Rust in Action Audiolibro Por Tim McNamara arte de portada

Rust in Action

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Rust in Action

De: Tim McNamara
Narrado por: Derek Dysart
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Rust in Action is a hands-on guide to systems programming with Rust. Written for inquisitive programmers, it presents real-world use cases that go far beyond syntax and structure.

Summary

Rust in Action introduces the Rust programming language by exploring numerous systems programming concepts and techniques. You'll be learning Rust by delving into how computers work under the hood. You'll find yourself playing with persistent storage, memory, networking and even tinkering with CPU instructions. The book takes you through using Rust to extend other applications and teaches you tricks to write blindingly fast code. You'll also discover parallel and concurrent programming. Filled to the brim with real-life use cases and scenarios, you'll go beyond the Rust syntax and see what Rust has to offer in real-world use cases.

About the technology

Rust is the perfect language for systems programming. It delivers the low-level power of C along with rock-solid safety features that let you code fearlessly. Ideal for applications requiring concurrency, Rust programs are compact, readable, and blazingly fast. Best of all, Rust’s famously smart compiler helps you avoid even subtle coding errors.

About the book

Rust in Action is a hands-on guide to systems programming with Rust. Written for inquisitive programmers, it presents real-world use cases that go far beyond syntax and structure. You’ll explore Rust implementations for file manipulation, networking, and kernel-level programming and discover awesome techniques for parallelism and concurrency. Along the way, you’ll master Rust’s unique borrow checker model for memory management without a garbage collector.

What's inside

  • Elementary to advanced Rust programming
  • Practical examples from systems programming
  • Command-line, graphical and networked applications

About the listener

For intermediate programmers. No previous experience with Rust required.

About the author

Tim McNamara uses Rust to build data processing pipelines and generative art. He is an expert in natural language processing and data engineering.

Table of Contents

1 Introducing Rust

Part 1 Rust Language Distinctives

2 Language foundations

3 Compound data types

4 Lifetimes, ownership, and borrowing

Part 2 Demystifying Systems Programming

5 Data in depth

6 Memory

7 Files and storage

8 Networking

9 Time and timekeeping

10 Processes, threads, and containers

11 Kernel

12 Signals, interrupts, and exceptions

PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.

©2021 Manning Publications (P)2021 Manning Publications
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very good rust audiobook

I do recommend this, though it is significantly below the very high standard of the Hobson Lane and LP in action book by the same publisher. one significant part that I hope a next addition includes is basic curriculum and learning process factors for how the book is laid out. in a number of cases, as many books unfortunately do, you are brought through the development of a set of code and then it's explained that that was the incorrect way of doing it and discusses the error messages. teaching someone the wrong thing first is catastrophically terrible pedagogy. un teaching something which was learned initially is as virtually impossible as removing the foundation of a building after the building has been built.

also, there is a lot of confusion around the cuteness of replacing words in the original book with audiobook friendly terms. this is extremely confusing because references to sections of the book and lists of tables and things that normally make sense have impossible to understand cutesy audiobook names that make no sense. just read the book. please.

another pedagogy related recommendation, yes I was a science teacher, is to have cumulative projects that build on and review if only by implicit inclusion what was done before. for example gradually build more and more parts of an RPG game, which can then be run on the OS and use the network software etc. it would be both very useful and also much more conceptually understandable for the reader,. while this book does a number of very interesting projects, like a very badly taught school of course,. each unit is completely random and has no connection to the past or the future you'll have no idea what's coming next you have no idea what the context is and consequently you're never going to use most of it because it's just floating in the aether.

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