Episodios

  • Oob Recap XIII – Planet Saga: Grovebound Chains & Velvet Traps
    Nov 6 2025

    Crystals that only wake to raw mana. A grove chained to stone. A warden of ice that makes every brave strike hurt. The team pushes past cold and consequence to cut someone free—if they can.By dawn, a confession chills more than the dungeon ever did. The road bends to velvet comfort where the bill isn’t paid in coin. Step in, breathe deep… and notice what the inn quietly takes.

    Music: Spelljammer - Astral Sea Background by Supernova Collective https://supernovacollective.bandcamp.comLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    4 m
  • Session 44: Open Frequency — Your Turn at the Mic • Deep Dive: Random Encounters That Matter
    Oct 31 2025

    We open the lines with Open Frequency—a spoiler-safe chat with a real fan of the show. Favorite PCs/NPCs, the moment that hooked her, and what she wants more of. If you can hear us, we can hear you.

    Then the DM Deep Dive: Random Encounters That Actually Matter. Not “roll a die, throw a wolf.” How to use quick scenes with a job—spend resources on purpose, flip hero/villain moments, spotlight who your players built, drip clues, and change the map—using a simple loop: setup → choice → change. Short, sharp, and stealable for your table.

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    1 h y 17 m
  • Oob Recap XII – Planet Saga: Refusal at Dawn, Fire at the Door
    Oct 29 2025

    Two dawns: one where a prayer goes unanswered, and one where a stranger steps out of wild magic with a rabbit and a promise. The fourth saddle rides empty, the road bends toward answers, and the Company decides whether grief will make them sharper—or softer.

    Below ground, runes wake iron, the earth itself throws punches, and a crystal chamber hums like a held breath. Mercy and necessity trade places in the smoke. When the echoes fade, only one question matters: what kind of heroes walk out of that light?

    Music: Six Towers by Sydney Fabel https://bradowens.bandcamp.com/album/blades-in-the-dark-by-john-harper-unofficial-ttrpg-soundtrack

    Licensed under Scrybe Quill Context License

    https://www.scrybequill.com/license

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    4 m
  • Oob Recap XI – Planet Saga: Ceasefire in Hand, the Jester Cuts
    Oct 24 2025

    A manor yields its truth: unity over greed, guardians stilled, and a will that warns what pride would ruin. Treasure shared, papers sealed, the company rides on dragonel wings with a ceasefire to carry and too many omens in their pockets.Night in the deep wood turns the road to a stage—cards drawn, rules bent, and a scythe that laughs in violet light. Hearts stop. Diamonds fall. Breath returns… mostly. By dawn, the mission still stands—but so does the Jester’s shadow.

    Music: Silkshore by Sydney Fabel https://bradowens.bandcamp.com/album/blades-in-the-dark-by-john-harper-unofficial-ttrpg-soundtrackLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    4 m
  • Session 43 - Tech Diaries, Menest’s Hum & The Man We ‘Forgot’
    Oct 19 2025

    Clean run, messy landing: the stream behaved until the credits froze and the file went gelatinous. In Tech Diaries, I lay out the fix—credits as a scene change, stop stream → stop record in that order, instant remux to MP4 with a rolling audio backup, a 30-second “goodnight” slate to watch bitrate/drops, and a slightly lower bitrate with a bigger buffer. Clean handoff or bust.

    Then to Menest: vows over blood and ash, a locket as Cliff’s anchor, and a makeshift gauntlet for Mecoo. The town hums through every smokestack; faces sit just wrong; stone says remember. Inside the inn, the tone dies when the fire dies, and Tim carves a moving pocket of silence—right as Mark appears, knowing our history “too well.” We don’t confirm the theory; we test it: walk Mark past the border, drag the silence-bubble through a crowd, ink names on skin, and listen beneath a smokestack when the hearths go dark.

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    16 m
  • Oob Recap X – Planet Saga: The Mimic Pact & the Mirror Vault
    Oct 18 2025

    A chattering amulet reveals the truth about Cliff’s gear: the chainmail eats. A bargain is struck—nightly rations for protection—and Eddie the mimic joins the roster with a mouthful of spider husks. Debts paid, supplies restocked, and a new commission lands: an abandoned noble estate where “only the leader can reveal” the treasure.Dust, portraits, and skittering swarms give way to hidden levers, diary clues, and wrong shelves that wake ghosts. Then the corridor of mirrors cuts deep—visions of shame, threats of betrayal, promises and condemnations slipped into pockets. Blankets over glass, eyes down, nerves tight. At the end, one last mirror swings like a door… and a lock clicks open on the truth of the house.

    Music: Nightmarket by Sydney Fabel https://bradowens.bandcamp.com/album/blades-in-the-dark-by-john-harper-unofficial-ttrpg-soundtrackLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    4 m
  • Oob Recap IX – Planet Saga: Rescue in Ruin
    Oct 8 2025

    Tracks one way, a scream the other—and a dead run into hard choices. The bears fall, the traveler doesn’t, and the true trail leads to a ruined temple where the Oracle sits behind a shimmering cage. Plans buckle under fire and mud as a young white wyrm crashes the field; parley turns to prayer, then to steel.

    Help vaults the treeline—radiant blades, crackling force, and a barrier that finally breaks. The Oracle answers with flame, the wyrm falls, and the city breathes out: honors, coin, and keys to deeper stacks. Two quieter weeks follow—craft, research, and preparations for darker roads—while something small and wrong still gnaws at Cliff’s gear. The council’s summons looms.

    Music: Charterhall by Sydney Fabel https://bradowens.bandcamp.com/album/blades-in-the-dark-by-john-harper-unofficial-ttrpg-soundtrack

    Licensed under Scrybe Quill Context License

    https://www.scrybequill.com/license

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    4 m
  • Session 42 - Tech Diaries, Vanishings & the Line Between Talk & Steel
    Oct 4 2025

    Tech first: we stopped relying on brittle automations, stabilized the rig by driving it manually, and took notes on what actually works on stream. The plan going forward is simple—lean setup, quick scene kits ready to drop (alleys, rooftops, back rooms), and a clear rule: if we’ll live in a space for more than a moment or it affects positioning, it goes on screen; otherwise theater of the mind keeps us fast.

    Story second: rumors of people “returning unchanged” kept pointing us to Menest. Cliff’s shadow-mark grew more active, Tim’s tests confirmed it isn’t leaving without a fight, and the table kept walking the line between talking our way through and drawing steel when the clock ran out. We ended with our heading set: track the vanishings, find the crossing, and face what’s waiting in Menest.

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    21 m