Episodios

  • 6 Takeaways from the game that took 10 years to make
    Oct 1 2025

    In this episode, I break down the six things I learned from the game that took 10 years to go from idea to published product. And you can find Football U on Kickstarter HERE

    The post 6 Takeaways from the game that took 10 years to make appeared first on Board Game Design Lab.

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    22 m
  • How to build a million dollar publishing company with Amy and Dusty Droz
    Mar 20 2025

    Amy and Dusty Droz join me to talk about how they’ve built an extremely profitable publishing business in a relatively short amount of time. We talk about tariffs, fulfillment, audience, budgeting, customer service, and a whole lot more!

    The post How to build a million dollar publishing company with Amy and Dusty Droz appeared first on Board Game Design Lab.

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    1 h y 38 m
  • Game Design Trends for 2025 with Jamey Stegmaier
    Mar 20 2025

    In this episode, Jamey Stegmaier and I chat about the various trends we’re seeing in the current game design landscape. We talk about solo and 2-player games, open worlds, licensed IPs, and more!

    The post Game Design Trends for 2025 with Jamey Stegmaier appeared first on Board Game Design Lab.

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    45 m
  • Game Marketing Made Simple with Andrew Lowen
    Mar 20 2025

    In this episode, I chat with Andrew Lowen, from Crowdfunding Nerds, about how to make people aware your game exists. Also, be sure to check out Andrew’s crowdfunding marketing course, and if you sign up through my affiliate link, you’ll not only get a ton of resources to help you market your game but also...

    The post Game Marketing Made Simple with Andrew Lowen appeared first on Board Game Design Lab.

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    1 h y 30 m
  • My new book will help you find the FUN
    Mar 20 2025

    My game design book, Find the Fun, recently came out, and in this episode, I do a brief synopsis and give you the audio version of the first three chapters. To check out Find the Fun on Amazon, go here: https://amzn.to/4hmxseU

    The post My new book will help you find the FUN appeared first on Board Game Design Lab.

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    2 h y 49 m
  • The design process of one of the world’s best designers, Corey Konieczka
    Feb 26 2024

    In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process. Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process,...

    The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab.

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    1 h y 8 m
  • How to Design an Engine Building Game with Elizabeth Hargrave
    Feb 19 2024

    In this BGDL rewind from May of 2019, Elizabeth Hargrave dives into all the ins and outs of designing an engine-building game. We chat about her personal design process and all the interesting obstacles she encountered when designing Wingspan. We also talk about how to layer concepts on top of each other, balancing winning strategies,...

    The post How to Design an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.

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    54 m
  • How to Design Games that Tell Stories with Ignacy Trzewiczek
    Feb 11 2024

    In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving...

    The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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    1 h y 3 m