Episodios

  • Episode 136 - Demon Slayer Infinity Castle Part 1 Film Review
    Sep 21 2025

    In this episode, we dive into the Demon Slayer: Infinity Castle trilogy and break down the First of the three-part finale films. we also discuss how the manga’s final arc is being adapted across the three films. Join us as we explore the pacing, the fights, and the big moments fans can expect as Demon Slayer races toward its finale.

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    17 m
  • Episode 135 - The Rise and Fall of the Luminous Engine
    Sep 21 2025

    Today we're diving into the story of one of the most overhyped and underwhelming game engines in recent memory Square Enix’s Luminous Engine. This is the tech that powered Final Fantasy XV and Forspoken, two games that looked amazing in trailers but hit major roadblocks during development.

    We’ll walk through how this engine started, why Square Enix thought it could rival Unreal, and how it ended up holding back the very games it was supposed to elevate. From flashy tech demos to real-world development headaches, this episode breaks down what went wrong, and why Square Enix eventually ditched it for Unreal Engine.

    If you're into Final Fantasy, game development, or just love hearing how big ideas crash and burn this ones for you.

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    21 m
  • Episode 134 - Why Unreal Engine 5 Games Feel So Badly Optimized
    Sep 21 2025

    Why do so many Unreal Engine 5 games look incredible but run terribly on PC? In this episode of Meta Beta Gaming, we dig into the truth behind UE5’s performance struggles. From Nanite’s CPU overhead to Lumen’s heavy lighting demands and the rise of Metahumans, we break down why developers are leaning too hard on UE5’s flashy features without thinking about balance. We also dive into the “Buffet Problem” how some studios throw every tool into their games and spotlight titles like Fortnite, RoboCop: Rogue City, and Tekken 8 that prove UE5 can run well when used smartly. If you’ve ever wondered why your GPU is chilling while your CPU is on fire, this is the episode for you.

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    33 m
  • Episode 133 - I Binged Watch the entire Demon Slayer Anime Series in Preparation for the newest Film
    Sep 8 2025

    Today on Meta Beta Gaming, Matthew Juarbe talks about how he Binge watched the entire Series of Demon Slayer after unknowingly purchasing tickets to go see a prescreening of Demon Slayer Infinity Castle Part 01

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    34 m
  • Episode 132 - Echoes of the End Review So Much Potential Held Back by Common Unreal Engine issues
    Aug 18 2025

    During a random search on YouTube, Matthew Juarbe discovered a Double A game from a new studio. But is Echoes of the End a hidden Gem or another Unreal Engine 5 flop.

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    31 m
  • Episode 131 - Battlefield is Back. Battlefield 6 Open Beta impressions
    Aug 18 2025

    Today on meta–Beta Gaming, Matthew Juarbe talks about Battle 6 open Beta Weekend and his experiences as well as talks about why Battlefield 2042 was a commercial failure.

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    22 m
  • Episode 130 - Wuchang Fallen Feathers Review A Good Souls like game Plagued by Poor UE 5 Performance
    Aug 3 2025

    In this episode, Matthew dives into Wuchang: Fallen Feathers, the souls like action RPG set in a hauntingly beautiful Ming Dynasty world. From its fluid combat to its dark folklore-inspired atmosphere, does it have what it takes to stand out in a crowded genre? Tune in for Matthew's first impressions, highlights, and honest thoughts on what works and what doesn't.

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    30 m
  • Episode 129 - Ninja Gaiden Ragebound Review Ninja Gaiden is Back Baby
    Aug 3 2025

    Matthew Juarbe dives into Ninja Gaiden: Ragebound, the bold 2D revival of the classic Ninja Gaiden franchise. Developed by The Game Kitchen. the game launched on July 31, 2025, across PC, PlayStation 4/5, Xbox One/Series X|S, and Nintendo Switch. Matthew breaks down why Ragebound brings the old-school Ninja Gaiden experience into the modern era.

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    26 m