• Episode 9, A Philosophy Of Software Design Part 5

  • May 15 2022
  • Duración: 54 m
  • Podcast

Episode 9, A Philosophy Of Software Design Part 5

  • Resumen

  • Hi there my fellow gamedevs and welcombe back for another episode of the All Things Unity Podcast. Today we are going to continue our deep dive of the book A Philosophy of Software Design by John. R. Ousterhout.

    This episode will cover chapter 15, 16 and 17. Chapter 15 is about what I would call Comment Driven Development. I this chapter Prof. Ousterhout talks about the benefits of writing comments before you write the code. This is an interesting practice since it overlaps with some of the benefits of TDD, which I really like.

    Chapter 16 is all about modifying existing code. In this chapter Prof. Ousterhout will discuss how to keep your comments in sync with the code, yet not so much about what strategies to take to actually change the code. He just says you need to do it with a strategic mind, but we’ll talk about it in this episode. But luckily we already have a lot of skills in our tool belt which we learned from Uncle Bob's Clean Code, so we can combine the two and make use these skills to modify existing code.

    And the last chapter we will cover in the episode is chapter 17 which is all about consistency. This chapter contains a lot of really valuable information. Prof. Ousterhout talks about the value of consistency and provides us with some tips on how to keep things consistent.

    If you have any comments or feedback, please let me know at podcast@allthingsunity.com or you can leave me a review on your favorite podcasting platform.

    Thank you for listening, and remember; With Unity we can do great things!

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