Episodios

  • Session 42 - Tech Diaries, Vanishings & the Line Between Talk & Steel
    Oct 4 2025

    Tech first: we stopped relying on brittle automations, stabilized the rig by driving it manually, and took notes on what actually works on stream. The plan going forward is simple—lean setup, quick scene kits ready to drop (alleys, rooftops, back rooms), and a clear rule: if we’ll live in a space for more than a moment or it affects positioning, it goes on screen; otherwise theater of the mind keeps us fast.

    Story second: rumors of people “returning unchanged” kept pointing us to Menest. Cliff’s shadow-mark grew more active, Tim’s tests confirmed it isn’t leaving without a fight, and the table kept walking the line between talking our way through and drawing steel when the clock ran out. We ended with our heading set: track the vanishings, find the crossing, and face what’s waiting in Menest.

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    21 m
  • Oob Recap VIII – Planet Saga: Smoke, Chains, and a White Dragon
    Oct 1 2025

    The chase quickens. A scream off the trail, four bears in the mud, and a stranger who bleeds out before names can be exchanged. Pelts packed, nerves raw, the road leads to a smoking shrine—wagon, platform, and an iron-etched cage that won’t yield to gold fire.

    Winged kobolds wheel, cultists conjure grasping arms, and the lock has no key to pick. Nilar drops, Kolut follows, Cliff sprints through flying stone to drag breath back, and Mecoo’s axe writes the line. Then the clearing shakes as a vast white shadow falls and a voice of ice asks: Who’s invaded my space? The rescue has become a reckoning.

    Music: Street Skirmish (City Battle Theme) by Supernova Collective https://supernovacollective.bandcamp.comLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    4 m
  • Oob Recap VII – Planet Saga: The Stolen Wyrmling
    Sep 24 2025

    The Sacred Wyrmling is missing. Whispers lead from market stalls to slum alleys, an old seer drops a riddle, and a trail of clawed prints pulls the party beneath the trees.

    In this recap: a quiet orphanage check-in, political stonewalling in the capital, a cave raid through kobolds and zealots, and one terrified captive who reveals the handoff: a carriage, two hours ahead. Press play and join the chase.

    Music: Whispering Door by z3r0 https://www.youtube.com/@z3r0CopyrightFreeMusicLicensed under Creative Commons BY Attribution 3.0 Licensehttps://creativecommons.org/licenses/by/3.0/

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    4 m
  • Oob Recap VI – Planet Saga: Clay, Counsel, and Quiet Theft
    Sep 21 2025

    An orphanage stoop, a splintered argument, and a boy who won’t take a gift back. Bricks bake in makeshift kilns while names and nerves harden—Squee Squee, Celeste, Jesse, Zachariah—hope hammered out of clay. Somewhere between goodbyes and good intentions, Cliff’s rations keep vanishing, leaving only a smear of something wrong. Across the bridge, metal gleams and politics sharpen. Bahamut’s garden lends a lighter heart; the council trades sealed letters for slow promises. Raids mapped, patterns found, and rumors that bite. With weeks of deliberation ahead, the question lingers: how far will they go to bend a dragon war—and what’s already eating at them from the edges?

    Music: The Legend of Narmer by Ehren K. Wade (WombatNoisesAudio) https://soundcloud.com/user-734462061/Licensed under Creative Commons BY Attribution 3.0 Licensehttps://creativecommons.org/licenses/by/3.0/

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    4 m
  • Session 41 — Tech Diaries, Vanishings & the Line Between Talk & Steel
    Sep 20 2025

    Mid-session the stream flatlined—hard cutoff, no countdown—and we smash-cut back in to our biggest live crowd yet: 24 on YouTube. After that, the show ran clean. Cameras behaved, audio stayed sane, dice didn’t melt machines. Quiet hero? I ripped out the brittle automation and went manual: fewer gremlins, faster flow, momentum on tap.

    In the story, Mecoo and Nefir left the Platinum Keep with coin and a quiet directive pointing toward Menest—the city of vanishings. The council’s math turned uglier: the broken portal will reopen elsewhere unless a dragon seals it, and fresh rifts pull orcs like a tide. Cliff chased traces of Sune while Tim mapped a plan to feed worship instead of throwing bodies at a god; a gold-dragon priestess learned the hard way that a certain sigil burns; Bramble kept vigil till dawn; Stepping Stones tilted on its hinges; and by morning, the mark was headed for the Oracle’s elders. In the DM Deep Dive, I lay out how we balance our RP lean with punchy combats: when talk carries, when steel snaps the stalemate, and why the only win condition that matters is whether the table cares.

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    19 m
  • Oob - Session 40
    Sep 13 2025

    The broadcast gods took a swing. Mid-fight, the stream flatlined, the VOD sealed itself like a tidy little coffin… and we cold-started back into carnage with no intro, no countdown, just adrenaline. In Tech Diaries, I walk you through the crash playbook—why momentum dies, how to necromancy it back, and the safeguards that keep a severed signal from killing the story (crash slate, local record, split hotkeys, pin-the-link, go).

    Then the knives turn inward. In the Recap: a vision of chains and a goddess dimmed, a mark that isn’t just a mark, a spymaster with smoke for answers, and three doors no one wants to open—Menest, the Oracle, or the hunt for an ember that might save a god… or light a fuse. Deep Dive closes us out: Fences, Not Cages—how limits at the table (flight, water folk, banned options, yes even Silvery Barbs) keep the ride fast without caging the players. No answers here. Just the ticking. Come hear which door opens—and who gets pushed.

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    25 m
  • Oob Recap V – Planet Saga: Red Shards and Ashes
    Sep 10 2025

    The boy was found—but not saved.

    Drag marks led to a cavern where Nero’s embrace carried a hidden blade, and his eyes burned with a crimson haze. Scarecrows fell to steel, dwarves stepped from stone with moonlit weapons, and enchantment turned kin into killers. Each prayer, each spell, bought only moments before the cave went still again.

    But truth weighs heavier than wounds. Parents unmasked. Crystals shattered. Fire and ash rising toward the trees. The road to Meake offered trade, respite, and an orphan’s brief peace—but red shards linger, and the dragons’ charge waits unfinished.

    Music: The Amber Temple - Ambience Background by Supernova Collective https://supernovacollective.bandcamp.com/Licensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    3 m
  • Oob Recap IV – Planet Saga: The Storm’s Eye and the Trail of Blood
    Sep 7 2025

    The storm broke—but its silence carried worse omens.

    In the caves, webs shuddered with unseen skittering, beetles charged with brutal horns, and flame cut through friend and foe alike. Above ground, gray burrowers burst from the soil with rusted blades, and conscience drove the party deeper into a swamp where even crocodiles clamped to kill. Every mile brought harsher choices, heavier wounds, and signs of blood that refused to fade.

    By the time they reached the cave mouth, the trail was certain. Survivors remained. But survival would demand its price.

    Music: Strahd von Zarovich Theme by Supernova Collective https://supernovacollective.bandcamp.com/Licensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    4 m