Think Like A Game Designer

De: Justin Gary
  • Resumen

  • In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be creative in and out of the gaming world.

    justingarydesign.substack.com
    Justin Gary
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Episodios
  • Ethan Mollick — Navigating AI in Game Design, Ethical Integration, and Supporting Artists (#70)
    Aug 8 2024

    Ethan Mollick joins us today to share his insights into the rapidly evolving world of artificial intelligence. Ethan is an associate professor at the Wharton School of the University of Pennsylvania, specializing in innovation and entrepreneurship. He also co-directs the Generative AI Lab at Wharton, which focuses on developing prototypes and conducting research to explore how AI can help humans thrive while reducing risks. His body of work includes the book Co-Intelligence, a New York Times bestseller that delves into AI's current state and future, as well as numerous published papers in top academic journals.

    In this episode, Ethan takes us through his journey from working at MIT's Media Lab with AI pioneer Marvin Minsky to becoming a leading voice on the impact of AI on work and education. He shares practical advice on how creatives, including game designers, can wield AI to enhance their work while navigating its ethical complexities. Ethan and I reflect on co-designing the Breakthrough Game, which has been used by organizations like Google and Twitter to boost innovation and creativity. There’s a lot to learn from this episode, so get those notebooks out—Enjoy!



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    1 h
  • Justin Gary — C.O.R.E. Attributes (Special)
    Jul 16 2024

    In this episode of "Think Like a Game Designer," I take a different approach by presenting a solo discussion without any guests. Here, I focus on a concept I introduced in a previous episode with Stephan Brissaud: the CORE Attributes. These attributes became very popular among listeners, so much so, that I thought it worth expanding upon in a new episode.

    I'll be elaborating on these core attributes, which I believe are essential for success: Curiosity, Obsession, Resilience, and Empathy. My goal is to provide a deeper understanding of these attributes in your life, offering insights and practical advice.

    CORE Attribute References:

    Summary of CORE Attributes:

    * Curiosity: The spark that drives learning and exploration. Stay curious and keep exploring.

    * Obsession: The focus and dedication needed to dive deep into a subject. Find something you're passionate about and dive in, blocking out all distractions.

    * Resilience: The ability to overcome challenges and use setbacks to fuel growth. Learn from your failures and keep pushing forward.

    * Empathy: This point is about understanding others and adding value to people’s lives. Our creative work has to serve others to be truly meaningful and we need to enroll others into our projects by understanding and speaking to their needs.

    These attributes have been crucial in both my personal and professional life. In this episode, I share personal anecdotes and practical exercises to help you cultivate these traits.

    I’d love to hear your feedback and engage with you through my Substack and Twitter. I'm incredibly grateful for this community and the opportunity to share these insights with you.

    Game Links:

    * Ascension Legends

    * You Gotta Be Kitten Me

    * SolForge Fusion



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    31 m
  • Jonathan Tweet — Pioneering RPG Design, Innovating Dungeons & Dragons, and Crafting Educational Stories (#69)
    Jul 9 2024

    About Jonathan Tweet

    Jonathan Tweet joins us today to share his 25-year journey through the gaming industry. His impressive portfolio includes titles such as Ars Magica, Over the Edge, Everway, and Dungeons & Dragons 3rd Edition. In addition to his work in game design, Jonathan is also a successful children's book author. His book Grandmother Fish is the first designed to teach evolution to preschoolers, blending his game design expertise with educational storytelling. In this episode, Jonathan takes us through his beginnings, from self-publishing Ars Magica in 1987 to freelancing for games like RuneQuest and Call of Cthulhu. He provides insights into the development of Dungeons & Dragons 3rd Edition, explaining the open gaming license and its impact on the RPG industry. Jonathan also shares a personal story about a live event game he designed that significantly influenced my life. I can’t wait for you to dig into this episode—Enjoy!



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    1 h y 20 m

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