Episodios

  • Cinematographer Dan Laustsen brings Frankenstein to life
    Nov 7 2025
    The Cinematography Podcast Episode 332: Dan Laustsen For nearly 30 years, cinematographer Dan Laustsen, ASC, DFF and director Guillermo del Toro have produced one of cinema's most visually distinctive collaborations. Sharing a deep affinity for rich colors and dark themes, their partnership has yielded five films characterized by an unmistakable aesthetic. Del Toro's idea for Frankenstein had been discussed since their work on Crimson Peak in 2015. Finally, del Toro let Dan know he was ready to get to work on Frankenstein. Dan re-read Mary Shelley's original work before reading the screenplay. While the script proved a very faithful adaptation, certain scenes were adjusted to better serve the cinematic format. “Because I think Guillermo is a genius director, when he asked me to do Frankenstein, of course I wanted to do that,” says Dan. “His approach to everything is so fantastic. And to me it's a story of love and forgiveness, it's father and son, it's not a horror at all. For me it's much more beautiful, for me it's really about father-son relationships and forgiveness.” As with every Guillermo del Toro movie, the color palette for Frankenstein was extremely important. Red, steel blue, cyan and amber dominate the film, but the beginning features creamy white and warm, romantic colors to represent the creature's innocence and the initial bond between Frankenstein and his creation. Crucially, these colors were not altered in post-production. Dan explains, “When we are coming into the D.I. (digital intermediate) of course, we are cleaning it up, but the color palette is exactly the same.” Changing the colors post-shoot would ruin the integrity of the design. “The whole color palette of the movie, the lights, the costumes, the hair and makeup, and the set design is so specific, that if we change anything in post, in the D.I., the whole color palette will change. So we never do that.” Del Toro also enjoys using timeless filmmaking techniques, preferring to use practical effects and capture as much as possible in-camera. Nearly all the sets were meticulously built in Toronto, minimizing the need for bluescreen. Exterior scenes were shot on location in Scotland, and the iced-in ship in the Arctic was a massive set mounted on a gimbal to allow for authentic motion. Dan and a specialized crew even shot all the castle exteriors in miniature, featuring practical explosions done on the small set. The Frankenstein sets were designed so that all lighting could be built in, either with practical fixtures or with external lights placed specifically through set windows. For the castle dungeon, Dan and his gaffer had to design a special rig to effectively simulate skylights shining from above. Dan kept the camera movement fluid and floating, shooting the entire film on very wide-angle lenses. “Our idea was to shoot a period movie, but shoot it very modern. The camera is a part of the storytelling,” he notes. The camera becomes the third dimension to the storytelling, lending it the ability to be part of the action rather than a stationary, distant observer. Every shot was specifically designed and executed with a crane, a hothead, or a Steadicam, using just one camera. The wide lenses captured the entire set, which was critical to Dan. “Because the set is so beautiful, and the costumes are amazing. Everything is very organic, and we really like to see that as much as we could. And to move the camera again is storytelling in a dramatic way.” Through his enduring partnership with del Toro, Dan has framed Frankenstein and his Creature's story not in shadow, but in the unforgettable light of forgiveness. “Love and forgiveness are very strong things in the movie and the world,” he says. “For me, it's not a horror movie at all, it's a love story.” See Frankenstein now streaming on Netflix. Find Dan Laustsen: Instagram @dan.laustsen Hear our previous interviews with Dan Laustsen: https://www.camnoir.com/ep152/
    Más Menos
    1 h y 20 m
  • Tobias Datum: creating the sci-fi world of Murderbot
    Nov 1 2025
    The Cinematography Podcast Episode 331: Tobias Datum Murderbot is the story of a security unit, part-human and part-machine, that has hacked its governing module to act in its own free will: mainly to be left alone to watch TV shows. Cinematographer Tobias Datum views the Apple TV+ series as a visual exploration of a synthetic being's journey toward humanity and self-discovery. Tobias worked closely with show creator and director Paul Weitz, continuing a collaboration that spans over ten years with Paul and his brother, Chris Weitz. The production team included production designer Susan Chan, VFX supervisor Sean Falden, and colorist Tim Vincent. As a cohesive group that had worked together before, they were instrumental in establishing the show's distinctive visual identity. Working with the team, Tobias set the visual tone during pre-production to ensure a smooth, consistent flow throughout the shoot. He faced the challenge of lighting and shooting a cohesive environment that spanned multiple, drastically different settings. Murderbot takes place on an alien planet, on space ships and space stations, and in Murderbot's own head as it watches its favorite galactic soap opera, Sanctuary Moon. For the alien planet, the goal was to ground the setting in a believable, "earthly reality" where human life could exist, all while adhering to the production's budget and schedule. A volume stage was extensively used for scenes shot inside the ships, space stations, and for the stylized Sanctuary Moon segments. Exterior planet scenes were shot on location at a sand quarry pit in Ontario, Canada. A large, two-story exterior set for the habitat was constructed there, while the habitat's interiors were built on a separate soundstage. The diverse settings of Murderbot presented unique lighting issues. Fortunately, the design of the planet was grounded in reality, so Tobias lit for a desert planet with minimal vegetation. He used a translight as a backdrop and integrated practical lighting directly into the sets. The main habitat, designed as a translucent bubble with many windows, required careful management of its natural glow. Tobias used negative fill to strategically tone down the intensity. Dr. Mensa, the human leader of the group, acts as an anchor for the story's emotional stakes. To maintain narrative focus, Tobias consistently lit and framed her with clarity, regardless of her position relative to the other characters. At first, he was concerned that lighting the Murderbot character would be problematic, especially when it wears its highly reflective helmet. “Murderbot’s a mirror ball, you know,” he explains. “So that meant lighting is going to be visible, and you don’t want every shot to be a VFX shot. Once I saw the very first stage of that suit, I was like, ugh. But then when we started doing tests, it’s kind of forgiving. I don’t think we had a lot of equipment removal from Murderbot’s helmet.” Tobias's journey began at film school in Berlin before he was accepted into AFI as a graduate student. There, he began building his portfolio while working on his colleagues' films. He credits a strong work ethic—constantly taking jobs and learning through experience—with his success as a director of photography. He reflects on his career with gratitude. “It’s a great privilege and we’re getting paid for this stuff. It’s like every time I walk on a set, I’m just like, am I lucky. This is a great way to make a living.” See Murderbot on AppleTV. Find Tobias Datum: https://tobiasdatum.me/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
    Más Menos
    1 h y 15 m
  • Pål Ulvik Rokseth: forging the fiery world of The Lost Bus
    Oct 24 2025
    The Cinematography Podcast Episode 330: Pål Ulvik Rokseth Pål Ulvik Rokseth, the Norwegian cinematographer behind director Paul Greengrass's gripping drama The Lost Bus, faced a singular challenge: how to transform one of the deadliest wildfires in California history into a visceral, cinematic character. The film dramatizes the true story of bus driver Kevin McKay and schoolteacher Mary Ludwig. The two heroically navigated 22 schoolchildren to safety during the devastating 2018 Camp Fire in Paradise, California. The partnership between Pål and Greengrass began on another harrowing true-life drama, 22 July, about a deadly terror attack on a summer camp in Norway. Greengrass asked Pål if he'd be interested in working in the United States on The Lost Bus. Just a few weeks later, Pål was prepping in New Mexico, eager to tackle the director's signature action-packed, docu-style storytelling. Pål's vision was to give the fire a palpable presence. "Paul wanted this fire to be a character," he explains. "It has its own cinematic tool as a character that evolves through the story and then gets closer to our characters." The cinematographer expertly captured the increasingly darkening skies, the ominous amber light, and the raw terror as the fire's destructive force grew. To achieve this visceral power, Pål worked closely with visual effects supervisor Charlie Noble, melding the practical and digital inferno into something that felt immediate and real. When he first read the script, Pål was uncertain how they were going to shoot the story on a bus with 22 kids surrounded by fire. His solution was an artful manipulation of natural and artificial light. To depict the moment the smoke enveloped the town, the crew shot exterior scenes at dusk, cleverly capturing a darkness that felt both realistic and unsettling. Real wildfires produce a distinct, saturated amber and reddish light. Pål reproduced this effect using 5k tungsten Skypans to illuminate the environment. The crew didn't shy away from practical effects either, using piped-in propane gas and smoke machines to simulate the omnipresent threat of the blaze. They built controllable, flammable sections of buildings, like the school set, and even an on-set "forest" that could be intentionally lit to capture the immediate impact of the fire. The entire set—including the re-created hills and forest—was constructed on a backlot in New Mexico, with only a few exterior scenes shot near Santa Fe in Ruidoso, where the natural mountains and trees provided authentic backdrops for the bus's journey. Adding to the realism, actor Matthew McConaughey often personally drove the bus when a stunt driver wasn't required. Pål's preparation initially included plans to use a volume stage to generate realistic fire backgrounds, but Greengrass quickly decided he preferred the grounded look of shooting on the backlot. This forced a pivot. While they abandoned the volume stage, Pål did shoot certain sequences on a stage with the bus mounted on a gimbal against a bluescreen for fire visual effects. Greengrass always prefers a realistic, documentary style, and most of the cinematography was handheld. Pål himself often operated one of the cameras, choosing the ARRI Alexa 35 paired with Canon Super 16 lenses. This combination was selected specifically for its ability to capture the complex depth and color palette of fire. For Pål, shooting documentary style is both the biggest challenge and the best reward. He enjoys being able to pre-light and shotlist, but he had to embrace the non-precision of Greengrass's style. "I tend to like to be on a dolly and frame up and light it, and it's very comfortable," he notes. "But with this way of doing it, you have to just follow the characters in their environment and then suddenly you find yourself being in this close-up, and it looks beautiful. I think it's very liberating to tell the story with the camera dynamically."
    Más Menos
    1 h y 13 m
  • Ula Pontikos, BSC captures unease in The Man in My Basement
    Oct 17 2025
    The Cinematography Podcast Episode 329: Ula Pontikos, BSC The psychological thriller The Man in My Basement is about Charles Blakey (Corey Hawkins), a Black man in Sag Harbor, New York, who is down on his luck, unemployed, and facing foreclosure on his ancestral family home. In a desperate financial situation, Charles accepts a bizarre and extremely lucrative offer from a mysterious, wealthy white businessman named Anniston Bennet (Willem Dafoe). Bennet proposes to rent Charles's basement for a hefty sum—enough to clear his debts—for a few months. To translate director Nadia Latif’s four-year vision from film to screen, cinematographer Ula Pontikos, BSC, chose to root the story firmly in Charles Blakey's viewpoint. Ula and Latif meticulously planned the camera movement and character staging, choosing when characters would enter the frame together or remain distant to explore themes of togetherness and division. The Man in My Basement was shot in Wales, standing in for Sag Harbor, New York. Ula's experience shooting in both the UK and the East Coast was a huge benefit. Though she had her doubts about filming in Wales for Sag Harbor, she found that the light in Wales was surprisingly similar to that of the eastern United States. Ula used light and color to reflect Charles’s state of mind, trapped in a house he can’t afford, with a man literally caged in his basement. A feeling of oppression was created both inside and outside the house with yellow-orange sodium vapor lights enhancing the film’s claustrophobic and uneasy atmosphere. The house was a set with a greenscreen in the windows to show the outdoor scenery from inside. Charles’s nightmare sequences and scenes in outdoor locations were lit with cyan and greens. The film ultimately builds to a climax steeped in red. The most intimate and thematically crucial scenes took place in the basement. Ula chose to shoot these sequences in order, allowing the light story to progress. The lighting shifts from somewhat dim and shadowy with shafts of daylight to completely dark once Charles covers the windows to prevent people from seeing a man caged in his basement. The basement's color palette was created with yellowy, tungsten lights mixed with LED lights. Ula also acted as camera operator, with a single camera for the basement sequences. To maintain tension for the camera, actors Corey Hawkins and Willem Dafoe rehearsed the basement scenes separately. For Ula, the most challenging aspect of the movie was the technical difficulties of shooting through the bars of the cell in the basement. The camera's field of view and depth of focus constantly shifted. Ula had to change lenses frequently, adjusting between showing more of the actors' faces and showing more of the bars. “Shooting characters and the bars is very hard,” Ula explains. “Inevitably, somebody is going to lose an eyeline and somebody is going to go strange-eyed. It's super restrictive. It's very technical and at some point all of us were swearing about the bars.” Her solution required meticulous technical work: careful blocking and making sure both the camera and the actors hit their marks precisely. She was greatly impressed by the results: “It’s a testament to extremely technical, professional actors like Willem and Corey.” See The Man in My Basement on Hulu. Find Ula Pontikos: www.ulapontikos.com Instagram: @ulapontikos The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
    Más Menos
    1 h y 7 m
  • Cinematographer Kira Kelly, ASC on the unique visuals of HIM
    Oct 11 2025
    The Cinematography Podcast Episode 328: Kira Kelly, ASC Cinematographer Kira Kelly, ASC, had a rare opportunity in the movie HIM: exploring the genres of horror and sports, which are not usually combined. She and director Justin Tipping focused their discussions on Chronic Traumatic Encephalopathy (CTE), specifically how football-related brain injuries often cause hallucinations. This condition was central to building the feeling of surrealism for the main character, Cam. Before beginning the 8 weeks of prep on HIM, director Justin Tipping created an extensive lookbook with ideas for the atmosphere, lighting and costumes. To establish the film’s unique, suspenseful, and surrealistic look, he suggested Kira watch The Holy Mountain and Black Swan. “Justin was open to lots of collaboration,” says Kira. “I feel like this film does have such a strong visual look because we were all working together to make the movie.” Camera movement, color, and lighting are all integral to the movie’s storytelling. As Cam descends deeper into the underground compound, Kira used specific colors and lighting. She created a document to track the emotional influence of color for each scene, integrating the lighting into the set and programming the colors to change per sequence. Red with orange highlights was used for the Saviors party, reflecting the oxblood red of the team colors. Fuchsia and magenta were used to show rage. For the scenes on the training field, Kira used top lighting, so that the skin tones of the players would have some reflectivity. Kira's camera work parallels Cam's psychological journey. “At the beginning, it should be fun,” Kira explains. “He's playing football. It's much more loose.” The crew used handheld and body cameras, plus a boomerang rig that sent the camera flying down the field. Once Cam feels trapped in the compound, Kira shifted the style dramatically. “That's where we get into more of these center- punched static frames. He's trapped figuratively, and all the ways.” One of HIM's most unique visual elements was the use of a Flir thermal imaging camera. Kelly and Tipping wanted to use the thermal camera to visually represent the internal trauma of what was happening inside the players’ bodies and brains during tackles. Kira and her crew created a rig to mount the Flir camera right above the ALEXA 35 and found that the images could converge and focus enough to allow the two images to overlay. The shots could flick back and forth between the regular camera and the thermal camera. In post, VFX added the brains and accentuated the muscles. The thermal camera effectively showed blood flow and hot and cold areas, adding a chilling layer to the physical impact of the sport. Kira feels gratified that her vision for the visual style of HIM tells an effective story. “As a DP, every challenge I have is if an audience is able to understand the story,” she says. “If they don't have the wonderful dialogue, if they don't have the music, if they don't have all of those other things helping the story along, could they tell what's happening just with the imagery? And I feel like with HIM, I say, yeah, I think so. You can see it happening. And that's what's super exciting to me.” See HIM in theaters and on VOD. Find Kira Kelly: Instagram @kirakellydp Hear our previous interviews with Kira Kelly: https://www.camnoir.com/ep67/ https://www.camnoir.com/ep273/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
    Más Menos
    1 h y 3 m
  • Bryn Mooser and Paul Trillo of Asteria on AI in filmmaking
    Oct 3 2025
    The Cinematography Podcast Episode 327: Bryn Mooser and Paul Trillo Bryn Mooser and Paul Trillo of Asteria on AI in filmmaking Asteria, an AI-driven film and animation studio, recently merged with Moonvalley, an AI research firm, to create generative video technology for filmmakers. Their AI model, Marey, is a visual intelligence model trained only on data that is fully licensed by the company. Unlike other AI companies that use large language models (LLMs) that process text, Marey is designed to understand and generate physical movement. Asteria hired a group of filmmakers who contributed to Marey's research for six months, followed by a three-month alpha testing period with outside partners. Users can now access Marey online at Moonvalley with a subscription. Co-founder Bryn Mooser and Paul Trillo, a director and partner at Asteria, saw a clear need to involve filmmakers and artists in the inevitable future of AI, which is already integral to the film and television process. As Paul puts it, “AI is a bunch of forking paths with different people approaching it in different ways.” Asteria's AI is just a tool for filmmakers to use. “We don't need it to know how to make a movie,” Bryn says. “We make the movie, and we already know how to make the movie.” Both Paul and Bryn want to be thoughtful about how AI is used, and to constantly ask why they are using the tools, and if there's a new way to use them. They don't believe those in the film industry will be replaced or no longer have jobs. “Right now, using AI is optional as a filmmaker,” says Bryn. “But learning about it is not optional right now. We have to learn about it. We know that this is an inevitability that a lot of it is gonna be in the way that we make stuff.” Bryn sees it as another evolution and democratization of the filmmaking process. “My first documentary I was nominated for was shot on the Canon 5D with a GoPro,” he says. “That was a moment where the democratization of indie film and documentaries allowed me to be a filmmaker when I couldn't have before. Now we sit at a time where the same opportunity for this democratization is happening, but it's studio level films.” Asteria will launch its first live-action feature with Natasha Lyonne's film, Uncanny Valley, which will combine AI-generated footage with traditional filmmaking techniques. Find Bryn Mooser: Instagram: @brynmooser @asteriafilm Find Paul Trillo: Instagram: @paultrillo Demo Marey online: https://www.moonvalley.com/marey Sponsored by Hot Rod Cameras: https://hotrodcameras.com/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
    Más Menos
    1 h y 28 m
  • Matty Libatique: the NY of Highest 2 Lowest, Caught Stealing
    Sep 26 2025
    The Cinematography Podcast Episode 326: Matthew Libatique, ASC Cinematographer Matty Libatique, ASC, has had a productive year. Shortly after moving to New York, he began work on Spike Lee's film, Highest 2 Lowest. Immediately after wrapping that project, Matty prepped for Darren Aronofsky's Caught Stealing, and then, following a short break, he collaborated with Bradley Cooper on Is This Thing On? (which releases in December.) He found it fascinating to explore New York City through the lenses of three distinct directors, feeling privileged to shoot three New York-centric movies back-to-back. The New York depicted in Highest 2 Lowest and Caught Stealing are starkly different, depending on where people from different socioeconomic backgrounds live. Both films effectively convey the diverse realities of living there. "When you look at both films, separately, you have a feeling of New York, you feel like you're living in New York inside of these films," Matty explains. "And it's because the directors live in New York and have grown up in New York." During location scouting with both Lee and Aronofsky, Matty noted their deep familiarity and emotional attachment to where they chose to shoot. He feels that movies faking New York locations lack the inherent authenticity of shooting in the real city. Highest 2 Lowest is a reinterpretation of the Akira Kurosawa classic, High and Low. Matty used High and Low as an influence, even though Lee was not making a direct adaptation. He found the Kurosawa film helped him see the hierarchy between the affluent and the poor, and the literal rise to the top of a hill by the wealthy industrialist from his humble origins. These themes became the seed of his visual inspiration. In Highest 2 Lowest, Denzel Washington's record executive David King inhabits a high-rise, literally looking down on the world from a high vantage point. The film is intensely character-driven, and with a large ensemble cast, Matty often shot with two to three cameras per scene. The film used an actual exterior of the Olympia building in Dumbo, Brooklyn while the crew shot on a volume stage set for the interiors. Matty found shooting on the volume stage and working with Unreal Engine to create the background images for the penthouse set to be the most challenging aspect of the shoot. It demanded far more advance planning and preparation to perfect the background images than the production schedule allowed. He had to make early, calculated decisions and plan far in advance for shooting the plates that would be used as the backgrounds. Spike Lee frequently incorporates various film formats in his movies, and Matty saw an opportunity to use both a 16mm and a new KODAK Super 8 film camera once the action in Highest 2 Lowest shifted outside the controlled apartment environment. He use both the 16mm and the Super 8 on the subway and in scenes of the Puerto Rican Day parade, also combining them with different film stocks. Lee cut between these distinct formats, which made a sense of heightened chaos. Matty says, “It was just an effort to create chaos, you know, and having the unmatched visual images cut together to sort of just mimic a chaos around this character.” Caught Stealing recreates the New York City of the 1990s, with Martin Scorsese's After Hours serving as a major reference. Matty felt that the character Hank Thompson (Austin Butler) needed a distinct look to articulate the story. He thought about the rust-red tint of the Lee Marvin film, Point Blank, and used a Camtec Color-Con2 to deliberately bleed red color into a few key scenes. Even though Caught Stealing is entertaining and full of action, it was important to Aronofsky to tell a strong, narratively-driven story, with performance and character making the sequences as exciting and brutal as possible. “Like all Darren movies, there's a construct, there's a box, he sets up the architecture of the film,” Matty says.
    Más Menos
    1 h y 13 m
  • John Conroy on grounding the political thriller Zero Day
    Sep 19 2025
    The Cinematography Podcast Episode 325: John Conroy, ASC, ISC For the Netflix six-part political thriller, Zero Day, cinematographer John Conroy, ASC, ISC worked with director Lesli Linka Glatter to create a visual style that felt grounded in reality. Their goal was to make the story, which follows a cyberterrorist attack, feel like it could happen tomorrow. This approach allowed them to focus on the human element and the psychological impact of the events rather than sensationalized drama or violence. John shot all six episodes of the series, a creative choice he found deeply rewarding, although he doesn't feel the need to always be the lead DP. “Ultimately, if you're lucky enough to be shooting, you should feel lucky enough that you're shooting,” he says. “Doing all six was really great because I felt that I could curate the whole look of the show by episode by episode. But if I was only going to do two episodes, I would have enjoyed it just as much.” The cohesive approach was important since they prepped the episodes over 10 weeks as three separate films. John and Glatter shotlisted scenes on weekends, deciding what images would create the most impact for beginnings, transitions and exits for each scene. He made notes in his script to track the desired look, light, and emotion for each scene. John says working with Robert De Niro was a pleasure. “It was one of the privileges of my career to shoot him. And he was very gracious and took notes and was very helpful with the camera crew and overall it was just like a really really good experience.” John found a subtle way to enhance De Niro's performance through lighting and camera tests. “People's faces look different when you light them from one side or the other,” he notes. “I found with Bob that when he was lit from his right hand side, that he looked more severe than when he was lit from the left hand side.” John used this technique in interrogation scenes to emphasize the character's increasing pressure and tension. For more emotional scenes, he lit De Niro from the left to convey a more nuanced and serious tone. Framing each shot was important to the story as well. John always shot De Niro's character, George Mullen, around high doorways and down long hallways, making him seem trapped and under increasing pressure. A key element of the show's look is John's use of single-source lighting, keeping things simple and uncomplicated as much as possible. But he encountered a challenge with the Zero Day Commission offices, whose walls consisted of several layers of glass. John collaborated closely with the set builders to plan his shots and manage the numerous reflections in the office sets. To prevent unwanted double reflections, they created custom black panels to black out panes of glass behind the camera. The lights were cued to dim as actors walked through a shot, controlling reflections. John's passion for cinematography began at an early age, inspired by his father, Jack Conroy, who was also a cinematographer. At just 12, John began loading 16mm film for his father on documentaries and commercials. He then worked as a focus puller until he decided to move into cinematography after working on The DaVinci Code. He and his father were able to work together on the TV series Broadchurch, with Jack shooting second unit. John's current work can be seen on Wednesday Season 2, the upcoming Dune: Prophecy Season 2, and the upcoming Fallout Season 2. Find John Conroy: Instagram: @jccine See Zero Day on Netflix. Sponsored by Hot Rod Cameras: https://hotrodcameras.com/ Sponsored by ARRI: https://www.arri.com/en The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
    Más Menos
    1 h y 20 m