Episodios

  • The Craft of the Adventure: Trinity Part 2
    May 18 2024

    Drew returns to discuss a foundational work of game design craft, Graham Nelson's The Craft of the Adventure (1995). This is part of a larger, multipart examination of narrative friction in Brian Moriarty's Trinity (1986).

    Referenced content:

    Top Expert, Drew's blog about learning Inform 7 (and other things)

    Jimmy Maher's "The Neo-Classical Interactive Fiction of 1995"

    Graham Nelson's The Craft of the Adventure (1995 version)

    Graham Nelson's The Craft of the Adventure (2001, Designer's Manual 4)

    Drew's "Zork II, Idolatry, and the Legendary Awfulness of Two Puzzles"

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    1 h y 7 m
  • Reboot: Vampires and Trinity
    Feb 22 2024

    After nearly two years, host Drew Cook returns solo! This reboot episode lays out a framework for future discussions of Infocom's Trinity and Nacon's Vampire: The Masquerade--Swansong.


    The Craft of Adventure : Graham Nelson

    Vampire: The Masquerade – Swansong on Steam (steampowered.com)

    Jimmy Maher's Trinity posts

    Gold Machine - Games as text, text as games (golmac.org)

    top expert – i am my own ghost

    Repeat the Ending IFDB page

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    51 m
  • Episode 6: A Mind Forever Voyaging
    Jun 22 2022

    Callie Smith and Drew Cook welcome guest Aaron A. Reed to discuss his 50 Years of Text Games project as well as 1985's A Mind Forever Voyaging. Aaron's experiences as both reader and author lead us to some great exchanges and insights into Steve Meretzky's classic game about art, political witness, and as-yet unexplored possibilities in computer games.

    Aaron's current project, 50 Years of Text Games, is a history of interactive text as told in essays, images, and infographics. See below for more information, including Aaron's sample book chapter about A Mind Forever Voyaging. We're looking forward to seeing the final product!

    50 Years of Text Games: Kickstarter page
    A Mind Forever Voyaging sample chapter

    New to Gold Machine?

    This podcast (Gold Microphone) is a spinoff from Drew Cook's project to play and document every Infocom game. You can find that content (still in process) at Gold Machine. Drew Cook and Callie Smith come together here to have less formal conversations about the joy of playing these classic games.

    Get in touch!

    Drew and Callie don't monetize any content from the Gold Machine project. The best way to reward our efforts is by reaching out. Start a discussion, suggest a game, or leave a nice review someplace. We started these IF projects to meet people and have some rewarding IF conversations.

    golmac@golmac.org
    Drew's Twitter: @GolmacB
    Callie's Twitter: @golmac_callie

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    1 h y 21 m
  • Episode 5: Zork I
    May 18 2022

    Join Callie and Drew for a discussion of Infocom's best-selling game, Zork I. They'll talk about one of their all-time favorite video game characters, the thief, as well as its amazing (yet often overlooked) worldbuilding. 

    The games mentioned in Ian's email were "The Hobbit," "Hampstead," "Lords of Midnight," "The Worm in Paradise," and "A Mind Forever Voyaging."

    Notes published at Gold Machine:

    https://golmac.org/gold-microphone-zork-i/

    Next up: A Mind Forever Voyaging featuring guest Aaron A. Reed, who has lots of great insights into AMFV thanks to his 50 Years of Text Games project!

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    1 h y 20 m
  • Episode 4: Journey
    Mar 27 2022

    Drew and Callie take a look at one of Infocom's least-loved games. Is it a complete flop? Or does it have something to offer? Full notes at https://golmac.org


    Email: golmac@golmac.org

    Drew Twitter: @GolmacB

    Callie Twitter: @golmac_Callie

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    1 h y 19 m
  • Plundered Hearts: Follow Up
    Feb 13 2022
    Drew and Callie return to Plundered Hearts to discuss Anastasia Salter's 2020 article, "Infocom, Romance, and the History of Feminist Game Design," published in Feminist Media Histories 6.1. In this follow-up conversation, Drew and Callie revisit the critical narrative surrounding Amy Briggs’s classic Plundered Hearts, celebrating the ways in which Salter synthesizes a variety of critical tactics in her productive and innovative reading. Plundered Hearts | Feminist Media Histories | University of California Press (ucpress.edu) As always, you can reach them in a number of ways: Gold Machine - Games as text, text as games (golmac.org) email: golmac@golmac.org Drew Cook: Gold Machine (@GolmacB) / Twitter
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    45 m
  • Episode 3: Enchanter
    Jan 21 2022

    Spell books, talking turtles, and the end of the world: Join Callie and Drew as they discuss one of their all-time favorite games--Enchanter!

    As discussed in the podcast, here are some links.

    • A Note on Resources and Methods: links and advice for playing classic Infocom games
    • Enchanter folio in poor condition (but still awesome!)

    Get in touch:

    • email: golmac@golmac.org
    • contact form at https://golmac.org
    • twitter: @GolmacB
    • Facebook (bare bones, but updates with new posts)
    • Interactive Fiction Community Forum thread
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    1 h y 20 m
  • Episode 2: Plundered Hearts
    Jan 7 2022

    Perhaps no Infocom game has risen, post-1980s, so much in the eyes of players than Amy Briggs's Plundered Hearts. At the time of its release, men were too manly to play it, and at least one prominent woman reviewer declared: "it's not feminist." How did a game that seemingly had nothing to offer anyone become so beloved? Join Callie and Drew as they discuss their very 2022 experiences with Plundered Hearts.

    Here are some promised links:

    Plundered Hearts Unboxing

    1987: Plundered Hearts - by Aaron A. Reed (substack.com)

    » Plundered Hearts The Digital Antiquarian (filfre.net)

    Plundered Hearts | Feminist Media Histories | University of California Press (ucpress.edu)

    Want to get in touch?
    Email: golmac@golmac.org
    Twitter: @GolmacB
    Gold Machine - Games as text, text as games (golmac.org)

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    1 h y 10 m