• #32: Advancing The Practice of Medicine Through Play (with Dr. Eric Gantwerker, VP & Medical Director at Level Ex)

  • Apr 12 2023
  • Duración: 24 m
  • Podcast

#32: Advancing The Practice of Medicine Through Play (with Dr. Eric Gantwerker, VP & Medical Director at Level Ex)  Por  arte de portada

#32: Advancing The Practice of Medicine Through Play (with Dr. Eric Gantwerker, VP & Medical Director at Level Ex)

  • Resumen

  • What you’ll get out of this episodeListen in as host Tim Fitzpatrick chats with Eric Gantwerker about how Level Ex brings together the best minds across healthcare and interactive entertainment to accelerate the adoption of new skills and treatments in medicine. Eric shares how he and his team think about designing new games, entering new markets, and finding ways to make medical education available anytime, anywhere. Since joining the team nearly 8 years ago, Level Ex has seen more than 1 million users and partnered with 30 out of the top 40 life sciences and medical device companies, including Medtronic, Johnson & Johnson and Boston Scientific.In this episode you’ll discover:How we know games work, including the story of how a young boy was able to safely pull over his grandma’s car and wait for EMS from playing Mario Kart. Why games are such powerful mechanisms for knowledge and skill transfer. How Level Ex identifies intent to help their users put behaviors into practice.How Eric thinks about outcomes, and what goes into planning and design in order to generate evidence required to make Level Ex a renowned medical education toolWhat factors go into needs assessment, market analysis, and the sizing of new markets created by game-based opportunitiesThe top qualities of innovators and early stage teams when entering healthcare markets with novel technology, and why listening and asking questions is key to their successThe power of adaptable platforms and matching platforms to learning tasks and skills developmentFinal Frontier - 5 Questions in 50 SecondsTop Challenge: AwarenessTop Opportunity: PersonalizationTech Trend You’re Following: LLMs, AI, MLTop Media Recs: What Video Games Have to Teach Us About Learning and Literacy, By James Paul Gee (Link to PDF →)Healthcare / Tech Leader(s) You’re Following:Justin Barad, Osso VR (LinkedIn →)Danny Goel, Precision OS (LinkedIn →)Richard Vincent, FundamentalVR (LinkedIn →)Bertalan Mesko, MD (LinkedIn →)Rafael Grossman, MD (LinkedIn →)Quotables“We’ve relied on outside PI’s to run studies, and we have studies on a bunch of what we call our core games. You know AirwayX there was a study looking at inhibition times and confidence and skill. We looked at PulX and the interest in anatomy and pulmonary function and interest going into pulmonary interventional specialties. We just had a study come back about our dermatology game which is one of our first knowledge-based mechanics and it actually showed that practicing clinicians did better in clinical scenarios” @DrEricGant on #T-Minus 10 w/ @trfitzpatrick Recommended ResourcesBackTable Innovation PodcastAdvancing The Practice Of Medicine Through Play (LevelEx)Play LevelEx Games (LevelEx)Level Ex study shows the efficacy of game-based training for experienced dermatologists (Fierce Healthcare)59 practicing dermatologists participatedParticipants played five game modulesphysicians’ scores and practical knowledge increasedthree-quarters of participants preferred learning through medical video games over traditional continuing medical educationJoin the ConversationEric Gantwerker on LinkedInEric Gantwerker on TwitterLove that play has found it's rightful place per Sam Glassenberg's vision! - Eric Gantwerker on LinkedInAbout Your HostTim Fitzpatrick is the CEO of IKONA Health, a company using neurobiology and immersive technology to improve how patients learn about their care and treatment options. Tim co-founded IKONA based on his own patient experiences while serving in the US Navy and now in the VA health system. He has served as Principal Investigator on multiple federal research grants, has co-authored papers on learning science, VR, and mental health in the age of COVID-19, and has partnered with top healthcare investors and institutions including the National Science Foundation, Department of Defense, National Artificial Intelligence Institute, StartUp Health, On Deck, FundRx, MATTER and NVIDIA.T-Minus 10 is a part of the Slice of Healthcare podcast network.
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