Episodios

  • E111: Why Western Game Dev Is Breaking — What Leaders Do Next
    Jan 6 2026

    If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    30,000 Layoffs. Solid prototypes can't get funding. Western Game Dev Is Breaking.

    In this episode, Rich Vogel explains why Western game development isn't in a downturn, it's in a reset.

    Fresh off fundraising conversations in 2025-2026, Rich breaks down why funding for large-budget games has nearly disappeared, why publishers and VCs are pulling back from North American teams, and how leadership decisions, not creativity, are sinking studios.

    Rich is a 30-year industry veteran who's founded and led four major studios, including BioWare Austin and Sony Online Entertainment Austin, which have generated over $3B in revenue. As producer on Ultima Online, Star Wars Galaxies, and Star Wars: The Old Republic, he's seen every cycle, and knows exactly why this one is different.

    We cover:

    • Why investors see Western studios as high-risk
    • How salary inflation and entitlement narratives are reshaping where games get made
    • Why unproven big bets are no longer survivable
    • How small, shippable wins are the new path to scale

    This episode is a wake-up call for studio heads, producers, and game leaders still playing by outdated rules.

    Learn more about our guest:

    🔗LinkedIn: https://www.linkedin.com/in/rich-vogel-093425/

    🔗T-Minus Zero Entertainment LinkedIn: https://www.linkedin.com/company/t-minus-zero-entertainment/

    🔗Website: https://www.t-minuszero-relaunch.com/

    If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Newsletter Signup: The Building Better Games Newsletter

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    🔗Website: https://www.buildingbettergames.gg

    #GameDev #GameIndustry #Leadership #VideoGameDevelopment #BuildingBetterGames

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    1 h y 9 m
  • E110: The Truth About Game Studio Politics (And How to Win Without Becoming a Monster)
    Dec 16 2025

    If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    You're doing the work, fighting for your team, but your ideas stall in meetings and people with less context somehow have more influence than you. It can feel like the only way to win is to become the political operator you hate.

    In this episode, Ben breaks down the simple, three-part system for influence—the Influence Trifecta—so you can drive change for your team and career without selling your soul. Organizational influence is not just about who's right or what's logical; it's about understanding the social fabric of your organization.

    What You'll Learn in This Episode:

    • What influence without authority looks like
    • Why trust is so important to your long-term success
    • Why being "right but not helpful" stalls careers
    • What to watch for so you don't become the "political animal"

    You're always playing politics. If you choose not to play, you cap your influence and allow others to set the direction. Learn how to deliberately build influence for the benefit of your game, your team, and your own advancement in an ethical way.

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #GameDevLeadership #GameStudioPolitics #InfluenceTrifecta #GameDevCareers #BuildingBetterGames

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    45 m
  • E109: Is Ethical AI in Game Dev Even Possible?
    Dec 2 2025

    If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Leadership in game dev is hard, but choosing to ignore the biggest technological shift of our generation is a high-stakes gamble.

    In this episode, we talk with Benjamin Chevalier, Chief AI Officer at Mighty Bear Games, who has a uniquely informed perspective as an Art Director turned tech leader who has spent two decades building games for Ubisoft, Disney, LucasArts, and King.

    Ben Chevalier outlines his pragmatic, principled approach to embracing AI: using it to cut through market saturation, accelerate team output, and manage risk without compromising creative integrity. From the moral and legal controversies surrounding AI training data to the cultural shifts required for engineers and artists to build their own tools, this conversation reveals the mindset and strategies a leadership team needs to not just survive but thrive in the new AI-accelerated development landscape.

    What You'll Learn In This Episode:

    • Why AI may be an existential business decision
    • Why governments won't halt AI development
    • How "agentic" tools are reshaping studio culture
    • How game dev leaders can get team buy-in on AI
    • What others might think of you just for using AI

    If you're a game dev leader thinking about how AI might help your team, this episode gives you a pragmatic playbook for adopting AI. Ben Chevalier lays down clear ethical guardrails and shows how AI can speed up prototyping, live ops, and decision-making—so you can level up your leadership and accelerate your team, game, and career.

    Connect & learn more about Ben Chevalier:

    LinkedIn: https://www.linkedin.com/in/benjaminchevalier/

    Medium: https://medium.com/@benjamin.chevalier

    Studio Website: https://www.mightybeargames.com/

    GOAT Gaming Platform Website: https://goatgaming.com/

    YouTube: https://www.youtube.com/@mightybeargames

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #GamingCommunity #GameDevelopment #AI #Leadership #MobileGaming

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    1 h y 43 m
  • 3 Leadership Mistakes Quietly Crippling Your Game Studio
    Nov 18 2025

    If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Are you leading a team that has plenty of people but can't seem to get moving?

    You care deeply about your team and your game, but projects crawl and decisions drag in the. It's almost never just a talent problem. Instead, it's three quiet leadership mistakes that choke momentum.

    In this episode, you'll learn what those three mistakes are, how they're showing up in your studio, and what you can do instead so you can move faster and see real progress on your game. We break down the mistakes one by one with simple shifts you can start immediately.

    What You'll Learn:

    • The Velocity Trap: Why any speed you have is "pretend" if your team doesn't share a clear North Star (Vision).
    • The Cart in the Mud: The four specific foundational elements you must have in place to earn the right to scale , and what to do when you realize you've scaled too fast.
    • The Crunch Lie: Why overwork and extended crunch quickly make you slower than if you never crunched at all, and how to operate at a sustainable pace.
    • A Simple Reality Check: How to rate your studio's Vision, Scale, and Workload (1-5) to identify your biggest blocker and immediately focus your leadership energy.

    GameDeveloper.com Article: https://www.gamedeveloper.com/production/addressing-crunch-the-games-industry-s-worst-practice-2

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #GameDevLeadership #GameStudioLife #ProjectManagement #GamedevTips #BuildBetterGames

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    31 m
  • E107: Stop Hiring "Testers." Start Doing QA.
    Nov 11 2025

    If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    You can't just test quality into a game at the end. You have to build it in from the start. Ignoring your Quality Assurance team's full value is a fast way to lose millions.

    The state of game development is at a challenging inflection point, characterized by high-risk live service ambitions and a brain drain of senior talent. Host Ben Carcich sits down with Nathan Tiras, former Game Dev veteran (Riot Games, Singularity 6), to dissect this instability and dive deep into the discipline seen as an "entry-level" role: Quality Assurance (QA).

    Nathan, who worked his way from a QA Analyst at Riot to the Director of QA and Live Service at Singularity 6 (makers of Palia), argues that QA is not just "testing" but a critical quality function that represents the voice of the player. This deep-dive explores how leaders must move beyond the "QA as tester" stereotype to unlock the massive subjective value and risk-prevention only highly skilled, respected QA professionals can provide.

    What You'll Learn in this Episode:

    • What "quality" really means in 2025, and why the best QA teams shape player experience
    • How bringing QA in at pre-production saves time, money, and your launch day sanity
    • Why bug counts don't define QA's worth
    • The human edge of judgment, creativity, and tribal knowledge that no tool can replicate
    • How great leaders build quality teams that protect business continuity and deliver real returns

    Learn more about Nathan:

    LinkedIn: https://www.linkedin.com/in/nathan-tiras-he-him-8a45754/

    Company: https://www.whatnot.com/

    Instagram: https://www.instagram.com/nathantiras/?hl=en

    Board Game Geek: https://boardgamegeek.com/boardgamedesigner/95100/nathan-tiras

    Check his other YouTube appearances:

    https://www.youtube.com/watch?v=E2mmERgh19c

    https://www.youtube.com/watch?v=Xyt3bnBgNqk

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #GameDev #GameQA #QualityAssurance #GameLeadership #GameProducer #LiveServiceGames #BuildingBetterGames

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    1 h y 1 m
  • E106: Why Jira Hurts Game Studios
    Nov 4 2025

    If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Are you inadvertently forcing your team to serve a tool, instead of letting your tools serve your team and game?

    In a recent conversation with Clinton Keith, Ben asked how Clint would help all of game development. Clint's response? "Delete Jira" - and Ben laughed to keep from crying.

    Jira is a powerful tool, but in the hands of uninformed game development leadership, it often becomes a weapon against the very teams it's meant to help. Ben, who has used Jira and other tools as a producer within large studios, dissects the common, catastrophic misuses of Jira.

    While you might be better off deleting the tool, the real work is about fixing the broken cultural and organizational patterns that turn a simple work management system into the "boss" of your game studio. Learn the four cascading failure patterns that are draining your team's effectiveness and how to correct them, making collaboration and player outcomes your true north.

    What You'll Learn In This Episode:

    • Why senior leaders keep breaking Jira without realizing it
    • How Jira causes centralization and decision bottlenecks
    • What Jira DOESN'T tell you, and why that makes it dangerous
    • How perverse incentives emerge from overreliance on Jira and other tools like it
    • The reason you end up feeling like a slave to the tool
    • How to avoid the traps Jira leads you into

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #gamedevleadership #jiraantipatterns #gamedevelopment #agilefailure #buildingbettergames

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    33 m
  • E105: Your "2-Day" Task Takes 2 Months. Here's the Fix.
    Oct 28 2025

    If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    How much is your bad code costing you, and how much is your team's suffering just a ritual of amateur theatre?

    In this episode, Engineering and Agile expert Tim Ottinger and Ben challenge the core belief systems that plague software development, from the focus on individual productivity to the self-inflicted wounds of long release cycles. They break down the shocking truth about what slows software projects down, the high cost of errors in a complex system, and why doing work when it's easy is the only way to avoid the crushing complexity of doing it when it's hard.

    What you'll learn in this episode:

    ● Why teams might refuse to change and improve the way they work

    ● The importance of finding problems now, rather than waiting till later

    ● Why "crunch time" is killing your output, not boosting it

    ● When to be throwing work away and when to be making things real

    Bibliography:
    https://www.industriallogic.com/blog/faster-and-more-predictable/

    Paired Programming Illuminated by  Lori Williams and Robert Kessler:
    The Goal by Eliyahu Goldratt

    More about our guest:

    Tim Ottinger is a legendary figure in software development, having programmed since 1979 and been active in the early days of Extreme Programming and Agile. As a Senior Consultant at Industrial Logic, co-author of Agile In A Flash and a contributor to Clean Code, Tim brings decades of practical experience to dissect what goes wrong in most software development and how you can start doing better.

    Accolades and Publications:

    ● Co-Author: Agile In A Flash (with Jeff Langr).

    ● Contributor: Clean Code.

    ● Writing Credits: C++ Report, Object Magazine Online, Pragmatic Bookshelf magazine, Software Quality Connection.

    ● Recognized for: Compassionate and patient approach to working with individuals, sincerely interested in helping people reach their goals.

    Social Media and Websites:

    ● Website (Blog): https://agileotter.blogspot.com/

    ● Company Blog: https://www.industriallogic.com/blog/

    ● Twitter/X: @tottinge.

    ● LinkedIn: https://www.linkedin.com/in/agileotter/

    ● Email: tottinge@gmail.com

    ● Other: https://randsinrepose.com/welcome-to-rands-leadership-slack/

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #gamedev #SoftwareEngineering #Agile #GameIndustry #Leadership

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    1 h y 5 m
  • E104: Game Dev Leaders: Save Weeks of Thrash in 20 Minutes
    Oct 21 2025

    If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    How do you save weeks of thrash when your team is busy and perhaps even crunching, but your key goals aren't moving?

    This solo episode with Ben reveals the hidden cost of avoiding difficult conversations and the simple, 20-minute fix that can unblock your entire game development team. The problem isn't your process, your backlog, or lack of effort—it's failure to pause and actually talk to each other.

    You'll learn:

    5 signs you need to stop trying to outwork the problems

    Why pushing every problem to standup or retro isn't working

    How the right conversation can be worth more than weeks of work


    Don't let denial or the fear of one more meeting cost you months of development time. It's time to stop wasting effort and have the one real conversation you need.

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #GameDev #GameDevelopment #TeamAlignment #Agile #Productivity #BuildingBetterGames

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    16 m
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