Episodios

  • Episode 385: Automata Design in Games
    Nov 29 2025

    Recorded at Metatopia 2024

    Presented by Jason Pitre

    Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.

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    55 m
  • Episode 384: Board Game Design Fundamentals
    Nov 23 2025

    Recorded at Metatopia 2024

    Presented by Geoff Engelstein

    This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of their design journey, we welcome designers of all skill levels to refresh their toolkit and provide valuable alternative real-world experience to other attendees.

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    55 m
  • Episode 383: What is Three Tier Distribution?
    Oct 4 2025

    Recorded at Metatopia 2024

    Presented by Avonelle Wing and Nicholas Ambrose

    My first question when someone tells me they're self-publishing a game is "What are your goals?" Sometimes, the answer is "I just want to know someone out there is playing it." Often times, though, designers are knee-deep in designing their One True Game, have sunk countless hours and funds into the process, and want it "in every game store across the country! And Target too!" For a single-title publisher, that's nearly unheard of. If you can name an exception, it proves the rule. So, join me for a discussion of what the 3-tier system is and why you should hold it in mind as a designer-publisher.

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    55 m
  • Episode 382: Business Adulting 101
    Jul 19 2025

    Recorded at Metatopia 2024

    Presented by Jason Pitre, Moth Rodriguez and Lauren

    Don't crowd-fund if you don't want to run a small business. Publishing requires accounting. Filing for taxes can be messy. Join our expert(s) for a discussion of all the little things that might trip you up if you don't have a business adult, or someone who's willing to learn the ropes, on the team.

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    57 m
  • Episode 381: Law and Governance in Games
    Jul 1 2025

    Recorded at Metatopia 2024

    Presented by Jason Pitre

    Law, like game design, is fundamentally about guiding human behavior. If you don't want people to resolve their problems with axes, you create a rule saying axe-murder is not acceptable or find a way to prevent people from having axes. In this panel, we will discuss how games treat law, governance, and society and what lessons those real world subjects can hold for designers.

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    54 m
  • Episode 380 : Level Up Your Sexy Game
    Jan 27 2025

    Recorded at Metatopia 2024

    Presented by Samphire Savage & Meguey Baker

    Sexy role play has likely existed as long as we have been getting it on. So what makes a game a sex game, and why write them? We willl explore common themes and design concepts in existing sex/sexy games, common pitfalls and risks in sex game design, and ways sex themes can support or derail design goals.

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    1 h y 1 m
  • Episode 379: How to Work With an Editor
    Dec 16 2024

    Presented at Metatopia 2024

    Hosted by Amanda Valentine, Lisa Padol

    You’ve probably heard that you should hire an editor for your game project, but why? What can an editor do for you? How do you hire one and how do you work with one? Bring all of your questions to this AMA and our experts will be happy to talk with you.

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    57 m
  • Episode 378: Anti-Hustle Game Design
    Dec 2 2024

    Recorded at Metatopia 2024

    Hosted by Jim Dagg, Misha Bushyager, Whitney Delaglio & Amanda Valentine

    Game design is art. And play. And craft. So what about when you just want to hone your craft and find joy in something, but don't want to make it a second-job? In an industry where success is defined by quitting your day job or running a $1M crowdfunding campaign, HOW do you shake the hustle vibe and let yourself enjoy design as a hobby?

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    59 m