Play Saves the World  Por  arte de portada

Play Saves the World

De: Daniel Hilty & Kevin Taylor
  • Resumen

  • Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives.
    © 2024 Kevin Taylor
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Episodios
  • Episode 103: Wired for Play
    Jul 14 2024
    Previously, We Discussed How Play is Non-Instrumental, Voluntary, and Unnecessary. And yet, as will discover this episode, it is a necessity for human flourishing. It is the "necessary unnecessity." Playfulness is ubiquitous for animal life Playfulness in Ubiquitous to Human Experience Since the Beginning - For Adults Too * Royal Game of Ur (2500 BC) * Barbara Ehrenreich - Dancing in the Streets - A History of Collective Joy * Herodotus - Games invented in Lydia (450 BC) * Chess, Go, Backgammon, Mancala - Africa, Asia, Middle East * Alfonso's Book of Games (1283) Playfulness is Behind Creativity and Cultural Advancement * Steven Johnson - Wonderland: How Play Made the Modern World * Banu Musa Brothers (9th century Baghdad) * Merlin's Magical Museum (Thomas Denton, 18-19th century England) * Punchcards lead to looms lead to computer programming Play is Essential for Human Development * Dr. Stuart Brown has written and taught extensively on this topic, discovering that play is essential for emotional, physical, and mental development and health--and that the absence of play can lead to social and emotional challenges later on in life. * Jonothan Haidt has recently also argued for the importance of free play for human development Play is Therefore a Basic Human Right * J. Drew Lanham - People have fought and died for the right of others to play * It is not a luxury; it is an essential part of being human * Dave Bindewald - In the face of suffering, our task is not to marginalize play, but to double-down on its importance. Jane McGonigal - Given that We are Wired for Play, How Can We Gamify Life? * Would probably still define work and play a little differently than she does (she says play is work we enjoy), but she is great at exploring ways to bring elements of play (voluntary, unnecessary obstacles) to work * What are some examples? * Quests to do chores * Tombstone Hold-Em * Crowdsourcing Research - Three Body Problem * However, they are still a means to an end. So What's Going On Here? If Play is Unnecessary, Why is it Such a Necessity? * On our next episode, the spiritual necessity of play Takeaways Play is a universal and essential part of the human experience, not just for children but also for adults. Playfulness and play have been present throughout history and across cultures, from ancient games to modern-day fashion and coding. Animals also engage in play, demonstrating the innate nature of playfulness. Play is a catalyst for human creativity and cultural achievements, shaping our society and civilization. Play allows for experimentation, exploration, and the development of new ideas and concepts. Play is a universal and essential part of the human experience. Bringing elements of play into other areas of life can lead to increased creativity, team building, and enjoyment. Games can be used to crowdsource solutions to complex problems. Sound Bites "Play is a universal and essential part of the human experience" "Animals play on various levels, demonstrating the innate nature of playfulness" "Playfulness is a major part of human culture and has shaped our creative and cultural achievements" "Energy and capitalism and growth, you know, these new areas and fields inventions come about really through play" "You know, can bypass our normal systems" "Play is not a luxury. It's an essential part of what it means to be human. It's a human right." CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ)
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    59 m
  • Episode 102: What is Play?
    Jun 30 2024
    In this episode, Daniel and Kevin explore the concept of play and its distinction from work. They discuss how play is fundamentally non-instrumental, meaning it is not a means to an end. Play can generate its own purpose and goals, which are often short-lived and inconsequential but deeply meaningful. They reference the work of philosopher Bernard Suits, who argues that our true human identity is as the grasshopper, a playful creature, despite societal pressures to be like the ant, focused on work. Play and games are interconnected, as play requires some structure or rules to create a sense of playfulness. Play is defined as the voluntary attempt to overcome unnecessary obstacles. It is non-instrumental, meaning it is not a means to an end. Play is also unnecessary, but it is essential for human beings. It allows us to be fully human and brings meaning to our lives. Play can be structured or unstructured, but it always involves accepting certain obstacles or rules. It is distinct from work, which is instrumental and necessary for survival. Play is wired into our nature and is a fundamental part of being human. Takeaways Play is fundamentally non-instrumental, meaning it is not a means to an end Play can generate its own purpose and goals, which are often short-lived and inconsequential but deeply meaningful Our true human identity is as the grasshopper, a playful creature, despite societal pressures to be focused on work Play and games are interconnected, as play requires some structure or rules to create a sense of playfulness Play is the voluntary attempt to overcome unnecessary obstacles It is non-instrumental and not a means to an end Play is unnecessary but essential for human beings It can be structured or unstructured, but always involves accepting certain obstacles or rules Play is distinct from work, which is instrumental and necessary for survival Play is wired into our nature and is a fundamental part of being human Sound Bites "Play is fundamentally non-instrumental" "Play can generate its own end, its own goal" "Our true human identity is as the grasshopper" "The voluntary attempt to overcome unnecessary obstacles" "It is the necessary unnecessary to be human" "Play is without a means to an end" Chapters 00:00 Introduction and Recap 11:12 The Non-Instrumental Nature of Play 30:49 Embracing Our Inner Grasshopper 32:53 Introduction and Dalek Voice 37:30 The Definition of Play 45:21 The Essentiality of Play 54:34 Structured vs Unstructured Play 56:21 The Distinction Between Play and Work 59:42 Wired for Play
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    1 h y 3 m
  • Episode 101: What Is Work?
    Jun 16 2024
    To define what play is, we have to define what work is. (This isn’t all that unusual – scholars do it with secular vs. religious, or prose vs. poetry.) Work or labor is intentional human activity to support our needs and wants, or those of others or our larger group. Work is something we do for another purpose – it is 2-eyed, 1 eye to the activity itself and 1 to its outside result (payment, food, etc.). It is a means to an end. Work isn’t inherently bad. In the Bible it is implied that humans would work the earth before the Fall. Work is not a result of original sin, but original sin corrupts work, so that the ground is cursed, and there are thorns and thistles in our gardening. We will now sweat to make the bread we must eat. In fact, work can be marvelous - a sense of purpose and contribution and accomplishment - The pleasure of your earned paycheck for your labor - The ability to form and improve our world - The freedom to engage in different kinds of work to support us - The notion of vocation, that our work might be something God calls us to do with our time and energy Work and play are not necessarily opposed to each other Sometimes the distinction is said to be productivity, but this isn’t true (e.g., work day with nothing getting done versus Minecraft) Jane McGonagal says that play is just work we enjoy Brian Sutton-Smith: the opposite of work is depression One person’s work can be another person’s play (e.g., computer programming, professional athletes, spreadsheets) Work being play would be awesome!!! But clearly work can be oppressive Some forms of work are oppressive or dangerous – factories, or gig economy with no benefits and vulnerable employment Being underpaid because your labor is set by supply and demand You might hate your job but are stuck with it because you need the money If you cannot work you will have no way to support yourself You are vulnerable to work changing, being fired, AI The instrumentalization of all things, including our time (Oliver Burkeman) When we are only a cog in the machine, when we spend our days only in service to some other goal, then everything become a means to an end, and we never get to the end itself. Such instrumentalization also generates a disturbing lack of presence. We are always lost in the future (or sometimes the past), which spiritual traditions (and psychology) tell us are often the causes of restlessness and fear: “do not worry about tomorrow” (Luke 12), Buddhism’s grounding the present Protestant work ethic A rather strange valuing of work due to Protestant ideas about grace, salvation, and human effort (since you are saved by grace alone but cannot know if you are truly among the elect who are saved, your best hope is to be a good worker in the vague hope that this indicates your salvation, but it cannot actually impact it) As a result, we come to tie our sense of self worth and value to our work, to our productivity through work – so if you fail at work you fail at life. We value others based on their wealth and work habits Martin Luther King Jr. tied the Protestant Work Ethic to racism and the exploitation of the poor (“We have deluded ourselves into believing the myth that capitalism grew and prospered out of the Protestant ethic of hard work and sacrifice. The fact is that capitalism was built on the exploitation and suffering of black slaves and continues to thrive on the exploitation of the poor—both black and white, here and abroad.”) This impacts many Western Protestant cultures where one should stay extremely busy and complain about work a lot – don’t take vacation, let work consume you because it’s inherently good to work. As a result, we can feel a profound lack of freedom, value, and agency. The truth is: work is often overwhelming. It can be good. But it cannot save us. It is not our true purpose.
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    1 h y 1 m

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