Nice Games Club - a gamedev podcast!  Por  arte de portada

Nice Games Club - a gamedev podcast!

De: Ellen Stephen and Mark
  • Resumen

  • The podcast where nice gamedevs talk gaming and game development. Nice!
    © Nice Games Club, Noble Robot
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Episodios
  • Nice Games Jam: "The Bike Boom"
    Jul 18 2024

    In the first Nice Games Jam in a few months (and we made it a long one!), your nice hosts explore the history of bicycles to develop a racing board game.

    • Our last Nice Games Club episode:Eddies
    • Two Wheels Good - Jody Rosen
    • Safety Bicycle - Wikipedia
    PromptDesign a racing game in a historical setting.Game typeTabletop gamePlayer count2 - 4Materials

    Map book

    4-sided dice

    Meeple to represent racers

    Setup
    • Choose a map to race on in the map book (only one made right now)
    • Choose a starting point and an ending point on the map
    • Draw a conditions card from the conditions deck (not made yet! We just used rain, where you have to make a Stability check each time you make a turn)
    Rules
    • Same area through time
    • You choose your rider and bike (each with different stats) based on how the map looks
    • You spend your resources to get new bikes or upgrade a bike
    • We started with penny farthings (bad stats), you can buy better ones later.
    • At the start of the race you draw a “condition”, affects the course to make more stability checks
    • You also randomly get a start and end place (we just set it as corner to corner for testing)
    • Types of stats:
      • Speed: how far you can go
      • Weight: how heavy your bike is, how hard uphill is and how fast downhill is
      • Capacity: how much you can hold on your bike
      • Stability: how easy it is to get past stability checks
      • Durability: how much failing a stability check affects you
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  • "Ellen's going to be so mad!" Creative Direction; Time Management
    Jul 12 2024

    Time is money, friend! Okay, not always. Sometimes time is a puzzle involving many interlocking responsibilities. That’s Beth’s situation, and she asks Mark and Stephen for advice on time management in the second half of this roundtable episode. During the first half, Stephen shares some BIG NEWS that will soon place some additional responsibilities on his shoulders. Beth and Mark offer suggestions.

    • Narrative Nuance
    • Verdant Skies
    0:4:40Creative Direction

    A previous episode relating to Stephen's big news!

    Nice Thinking: "Sledgehammer Bride"0:31:35Time ManagementPomodoro TechniqueWhat is a sprint?Scrum.orgThe Eisenhower Matrix (important vs urgent)Wikipedia
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  • The Intersection of Puzzle and Story (with Ron Gilbert)
    Jul 5 2024
    Your nice hosts welcome famed designer Ron Gilbert (Monkey Island, Thimbleweed Park) into the clubhouse to discuss the virtues of inexperience, friction for its own sake, how it's all about story, and it's puzzles all the way down.The Intersection of Puzzle and StoryGame DesignNarrativeProductionReturn to Monkey Island will have a hint system because the internet exists now - Joshua Rivera, PolygonVerdant Skies - SteamClassic Game Postmortem: Maniac Mansion - GDC, YouTubeThe phrase "confederacy of dunces" derives from a Jonathan Swift quote.Examples of movies that feature a poorly-received genre twist include Serenity (2019), Remember Me (2010), and Safe Haven (2013).Ron GilbertGuestOwner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.External linkMastodon - @grumpygamer@mastodon.gamedev.placeBlog - Grumpy GamerStudio - Terrible Toybox
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