• Dekahedron RPG Podcast

  • De: J.P. Gill
  • Podcast

Dekahedron RPG Podcast  Por  arte de portada

Dekahedron RPG Podcast

De: J.P. Gill
  • Resumen

  • Dekahedron is a weekly podcast featuring Joe, an old referee discussing tabletop RPGs. Di ve into topics ranging from classic OSR/D&D gameplay to modern systems like FATE. Join the conversation by - Email (text or attach an audio file): email feedback@dekahedron.com - Phone (call or text): 562-RPG-CAST (562-774-2278) - Web: https://sayhi.chat/dekahedron Cover art logo by DesignKat.
    J.P. Gill
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Episodios
  • 138: Talk to your D&D Character
    Jul 30 2024

    Ever dreamed of chatting with your D&D (or other RPG) character? Now you can! In this episode, we dive into the world of Character.ai and show you how to create a fully-fledged digital version of your favorite role-playing character. Watch as we bring our Star Trek Adventures captain to life and see how this incredible AI tool can deepen your understanding of your characters. Don't miss this mind-blowing experiment! Links: https://character.ai/ Share your thoughts via: 🌐 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠sayhi.chat/dekahedron⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📧 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠feedback@dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📞📱 562-RPG-CAST (⁠⁠⁠⁠⁠⁠⁠562-774-2278⁠⁠⁠⁠⁠⁠⁠) More information is at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ #characterai #dnd #rpg #ai #technology #roleplaying

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    20 m
  • 137: Building a Captain in Star Trek Adventures Captain's Log
    Jul 25 2024

    Ever wanted to command your own Star Trek ship? Joe does, so he explores the character creation process in Star Trek Adventures Captain's Log and builds a captain ready to boldly go where no one has gone before! Learn how to create your own Star Trek captain with this step-by-step guide. Links: Star Trek Adventures Captain's Log: https://modiphius.net/en-us/products/sta-captains-log-solo-roleplaying-game Character Generator: https://sta.bcholmes.org/ Share your thoughts via: 🌐 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠sayhi.chat/dekahedron⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📧 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠feedback@dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📞📱 562-RPG-CAST (⁠⁠⁠⁠⁠⁠⁠562-774-2278⁠⁠⁠⁠⁠⁠⁠) More information is at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

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    48 m
  • 136: Making Characters...Backwards
    Jul 18 2024

    Concept vs. Mechanics: Which Way Do You Build Your Characters? This week on The Dekahedron RPG Podcast, Joe has a special guest! James joins the show to have a lighthearted debate about the best way to create characters: Concept First or Mechanics First? Joe, a firm believer in the Concept First approach, likes to start with a clear idea of who their character is and then find the mechanics in the game to bring that character to life. James, on the other hand, prefers to dive into the game's options first, letting the mechanics spark inspiration for the character's concept. Is there a right way? Not necessarily! This episode explores the pros and cons of both approaches, using Tri-Stat DX as an example. We also find out why James might be better off NOT picking "flying" for his Robin Hood character. What's your take? Head over to the comments and let us know: Team Concept First or Team Mechanics First? Share your thoughts via: 🌐 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠sayhi.chat/dekahedron⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📧 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠feedback@dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📞📱 562-RPG-CAST (⁠⁠⁠⁠⁠⁠⁠562-774-2278⁠⁠⁠⁠⁠⁠⁠) More information is at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

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    22 m

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