• Challenge, Mimesis and Parsercraft (Trinity continued)

  • Jul 10 2024
  • Duración: 44 m
  • Podcast

Challenge, Mimesis and Parsercraft (Trinity continued)

  • Resumen

  • A long-form reflection on game design and parser craft theory continues with a discussion of Inform Design Manual 4's version of Graham Nelson's "The Craft of the Adventure." Particular attention is paid to mimesis, challenge, and, as Drew puts it, "cool stuff." Part of a series about Infocom's Trinity.

    Resources discussed in this episode:

    Gold Machine: Emily Dickenson and the Wide Middle of Trinity

    https://golmac.org/narrative-surface-features-of-trinity-part-2/

    Top Expert: Let's Make IF Season 2, Episode 1

    https://topexpert.blog/2024/07/03/lets-make-if-season-2-episode-1/

    DM4 Version of "The Craft of the Adventure" (pdf)

    https://inform-fiction.org/manual/Chapter8.pdf

    50 Years of Text Games

    https://if50.textories.com/

    My own game, Repeat the Ending

    https://ifdb.org/viewgame?id=eueqjtej7bvnfp5a


    Correction: Photopia was released in 1998.

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