Episodios

  • Roll for Mutation: Post-Apocalyptic TTRPG History: Ep. 5 Tank Girl & Wizards
    Mar 17 2026

    In our fifth episode of Roll for Mutation, we look at two different licensed post-apocalyptic TTRPGs from the 1990s. First, World of Tank Girl, part of West End Games Masterbook series which apparently launched even before the film it was based on hit the theaters. Then we cover Ralph Bakshi's Wizards, based on the eponymous wild animated movie from the 1970s. We talk about what both games do, the source materials, their specific apocalypses, and how both games showcase 1990's game design tendencies: for better or worse (Lowell says worse).

    References
    Designers and Dragons: The 1980s
    Designers and Dragons: The 1990s
    Tank Girl on Wikipedia
    Wizards on Wikipedia

    For other shows like this, check out Roll for Origin: Supers TTRPG History.

    Marc Majcher is an award-winning game designer, performer, educator, director, woodworker, writer, and all-around goblin-man recently relocated from Austin, Texas to East Lansing, Michigan. You can find their RPGs and LARPs inspired by the works of Philip K. Dick, a bird apocalypse, eldritch startup cults, viral videos, and much, much more at https://majcher.itch.io/ and everything else at https://majcher.com/.

    Lowell Francis is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community.

    You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    Music: Here Comes the Night Karl Casey @White Bat Audio

    00:00 Introduction: Licensed Apocalypses
    02:02 Tank Girl
    24:41 Ralph Bakshi's Wizards

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    50 m
  • Talking Long Campaigns
    Mar 10 2026

    While the Open Hearth Community has often focused on one-shots, two-shots, and monthly short campaigns, there's always the siren call of running a longer series: a quarterly or beyond. In this community talk we're going to talk about "long" campaign best practices, planning, dealing with burnout, and more. Lowell has ideas and he'll be leading this discussion group– relying mostly on the participation of folks who join us and desperately filling dead air in between points. This is part of our Open Hearth series of community RPG talks.

    Links
    Microscope
    Microscope with 13th Age
    Arium
    Talking World Building (OH Podcast Episode)
    Age of Ravens Campaign Builder Decks
    Trinity Game Prep Sheet
    World Ending Game

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

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    1 h y 11 m
  • A Different Kind of Hex Ep. 7 - Showing & Telling
    Mar 3 2026

    Ian, José, and special guest Shane explore the space between direct exposition and embodied demonstration during play. How are these two approaches different? What are their best use cases? And how can they, when used well, support each other, the player, and the entire table?

    Jason Morningstar's great essay, "How to End" - https://www.patreon.com/posts/how-to-end-116645883

    Find out more about the Open Hearth Gaming Community
    Our website - it's 🤖 Mecha March 🤖
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    Our info:
    Email: adifferenthex@gmail.com
    Music: https://lloydeaves.bandcamp.com/album/a-different-kind-of-hex

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    1 h y 5 m
  • Roll for Origin: Supers TTRPG History: Ep. 7 Mutants & Masterminds
    Feb 24 2026

    Roll for Origin: Supers TTRPG History looks all four editions of one of the most important modern supers TTRPGs, Mutants & Masterminds. Jay and Lowell talk about the core elements of the game-- what has remained the same and how the powers system has shifted over time. They then cover the publication history of the game and how each edition rolled out, followed by talk about how M&M has dealt with media, genres, and a few IPs. The episode then wraps up with a general discussion, where *spoilers* Lowell talks about why this has become his favorite trad-leaning supers game and his most embarrassing convention story.

    • Mutants & Masterminds 4e Kickstarter (running through March 5, 2026)
    • The Play Fearless Greatest Crits Zine Kickstarter (Jay's project running through March 1, 2026)
    • Muses of Play (Mad Jay and Sarah Doom's new podcast project)
    • Mutants & Masterminds System Guide for 3e
    • RPGs I Like: Mutants & Masterminds, 2e (Part One)
    • RPGs I Like: Mutants & Masterminds, 2e (Part Two)

    If you dig this series, please rate, review, and subscribe.

    Jay's the author of By Aecer’s Light, The Clockwinders for Fate, Cortex Prime's Supers, and a contributing author on Pathfinder’s Mwangi Expanse, Trophy Gold, Hit the Streets: Defend the Block, and the upcoming Lifted: Indomitable RPG, a supers game about everyday folks with extraordinary powers in a tech-aggressive world.

    Check out Mad Jay's work at Play.Fearless and at the Diceology Podcast.

    Lowell is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community.

    You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    00:00 Intro
    01:13 The Pitch
    09:34 Gaming History
    17:53 Comics & Media History
    25:53 Thoughts

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    51 m
  • Talking Adapting Modules
    Feb 17 2026

    Since almost the beginning, game publishers have supplemented games with pre-generated dungeons, scenarios, and campaigns. Some of these have becomes touchstones among players: Isle of Dread, The Enemy Within, Masks of Nyarlathotep, and beyond. But sometimes you don't want to run that system; would like to swap the scenario over to another genre or setting, or don't want to commit to a two-year campaign outline. Rich Rogers- veteran of many Star Wars adaptations and beyond- and Lowell Francis talk about some tactics for adapting these stories and along with questions, comments, and input from community members. This is part of our Open Hearth series of community RPG talks.

    Against the Dark Conspiracy
    Auspicious Beginnings
    Strangers in Prax
    Fear of a Black Dragon

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

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    1 h y 8 m
  • Roll for Mutation: Post-Apocalyptic TTRPG History: Ep. 4 Apocalypse World
    Feb 10 2026

    In our fourth episode of Roll for Mutation, we look at one of the most important post-apocalyptic games, Apocalypse World. We consider both the impact of PbtA and the depiction of "the Apocalypse" in AW-- and how it differs from other contemporary games. Hosts Lowell Francis and Marc Majcher cover the short but rich history of AW and its long tail. We talk about what Apocalypse World is, where it fits in gaming history, our experiences playing it, and our general thoughts about the game.

    References
    Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012: Designs and Discussions
    Designers & Dragons Volume 4 The 2000s
    Apocalypse World: Burned Over is kinder and much angrier
    The Daily Apocalypse
    +1 Forward: A Podcast Powered by the Apocalypse
    Apocalypse World Burned Over Kickstarter
    Rascal Interview with Macolm Craig

    For other shows like this, check out Roll for Origin: Supers TTRPG History.

    Marc Majcher is an award-winning game designer, performer, educator, director, woodworker, writer, and all-around goblin-man recently relocated from Austin, Texas to East Lansing, Michigan. You can find their RPGs and LARPs inspired by the works of Philip K. Dick, a bird apocalypse, eldritch startup cults, viral videos, and much, much more at https://majcher.itch.io/ and everything else at https://majcher.com/.

    Lowell Francis is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community.

    You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    Music: Here Comes the Night Karl Casey @White Bat Audio

    00:00 Introduction: Apocalypse World
    03:30 What It Is
    13:26 Publication/Gaming History
    25:19 Media Context/Influences
    32:23 General Thoughts

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    55 m
  • Talking RPG Cities
    Feb 3 2026

    What makes a good city in a role-playing game? People, places, factions, rumors? We're going to be talking about that and bringing together your insights. This community discussion ranges widely but includes: tools for building cities, techniques for making cities feel alive, mapping, citybook resources, and more. While we don't follow my outline, you can see my planning doc here.


    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

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    1 h y 8 m
  • A Different Kind of Hex Ep. 6 - The Gift of Offers
    Jan 27 2026

    As the first installment in a series of episodes on improv tools at the gaming table, Ian & José are joined by Karen Twelves, the author of Improv for Gamers, to discuss how players can make and receive meaningful offers in TTRPGs.

    Timecodes
    0:04:37 Pick your Poison
    0:24:25 What's an Offer?
    0:31:17 Creating Offers and Listening for Them
    0:36:53 Formal and Informal Ways to Offer
    0:46:30 Offers that Endow Others
    0:51:02 Nuancing Improv's Rules of Thumb
    0:57:15 Prepping for Spontaneity
    1:01:09 Ending Scenes
    1:06:57 The Pressure to Make Something Happen
    1:13:50 Pearl of Wisdom
    1:16:10 Outro

    Karen's Work
    https://karentwelves.com/
    Improv for Gamers

    Find out more about the Open Hearth Gaming Community
    Support us on Patreon!
    Our actual play podcast can be found here
    Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
    Bluesky: https://bsky.app/profile/openhearthrpg
    Mastodon: @openhearthrpg@dice.camp

    Our info:
    Email: adifferenthex@gmail.com
    Music: https://lloydeaves.bandcamp.com/album/a-different-kind-of-hex

    Más Menos
    1 h y 17 m