Episodios

  • S01E20 How to Have a Successful LinkedIn Presence
    Aug 7 2024

    In today's vibrant market, building an outstanding community on LinkedIn is often critical to success. Whether you're a recruiter, a content creator, or a rising voice in any industry, nurturing an expansive network with unique, constructive content is usually the right way to go.


    Our host, Jordan, is joined by Alexander Rehm (Director of Live Ops at People Can Fly), Ali Farha (Senior Technical Producer at Star Stable Entertainment AB) and Harry Phokou (Founder & CEO at Phokou Digital).

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    58 m
  • S01E19 Studio Spotlight: Bossa Games
    Jul 10 2024

    Bossa Games have made a name for themselves in the UK video game development scene. As creators of comedic, physics-based games for all platforms, Bossa has demonstrated a unique eye for fun, innovation, and a particular kind of irreverence.

    Our host, Jordan, enjoys the company of Daniel Clough (co-CEO), Alice Turner (Chief People Officer) and Naoise Morrin (Senior People & Talent Manager) to discuss everything that has made Bossa Games a great place to be for aspiring and veteran developers alike.

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    39 m
  • S01E18 Gaming Recruitment in 2024
    Jul 3 2024

    This week, we continue focusing on what drives gaming recruitment and modern trends in building teams for the industry. Buckle up for a general overview of:

    • Current DE&I strategies in hiring
    • Overcoming gender inequality in recruitment
    • The age gap in gaming studios
    • Finding hidden gems in an HR pipeline

    Our host, Jordan, was joined by Elena-Veronica Popescu (Senior Manager, TA at Ubisoft), Renata Tilmantaite (Head of Global Talent Acquisition at Wargaming), Anastasia Babicheva (Recruitment Lead at Owlcat Games) and Ruth Atkinson (Talent Acquisition Manager at MAG Interactive).

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    59 m
  • S01E17 The Challenges of Gaming Recruitment
    Jun 26 2024

    As the gaming industry readjusts and evolves to new ways of work, so do its requirements for talent acquisition. Now that building a more diverse, inclusive, and sustainable work environment has become paramount, the old clashes with the new – but who's winning?


    As usual, Jordan hosts this episode, accompanied by Veronika Nelsen (Senior TA Partner at Wargaming), Jacob Kimber (Director of Global Talent Acquisition & Operations at Pixel United), Mariia Abramovych (Art TA Manager at Tripledot Studios) and Kristian Sparrow (Manager, Global TA at Scopely).

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    56 m
  • S01E16 Modern Ways of Working: Are They Here To Stay?
    Jun 19 2024

    Much has been said about reinventing working schedules and processes after the COVID-19 pandemic. Remote work, four-day weeks, and flexible/hybrid schemes are some solutions that video game developers have implemented to solve the fundamental work/life balance dilemma.


    But are they here to stay, or will they be short-lived as the market realigns itself? In today's episode, our host, Jordan, decided to answer those questions and show our audience a thrilling panorama of what comes next.


    Jordan was joined by Declan Paul (Founder & Managing Director at Inferno Studios), Ana Rizopol (Head of Creatives at AdLiven), Eduard Lopez Plans (Studio Head at IO Interactive Barcelona) and Max Downton (Senior Global Communications Manager at Splash Damage).

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    59 m
  • S01E15 The After Effects of COVID in the Gaming Industry
    Jun 12 2024

    For better or worse, the COVID-19 pandemic and its subsequent lockdown measures were a watershed point for the work culture worldwide. These were especially impactful in gaming, where the industry's collaborative, closely-knit nature collided with the necessity of being remote. Wildly mixed results, to say the least, soon followed.


    Our host, Jordan, discussed the ways the COVID-19 pandemic affected video game development with Richard Browne (Director at Blue Moon Production Company), James Mouat (Design Director at Sumo Digital Limited), Declan Blayney (People & Talent Manager at Airship Interactive) and Matt Dunlop (Senior Talent Acquisition Specialist at Space Ape Games).

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    54 m
  • S01E14 Is Crunch Still Present In The Video Game Industry?
    Jun 5 2024

    Creating video games is a thing of passion and collaboration. Prized by many people who desire to find a balance between their work opportunities and their artistic wants, working in gaming is nevertheless prone to overtime – or 'crunch', as known to industry insiders – and other uncomfortable situations in the workplace as a result of unmet deadlines and lofty ambitions.


    In this week's episode, our host, Jordan, discusses whether crunch is a thing of the past or is still present in the industry with an outstanding guest list: Nick Harper (Studio Head at Lively), Declan Paul (Founder & Managing Director at Inferno Studios) and Seb Downie-Blackwell (Partner/Head of Production at Remote Control Productions).

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    54 m
  • S01E13 How Culture Shapes A Studio
    May 29 2024

    All companies are as strong as their cultures and internal agreements are. Video game development makes this even more crucial, as teams can rise or break based on how they work together.

    In today's episode, our host, Jordan, explores the tricky parts of shaping a healthy work environment in video games with guests Rob Graham (Chief Executive Officer at Savage Game Group), Daksha Sharma (Senior Publishing Partner Manager at Jagex) and Ido Naim (Product Director at Tripledot Studios).

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    58 m