Unstoppable Power of Leaderless Organizations
- De: Ori Brafman, Rod Beckstrom
- Narrado por: Sean Pratt
- Duración: 5 h y 32 m
- Versión completa
-
General
-
Narración:
-
Historia
If you cut off a spider's leg, it's crippled; if you cut off its head, it dies. But if you cut off a starfish's leg it grows a new one, and the old leg can grow into an entirely new starfish. The Starfish and the Spider argues that organizations fall into two categories: "spiders", which have a rigid hierarchy, and "starfish", which rely on the power of peer relationships.
-
-
Centralized and decentralized models
- De Chan Meng en 12-07-07
De: Ori Brafman, y otros
-
Trade-Off
- Why Some Things Catch On, and Others Don't
- De: Kevin Maney
- Narrado por: Dennis Holland
- Duración: 6 h y 58 m
- Versión completa
-
General
-
Narración:
-
Historia
In Trade-Off, Kevin Maney shows how these conflicting forces determine the success, or failure, of new products and services in the marketplace. He shows that almost every decision we make as consumers involves a trade-off between fidelity and convenience between the products we love and the products we need.
-
-
No Trade-Offs for Reading Trade-Off
- De Joshua Kim en 06-10-12
De: Kevin Maney
-
Group Genius
- The Creative Power of Collaboration
- De: Keith Sawyer
- Narrado por: Jonathan Marosz
- Duración: 8 h y 4 m
- Versión completa
-
General
-
Narración:
-
Historia
In this authoritative and fascinating new audiobook, Keith Sawyer, a psychologist at Washington University, tears down some of the most popular myths about creativity and erects new principles in their place. He reveals that creativity is always collaborative: even when you're alone. Sawyer's audiobook is filled with compelling stories about the inventions that changed our world.
-
-
Worth reading
- De Glenn en 12-29-10
De: Keith Sawyer
-
Alibaba
- The House That Jack Ma Built
- De: Duncan Clark
- Narrado por: Jim Meskimen
- Duración: 9 h y 9 m
- Versión completa
-
General
-
Narración:
-
Historia
In just a decade and a half, Jack Ma, a man from modest beginnings who started out as an English teacher, founded Alibaba and built it into one of the world's largest companies, an e-commerce empire on which hundreds of millions of Chinese consumers depend. Alibaba's $25 billion IPO in 2014 was the largest global IPO ever. A Rockefeller of his age who is courted by CEOs and presidents around the world, Jack is an icon for China's booming private sector.
-
-
Strange: Best part of story happens "off-screen"
- De Tristan en 09-02-16
De: Duncan Clark
-
The Strategist
- Be the Leader Your Business Needs
- De: Cynthia Montgomery
- Narrado por: Karen White
- Duración: 6 h y 29 m
- Versión completa
-
General
-
Narración:
-
Historia
Based on an acclaimed professor's legendary strategy course at Harvard Business School, The Strategist offers a radically new perspective on a leader's most vital role. "Are you a strategist?" That's the first question Cynthia Montgomery asks the business owners and senior executives from all over the world who participate in her highly regarded executive education course. It's not a question they anticipate, but by the time the program ends, they cannot imagine leading their companies to success without being - and living the role of - a strategist.
-
-
Slow going with an odd narrative tone
- De Benson Bumpkin en 08-06-12
Las personas que vieron esto también vieron...
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- De: Shannon Appelcline
- Narrado por: Colby Elliott
- Duración: 14 h y 38 m
- Versión completa
-
General
-
Narración:
-
Historia
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- De RAW-ATX en 01-02-22
-
Game Wizards
- The Epic Battle for Dungeons & Dragons
- De: Jon Peterson
- Narrado por: Chris Andrew Ciulla
- Duración: 13 h y 38 m
- Versión completa
-
General
-
Narración:
-
Historia
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
-
-
Nice and grounded
- De Anonymous User en 06-22-22
De: Jon Peterson
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- De: Ben Riggs
- Narrado por: Sean Patrick Hopkins
- Duración: 10 h y 28 m
- Versión completa
-
General
-
Narración:
-
Historia
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- De T.M. Lankford en 01-09-23
De: Ben Riggs
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- De: David M. Ewalt
- Narrado por: David M. Ewalt, Mikael Naramore
- Duración: 8 h y 19 m
- Versión completa
-
General
-
Narración:
-
Historia
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- De Diebold en 02-11-14
De: David M. Ewalt
-
Empire of Imagination
- Gary Gygax and the Birth of Dungeons & Dragons
- De: Michael Witwer
- Narrado por: Sam Witwer
- Duración: 7 h y 54 m
- Versión completa
-
General
-
Narración:
-
Historia
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has crafted a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin, to his untimely death in 2008. Gygax’s magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and ’80s and irreversibly alter the world of gaming. Gygax’s involvement in the industry lasted long after his dramatic and involuntary departure, and his footprint can be seen in the role-playing genre he is largely responsible for creating.
-
-
King of the Nerds
- De Chris Puckett en 12-08-23
De: Michael Witwer
-
So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- De: Justin Alexander
- Narrado por: Shawn Compton
- Duración: 17 h y 42 m
- Versión completa
-
General
-
Narración:
-
Historia
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
-
-
Missing the necessary accompanying pdf
- De Heather Hamstra en 12-13-23
De: Justin Alexander
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- De: Shannon Appelcline
- Narrado por: Colby Elliott
- Duración: 14 h y 38 m
- Versión completa
-
General
-
Narración:
-
Historia
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- De RAW-ATX en 01-02-22
-
Game Wizards
- The Epic Battle for Dungeons & Dragons
- De: Jon Peterson
- Narrado por: Chris Andrew Ciulla
- Duración: 13 h y 38 m
- Versión completa
-
General
-
Narración:
-
Historia
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
-
-
Nice and grounded
- De Anonymous User en 06-22-22
De: Jon Peterson
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- De: Ben Riggs
- Narrado por: Sean Patrick Hopkins
- Duración: 10 h y 28 m
- Versión completa
-
General
-
Narración:
-
Historia
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- De T.M. Lankford en 01-09-23
De: Ben Riggs
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- De: David M. Ewalt
- Narrado por: David M. Ewalt, Mikael Naramore
- Duración: 8 h y 19 m
- Versión completa
-
General
-
Narración:
-
Historia
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- De Diebold en 02-11-14
De: David M. Ewalt
-
Empire of Imagination
- Gary Gygax and the Birth of Dungeons & Dragons
- De: Michael Witwer
- Narrado por: Sam Witwer
- Duración: 7 h y 54 m
- Versión completa
-
General
-
Narración:
-
Historia
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has crafted a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin, to his untimely death in 2008. Gygax’s magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and ’80s and irreversibly alter the world of gaming. Gygax’s involvement in the industry lasted long after his dramatic and involuntary departure, and his footprint can be seen in the role-playing genre he is largely responsible for creating.
-
-
King of the Nerds
- De Chris Puckett en 12-08-23
De: Michael Witwer
-
So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- De: Justin Alexander
- Narrado por: Shawn Compton
- Duración: 17 h y 42 m
- Versión completa
-
General
-
Narración:
-
Historia
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
-
-
Missing the necessary accompanying pdf
- De Heather Hamstra en 12-13-23
De: Justin Alexander
Lo que los oyentes dicen sobre Designers & Dragons: The 80s
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
-
Total
-
Ejecución
-
Historia
- Rev. Zombie
- 03-30-21
Not For Everyone, But Perfect For What It Is
This second volume in Appelcline's Designers & Dragons gives us an in-depth and incredibly well-researched look at those companies that appeared during the Golden Age of the RPG Industry. Tabletop gamers who want a peek at what actually transpired at the time, why some games and companies failed, where they ended up, the people behind it, the lawsuits, the mismanagement, bad luck, and what trends steered the exploding 80's gaming market should pick this up. It's a must for any gamer who wants the history of the hobby.
I look forward to the release of the 3rd book. I only wish Audible listed this as a series. As of now, it appears like "The 70's" and "The 80's" are two separate books and not Books 1 and 2 of the Designers & Dragons Series.
Se ha producido un error. Vuelve a intentarlo dentro de unos minutos.
Has calificado esta reseña.
Reportaste esta reseña
esto le resultó útil a 2 personas