Episodios

  • S3: Room 12 - A Pathography on Parasocial Living & a Lament of Loss
    May 22 2024
    Last year, the boys dived into their personal mental health journeys. We received a ton of positive support on that episode, and if we had helped even just one person listening, we consider it worth doing again. In today's episode, the boys talk about how our interaction with media can shape the way we perceive the world and our place within it. Not only this, but also the phenomenon of which viewing the end of a series, can feel like the loss of a close friend. The United States has transitioned away from the 10-digit National Suicide Prevention Lifeline to 988 - an easy-to-remember three-digit number for 24/7 crisis care. In the UK, the National Suicide Prevention Hotline is open from 6:00pm to midnight every day on 0800 689 5652.
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    2 h y 1 m
  • S3: Room 11 - The Museum of Local Multiplayer
    May 9 2024

    In 2015, 343 decided it was in the players' best interest to remove local co-op capabilities from Halo 5: Guardians. This was the beginning of the end of gaming with your friends together in the same room. Nowadays, AAA games tend not to support local multiplayer, so the boys decided to take a trip down memory lane in the oh-so distant past of before 2007.

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    1 h y 20 m
  • S3: Room 10 - Cannon and Continuity
    Mar 19 2024

    We are retconning our first episode; it is no longer cannon. But unfortunately, we have to deal with poorly executed plotlines; some so bad, that even one of the greatest experiences can be ruined by its own writers.

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    1 h y 55 m
  • S3: Room 9 - I Have No Friends to Play With
    Jan 29 2024
    Even though the sentient ADHD hivemind comes & takes over the conversation as usual, we like to believe we were able to take the time to discuss & reflect on the experiences of single player gaming & all that comes with it. Are story-driven titles taking a backseat to multiplayer experiences? Is single player gaming dead? Am I a lonely individual? Maybe, but come join & find out!
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    2 h y 7 m
  • S3 Room 8 - Life as a Service: A Guide to Audience Retention
    Dec 18 2023
    For a while now, everything has become a service model, and thus the "as a service" mantra is everywhere. From "Software as a service" to now "Games as a service." Come join us in a completely all-over-the-place stream of thought on how this, audience retention, & adaptation to change all have culminated into what the Entertainment industry is today. Like seriously, how'd we go from map packs to Battle passes??
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    1 h y 50 m
  • S3 Room 7 - Indie Gaming is the Backbone of the Industry
    Oct 28 2023

    Indie Games have been rising in popularity over the past few years, & this is a great trend to see. Nowadays, the boys feel as if the creativity we see in the industry is only offered by the independent developers. Concepts, mechanics, design, & stories that offer a more unique experience are more likely to be found in this space.

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    1 h y 30 m
  • S3 Room 6 - The Beginner's Guide to Hobbies
    Sep 5 2023

    What do you do to pass the time? Do you have any specific interests or hobbies? If you do, great! That's exactly what we are here to talk about. Hobbies can fall anywhere between just having a simple interest or taking up a large chunk of dedication and enjoyment, to being a lifestyle or a complete definition of your Self. Which one are you? Come join us on a deep dive of the importance of having some hobbies, what can be considered a hobby, & some of our own lame hobbies.

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    1 h y 25 m
  • S3 Room 5 - The Right Way to Have Fun
    Aug 11 2023
    Did you know there is a proper way to have fun? Yep, the boys figured it out. Come join us in our completely objective analysis of how people enjoy engaging in video games, and how some people incorrectly find joy in gaming.
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    1 h y 22 m