Episodios

  • Oob Recap XIX – Planet Saga: Emerald Gate, Leashed Wind & Vesper’s Poison
    Dec 18 2025

    A storm that won’t break. A mountain trail where even the wildlife bails early. And at the top, Mecoo’s sky-gate starts acting like it’s about to rip itself inside out. The party pushes through warped winds and half-spoken warnings, only to find a “secured” scene that feels anything but secure… and then the ambush hits. Poison. Masks. Someone pulling strings from far away. By the time the clouds finally start to thin, they’re left with one living problem they can’t ignore and one name they definitely won’t forget.

    Music: Eberron - Mount Ironrot Background by Supernova Collective https://supernovacollective.bandcamp.com

    Licensed under Scrybe Quill Context License

    https://www.scrybequill.com/license

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    4 m
  • Session 47 - Streamlabs Freeze, Nefir Vanishes & Backstories With Teeth
    Dec 13 2025

    Streamlabs decided to take a hard nap mid-session. Not the “everything looks fine on my end while you’re all staring at a black screen” problem, thank God. This one was a full lockup. Preview frozen, controls dead, the whole app basically turned into a screenshot. So I did the only thing you can do: killed it, restarted the stream, and jumped right back into the scene as fast as possible.

    In Karra’s stronghold, the Shadowfell didn’t ease us in, it just took something. The Jester showed up, called it a new board, and Nefir was suddenly gone. The party salvaged what they could (including a Scroll of Gentle Repose), said a surprisingly real goodbye to Ed-D, and followed Grashka’s “pull” straight into a wraith ambush that got messy fast… especially when Cliff’s holy power hit Grashka like it hit the dead. Later, they found villagers they’d saved before, picked up another key from Brie, and now it’s two keys in hand, three to go.

    DM Deep Dive is backstories: why I cap them, why “too short” is still a problem, and what happens when you give me nothing to pull on. Spoiler: I’ll make the strings myself.

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    18 m
  • Oob Recap XVIII – Planet Saga: Karra’s Dead & the Dragon Who Didn’t Bleed
    Dec 11 2025

    An undead village that asks to be raised, a necromancer with rules, and a paladin order ready to burn it all down. The party has to choose between kingdom law and Karra’s living–dead families, knowing whatever killed an Emerald Dragon without leaving a mark is still out there. They bend the truth, break a few knights, and walk away with ash on their boots and the Sky Shrine on their to-do list. How long can they juggle “necessary lies” before Bahamut’s court puts the pieces together?


    Music: Barovia - Death House Background by Supernova Collective https://supernovacollective.bandcamp.com

    Licensed under Scrybe Quill Context License

    https://www.scrybequill.com/license

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    4 m
  • Oob Recap XVII – Planet Saga: Bastion Deeds, Dragon Politics & Quiet Undead
    Dec 4 2025

    A year stolen by the Elysian Inn, raining oil-fire over Hawk Tuah, and somehow the party walks away with a bottomless beer mug, a dragon-blessed pantry, and a sack of wagon scrap for Tim’s next bad idea. Their report to the Gem and Metallic courts earns them a new job and a deed to a tiny riverside bastion that might someday be home—or a tomb. Between a too-smooth “I can get anything” broker, a town crier screaming about skyscraper-sized kuo-toa, and a village peacefully ruled by undead, the line between diplomacy and preemptive smiting is getting very, very thin.


    Music: Neverwinter - Neverdeath Graveyard Background by Supernova Collective https://supernovacollective.bandcamp.com

    Licensed under Scrybe Quill Context License

    https://www.scrybequill.com/license

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    4 m
  • Session 46 – Blackout Stream, Purple Key & Rulings in the Dark
    Nov 29 2025

    The stream cut out again even after dropping to 1080p, so Tech Diaries covers Wi-Fi finally betraying me and the plan to hard-wire the house before it happens again. In game, the party woke in a drained, starless nowhere, met Grashka and her radiant sword Mildred, and killed a nightmare creature that left behind a single purple key. For the DM Deep Dive, I break down two rulings on old spell-point memories and a Vortex Warp vs “swallowed whole” moment, and how to keep trust when your description and the stat block don’t quite match.

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    21 m
  • Oob Recap XVI – Planet vs Plight: A Year Lost & Goblins on Fire
    Nov 27 2025

    The Elysian Inn finally showed its teeth. As Bellamy, Kolut, Tim, and the rest tugged at the seams—guest ledgers that spanned centuries, blood-refilling relics, and offers to “grow old” without ever leaving—they made their call: slam the automa-cart into the front door and pray. It worked… mostly. They burst back into daylight to find a year missing, the war grinding on without them, and no sign yet of the stolen chalice that might decide the next move in the dragons’ game.

    There’s no time to mourn lost months. The town square erupts into chaos as goblins turn a packed theater into a killing floor—children strung up as leverage, archers on the rails, a warg-rider king laughing under a sky that starts raining fire. Planet crew and Plight crew hit the aisles together: fog to blind the archers, thunder to clear the balconies, steel and radiant fury to drag hostages out of the blaze. By dawn, streets are scorched, a crowned goblin has slipped away, and both parties are riding toward the capital with smoke at their backs, a missing artifact on their conscience, and a very personal score to settle.


    Music: Sigil - The Sanctum (Echoes of the Multiverse) by Supernova Collective https://supernovacollective.bandcamp.com

    Licensed under Scrybe Quill Context License

    https://www.scrybequill.com/license

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    3 m
  • Oob Recap XV – Planet vs Plight: Time Slip, Velvet Trap & Goblin Noon
    Nov 20 2025

    Velvet rules, sweeter air. The Elysian looks harmless until the seams show—ledgers that outlive their guests, a ceiling you can’t fly past, a chalice that bubbles with habit. Promises are weighed against price, tempers spark, and a certain automacart decides the front doors are optional.Sunlight hits different outside. The calendar jumps, the inn sheds its glamour, and the square erupts—goblins, hostages, a wolf-rider chief grinning under drawn bows. Straps cinch, blessings rise, and steel answers noon.

    Music: Vecna's Grasp - Cave of Shattered Reflection by Supernova Collective https://supernovacollective.bandcamp.comLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    3 m
  • Session 45 - 4K Dreams, The Tavern That Ate Us & Stats Without Salt
    Nov 15 2025

    Tonight’s opener: why the stream hard-failed twice and why we’re shelving 4K for crisp, reliable 1080p—less glitter, more live. Then it’s back to the story: Menest’s ever-present hum, “Mark” who flips from harmless to horrifying, and an inn that isn’t an inn at all. One bad gulp later, the party wakes in a stomach-lake… just in time for a storm-armored orc to step through the dark without a word.

    I lay out how we do ability scores so no one “loses” at Session Zero: shared-pool rolling (18s stay, 3s don’t), a simple swap for concept fit, and the promise that I tune DCs/ACs later—not mid-fight—if the numbers run hot. Fast, fair, and fun: the dice keep their sparkle, and the world still bites back.

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    16 m