Behind Massive Screens - a Game Development Podcast  Por  arte de portada

Behind Massive Screens - a Game Development Podcast

De: Massive Entertainment - a Ubisoft Studio
  • Resumen

  • Massive Entertainment - a Ubisoft Studio is the studio behind classic games like The Division, The Division 2 and World in Conflict, and that's currently working on Avatar: Frontiers of Pandora and Star Wars Outlaws. In Behind Massive Screens, we dive deeper into games development, the gaming industry and the people behind the games.
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Episodios
  • #24 - Game Design in Avatar: Frontiers of Pandora
    Jun 19 2024
    In this episode of Behind Massive Screens, Petter and Dóri meet Martin Jansén, Expert Game Designer at Massive Entertainment, to talk about the Game Design in Avatar: Frontiers of Pandora. Hear about Martin’s role, how he got to where he is today, and learn more about how Martin and the team worked with player movement, haptics, the three Cs (character, camera, controls) and much more.
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    1 h y 5 m
  • #23 - Sound Designing Avatar: Frontiers of Pandora
    Feb 6 2024
    In this episode of Behind Massive Screens Alex Riviere, Audio Director on Avatar: Frontiers of Pandora, joins Petter & Dóri to dive into the role of an Audio Director. Hear about how Alex got to where he is, and of course about some of the design, systems, and tech behind the audio in Avatar: Frontiers of Pandora now!
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    58 m
  • #22 - The Evolution of (Ubisoft) Connecting Players
    Feb 6 2024
    In this episode of Behind Massive Screens, Petter and Dóri meet Johan Flote, Live Producer in the Ubisoft Connect team at Massive Entertainment, to find out more about how his job works and to talk about the open beta. During the summer, Ubisoft Connect launched their open beta. But why did they choose to have an open beta? What sort of feedback has been implemented? Also, what is a Live Producer and how to you become one? All these questions and more are among the things Petter, Dóri and Johan discuss on this episode of Behind Massive Screens.
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    40 m

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