• Episode 14, The Pragmatic Programmer Part4

  • Feb 1 2023
  • Duración: 49 m
  • Podcast

Episode 14, The Pragmatic Programmer Part4

  • Resumen

  • Hi there my fellow gamedevs and welcome to the 14th episode of the All Things Unity Podcast.

    This time we are going to check out chapter three of The Pragmatic Programmer written by Andrew Hunt and David Thomas. Chapter three is all about the “Basic” tools. We are going to dive into the power of plain text as this is what really drives our industry. Furthermore, we discuss why learning a console interface is a good idea and why it is really important to invent time in really making an IDE your home. You need to know the hotkeys in your tools to really be productive.

    Of course our tooling is not complete without source code control. David and Andrew spent some time talking about this too. And last, we will start with the section about debugging. So there’s a lot to cover in here :D.

    In this episode I mention numerous things;

    The “Git from the Bottom Up” blog I mentioned. Its truly a fascinating read if you are interested in knowing more. It’s also written in a friendly understandable way. https://jwiegley.github.io/git-from-the-bottom-up/

    Next I mention a talk by Dylan Beattie about plain text. https://www.youtube.com/watch?v=gd5uJ7Nlvvo ( It think in the podcast I mention Ian Cooper, whoops)

    I also mention the Continuous Delivery book by Dave Farley: https://www.amazon.nl/Continuous-Delivery-Reliable-Deployment-Automation/dp/0321601912

    I hope you enjoyed the first part of chapter 3 of The Pragmatic Programmer. Next time we will continue where we left off.

    Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.

    And remember; With Unity, we can do great things.

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