• The RPGBOT.Podcast

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The RPGBOT.Podcast

De: RPGBOT
  • Resumen

  • The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot Twitter: https://twitter.com/RPGBOTDOTNET Facebook: https://www.facebook.com/rpgbotdotnet Instagram: https://www.instagram.com/rpgbot/ The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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Episodios
  • THE RPGBOT.PLAY POSTMORTEM Part 2 (ACHTUNG! Spoilers!) - Dragonlance: Shadow of the Dragon Queen
    Jun 27 2024
    In this second episode of the RPGBOT.Podcast, we continue our postmortem from our recent play of Dragonlance: Shadow of the Dragon Queen. From the streets of Kalaman to the ruins of Vogler, our characters face challenges and make tough decisions in the Dragonlance Shadow of the Dragon Queen campaign. SUMMARY In this second part of the conversation, Randall and Tyler talk with Ash about their experiences playing the Dragon Lance campaign and specifically focus on the exploration of the Northern Wastes. They mention the challenges they faced, such as Lord Soth's pursuit of the cataclysmic flame and the army that was coming to Calaman. They also talk about the mechanics of the hex crawl and the various encounters and obstacles they encountered. Randall discusses the decision to switch to gritty realism during this chapter and how it affected their gameplay. They also touch on the City of Lost Names and the lack of information about it at the time. In this part of the conversation, Tyler and Ash discuss their experience with the changes in the game and the challenges they faced. They talk about the resource strain on spell slots and the limitations it imposed on their gameplay. They also mention the use of random encounter tables and how they modified them to fit their playstyle. They share their thoughts on the City of Lost Names and their clever approach to infiltrating it. They also discuss their decision to climb the tower and their unexpected solution to escape the collapsing city. In this part of the conversation, the hosts discuss the events leading up to the final confrontation with Lord Soth. They mention how they used a mirror to paralyze Soth and then sent him to the astral plane using a portable hole and a bag of holding. They express their disappointment with the way the adventure handled the defeat of such a cool villain. They also mention the puzzle involving the cataclysmic flame and the different ways it could be destroyed. The cleric in the party used divine intervention to ask their god for help in destroying the flame. The final part of the conversation focuses on the ending of the Dragonlance campaign. The players discuss their expectations for the final boss fight and express disappointment with the way it played out. They also critique the tie-in board game, Heroes of Kryn, and its lackluster gameplay. Overall, they enjoyed the campaign but felt that the pacing and some narrative choices could have been improved. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Dragonlance: Shadow of the Dragon Queen Review TAKEAWAYS Modifying random encounter tables can enhance the gameplay experience.Creative problem-solving can lead to unexpected and exciting outcomes.Adapting the adventure to fit the players' choices can create a more engaging and personalized experience. The hosts were disappointed with the way the adventure handled the defeat of Lord Soth, feeling that it didn't do justice to such a cool villain.They used a mirror to paralyze Soth and then sent him to the astral plane using a portable hole and a bag of holding.The puzzle involving the cataclysmic flame offered different ways to destroy it, including using a dragon lance or divine intervention.The cleric in the party used divine intervention to ask their god for help in destroying the flame. The players expected the final boss fight to be against Lord Soth and were disappointed when it turned out to be a random dragonThe tie-in board game, Heroes of Kryn, received negative reviews and was considered tedious to set upThe players felt that the pacing of the campaign could have been improved, with some sections being too easy to rest and others having too many hard fights in a rowThe lack of plane hopping in the Planescape campaign was seen as a missed opportunityTroop monsters from Pathfinder 2 were recommended as a solution for running large-scale battles in D&D If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNETFacebook: rpgbotbotdotnetBluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.GamesTwitter: @GravenAshesYouTube@ashravenmedia Randall James @JackAmateurAmateurjack.com Producer Dan @Lzr_illuminati
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    1 h y 12 m
  • THE RPGBOT.PLAY POSTMORTEM Part 1 (ACHTUNG! Spoilers!) - Dragonlance: Shadow of the Dragon Queen
    Jun 24 2024

    In this episode of the RPGBOT.Podcast, we do a postmortem from our recent play of Dragonlance: Shadow of the Dragon Queen. From the streets of Kalaman to the ruins of Vogler, our characters face challenges and make tough decisions in the Dragonlance Shadow of the Dragon Queen campaign.

    SUMMARY

    In this first part of The RPGBOT.Podcast, we talk about the Dragonlance Shadow of the Dragon Queen campaign. We Share our characters in the campaign and our experiences playing through the adventure. We touch on topics such as party size, roleplaying, and the inclusion of the kinder race. Spoiler alert: we mention that they will be discussing the entire Shadow of the Dragon Queen adventure, so listeners who haven't played it yet should be aware. In this part of the conversation, we discuss the first few chapters of the campaign, exploring the introductory adventures, the siege of Vogler, and the events in the city of Kalaman. we mention our interactions with NPCs and the challenges they faced. We share our experiences and highlight memorable moments, such as burning down the town and encountering Lord Soth. The conversation ends with a discussion about the dungeon crawl and the unique paths created by Lord Soth.

    MATERIALS REFERENCED IN THIS EPISODE

    RPGBOT.Podcast Dragonlance: Shadow of the Dragon Queen Review

    TAKEAWAYS

    • WE discussed the characters in their campaign and shared their experiences playing through the adventure.
    • The party size was a topic of discussion, with some members feeling that six players was too many.
    • We talked about the roleplaying aspects of the campaign and how their characters interacted with the world.
    • The inclusion of the kinder race was mentioned, with some members expressing their dislike for the race.
    • Interactions with NPCs and building relationships with them play a significant role in the campaign.
    • Memorable moments include burning down the town and encountering Lord Soth.
    • The dungeon crawl in the later chapters is unique due to the paths created by Lord Soth. The battle with Lord Soth set the tone for the campaign and established him as the main antagonist
    • The use of the cataclysmic flame to reveal Soth's history was a creative storytelling technique

    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

    How to Find Us:

    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

    Tyler Kamstra

    • Twitter: @RPGBOTDOTNET
    • Facebook: rpgbotbotdotnet
    • Bluesky:rpgbot.bsky.social

    Ash Ely

    • Professional Game Master on StartPlaying.Games
    • Twitter: @GravenAshes
    • YouTube@ashravenmedia

    Randall James

    • @JackAmateur
    • Amateurjack.com

    Producer Dan

    • @Lzr_illuminati
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    57 m
  • FLIGHT (Remastered!) - Flying Beasts and Airborne Adventures
    Jun 22 2024
    In this episode of the RPGBOT.Podcast, we discuss flight. We examine the state of flight rules in DnD 5e and PF2 and take a peek at DnD 3.x and PF1 for comparison, then we explore how to handle flying enemies from a player’s perspective and how to handle flying players from a GM/DM perspective. We also take a brief aside into how cool airships are. Special thanks to @SenChatterton on Twitter for the question of the week this week. This episode of the RPGBOT.Podcast was originally published on February 23, 2022 MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes RPGBOT.podcast Episode 2 – Mounted CombatRPGBOT.Podcast Episode 6 – The Tarrasque Dungeons and Dragons 5e Player’s Handbook (affiliate link) Eberron: Rising From the Last War (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Gamemastery Guide (affiliate link) DnD 3.5 DnD 3.5 Flight Rules Races of the Wild (affiliate link) Savage Species (affiliate link) Other Stuff BESM d20 Revised Edition (affiliate link)Final Fantasy 6 My Little Pony: Friendship is MagicRoll20 Equation for range while flying: [[[[(?{vertical distance|0}**2)+(?{Horizontal distance|0)**2)]]**.5]] X-Men: Fastball Special If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNETFacebook: rpgbotbotdotnetBluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.GamesTwitter: @GravenAshesYouTube@ashravenmedia Randall James @JackAmateurAmateurjack.com Producer Dan @Lzr_illuminati
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    1 h y 2 m

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