Episodios

  • Roger Craig Smith on Ezio in Assassin's Creed, Batman, Resident Evil & Sonic
    Mar 27 2026

    Roger Craig Smith joins Behind The Voice Podcast to talk about some of the most iconic characters he’s brought to life in video games.Roger reflects on voicing legendary characters like Ezio Auditore from the Assassin's Creed series, Chris Redfield in Resident Evil 5, Batman in Batman Arkham Origins, and Sonic the Hedgehog.We talk about the moments that defined these characters, how certain scenes came together during recording, and why some of these performances continue to resonate with fans years later. Roger also shares stories about recording some of Ezio’s most memorable speeches, the infamous Resident Evil boulder punch moment, and what it meant to step into the role of Batman.


    Timestamps:

    0:00 Intro

    0:45 Becoming Ezio Auditore (Assassin’s Creed)

    3:30 Finding Ezio’s voice across three games

    6:17 Ezio’s most iconic speeches

    8:22 The legacy of Ezio

    11:25 Revisiting Assassin’s Creed today

    12:06 Introducing Will Ospreay at Wembley as Ezio

    16:58 Becoming Chris Redfield (Resident Evil)

    17:09 The “Boulder Punching” moment

    21:09 Recording scenes without seeing the gameplay

    22:44 Resident Evil 5 remake rumors

    25:26 Becoming Batman in Arkham Origins

    26:02 Following Kevin Conroy’s Batman legacy

    29:05 The powerful Batman–Alfred scene

    31:00 Why Arkham Origins is often overlooked

    33:39 Voicing Sonic the Hedgehog for over a decade

    36:01 Thoughts on Ben Schwartz’s Sonic

    37:52 Final thoughts

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    38 m
  • Cronos The New Dawn Actor Breaks Down Most Iconic Moments
    Mar 20 2026

    Cronos The New Dawn lead actor, Kelly Burke, returns to the podcast to talk about her role as The Traveler.


    In this episode we break down the most horrific and painful moments of the game. Kelly reveals the unique physical toll of performing motion capture for a massive, heavy character whose neck doesn't even move and who lacks a face.

    We dive deep into heavy spoiler territory to discuss the Traveler's tragic realization, the "religious" feeling behind the extraction scenes , and the massive "epic gaslighting" betrayal orchestrated by the Warden. Kelly also shares her candid thoughts on why the game offers no happy ending and the real emotional weight behind the community's favorite tagline, "Such is our calling".

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    23 m
  • How Planet of Lana 2 Tells A Story Without Dialogue (ft The Devs)
    Mar 13 2026

    Planet of Lana 2 developers join Behind The Voice to talk about how they created a made up language in their games to tell a story. They talk about how much animation, facial expression and music played an important part in telling the story. It was interesting to know how Planet of Lana actually began with a heavy inspiration from Studio Ghibli and how the game wasn't supposed to have any dialogues.

    We also dive into spoilers towards the end and what's potentially coming next!

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    27 m
  • Blonde Blazer Voice Actor Breaks Down The Best Moments of Dispatch
    Mar 6 2026

    Blonde Blazer voice actress, Erin Yvette, joins Behind The Voice to break down and dive deep into Dispatch's story. She shares her reaction to the success of the game, how she always believed in it since the beginning.

    She also gives insights on how she gave some feedback to how her character should respond and why she didn't play the role of Invisigal.

    We also went deep into various story beats of the game such as Blazer's feelings for Robert, players choosing Invisigal over Blonde Blazer, the gala dress scene and whether there will be a season 2.

    We also touched upon The Wolf Among Us & The Walking Dead and a few fan questions from other games.


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    1 h y 11 m
  • How True Blood & Detroit Become Human Changed Amelia's Life
    Feb 28 2026

    Amelia Rose Blaire joins Behind The Voice Podcast to dive deeper into her career as an actor. Starting from one of the biggest TV shows, True Blood. She mentions how that show changed her life, being a regular in that show especially the final season and playing a vampire was her coolest moment.

    She also talks about being in MTV's Scream TV Series which also shocked her as her character went through a change. We then covered her amazing career in video games with the most popular, Detroit Become Human and how that was a life changing moment. I had to touch upon some Remedy stuff with Quantum Break and what unique challenges that brought into the table.

    We then ended up also talking about God of War Sons of Sparta, Santa Monica's new 2D metroidvania game where she plays as Eleonora.


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    42 m
  • How Detroit Become Human Changed Bryan Dechart
    Feb 20 2026

    Bryan Dechart @DechartGames joins the show to talk about 8 years of Detroit Become Human and how the story still resonates with the fans. He reflects on meeting fans and sharing the story worldwide, preparing for the role of Connor, how his relationship with Clancy Brown evolved, the start of the streaming career and where it is now.

    Bryan also talks about working with Santa Monica Studios for God of War Sons of Sparta & how challenging this new role was. He'll be streaming the game with his wife on Twitch.

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    47 m
  • How Angela's Voice Actor Landed Her Dream Role in Marvel Rivals
    Feb 6 2026

    Marvel Rivals Angela's voice actor, Brittany Cox, joins the podcast to talk about how she plays a superhero that she always dreamed about. She explains how she had no clue about who Angela was but her Husband did.


    She has her own take on the outfit of Angela and the relationship with her family members. Brittany absolutely loves the character and hints at something more coming!


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    52 m
  • How This Solo Indie Developer Hired Video Game's Biggest Actors
    Jan 23 2026

    The creator of Rosewater indie game, Francisco Gonzalez, joins today's episode to talk about how he hired 22 incredible video game actors for his game. Even though its a point and click adventure game, a genre that is very niche, these actors were still interested to be in his project.Francisco talks about how he has been a fan of point and click adventure games and started making them years back. Every commercial game of his also had actors however all of them were non-union, except Rosewater. Its amazing to know that SAG-AFTRA has developed new contracts that helps indie developers get the funds they need for hiring actors.It was incredible to hear Francisco's ideas around indie game development and how he would love to see more "serious" storytelling across the genre of point and click adventure games.


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    46 m