Gameplayarts: Helping Cultural Institutions Break Into Games Podcast Por Jamin Warren arte de portada

Gameplayarts: Helping Cultural Institutions Break Into Games

Gameplayarts: Helping Cultural Institutions Break Into Games

De: Jamin Warren
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From writing for the Wall Street Journal to advising MoMA’s permanent collection to launching one of the first game-based arts spaces in the world, Jamin Warren talks through contemporary issues in bringing games to the arts-world public© 2026 Kill Screen Media Inc. Arte Economía Gestión Gestión y Liderazgo
Episodios
  • How Tribeca Made Space For Games
    Apr 30 2026

    Casey Baltes led the effort to build the Tribeca Games Festival from the ground up—and she'll tell you the hardest part wasn't the games. It was building internal credibility. In this episode, we talk about curation, community, and why institutions that try to do everything in games end up doing nothing well.


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    Jamin Warren founded Gameplayarts, an advisory that helps museums and cultural organizations engage with the world of gaming. He provides them with the research, strategy, and execution they need to reach gamers for the first–or millionth–time. Gameplayarts’ past and present clients organizations like MoMA, the Getty Research Institute, Tribeca Enterprises, and PBS.

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    33 m
  • What Tribeca Games Built—And What Most Institutions Still Miss
    Apr 22 2026

    Casey Baltes, VP of Games at Tribeca Enterprises, breaks down why most institutional game-based programs stall — and the structural decisions that have made Tribeca Games one of the few that hasn't. We get into executive buy-in, curatorial focus, the case for interpretive content over exhibitions, and why financial sustainability is the conversation no one in the cultural sector wants to have.

    For more insights, signup for my newsletter.

    Jamin Warren founded Gameplayarts, an advisory that helps museums and cultural organizations engage with the world of gaming. He provides them with the research, strategy, and execution they need to reach gamers for the first–or millionth–time. Gameplayarts’ past and present clients organizations like MoMA, the Getty Research Institute, Tribeca Enterprises, and PBS.

    Más Menos
    33 m
  • How the V&A Built a Games Program From the Inside Out
    Feb 28 2026

    Most cultural institutions know games matter. Very few know what to do about it. Kristian Volsing is one of the people who figured it out — and built the path in real time.

    As part of the V&A's contemporary design team, Kristian co-curated Design/Play/Disrupt, one of the most significant museum exhibitions ever dedicated to game design. He navigated studio NDAs, convinced the National Gallery of Art to lend a Magritte for a game show, and flew a colleague to Kyoto — where Nintendo showed her exactly one meeting room.


    In this conversation, we go deep on what it actually takes to build a sustainable games program inside a cultural institution: why live events beat collection-building as a starting point, how to work with an industry that guards its IP fiercely, and what experimental game designers actually need from institutions like yours. If you're a champion inside an organization who sees the opportunity but doesn't yet have the authority to act on it — this one is for you.


    • (00:00) - Why Cultural Institutions Can't Afford to Ignore Games Anymore
    • (01:36) - Kristian Volsing's Path From Film Student to V&A Curator
    • (05:27) - How a New Director Opened the Door for Digital Design at the V&A
    • (09:20) - Inside Design/Play/Disrupt: Why Depth Beats the "50 Games on a Wall" Approach
    • (17:32) - Nintendo, NDAs, and What It Actually Takes to Partner With Game Studios
    • (27:55) - The Hard Truth About Collecting and Preserving Digital Work
    • (40:50) - Where Your Institution Should Start: Practical Advice From Someone Who Built the Path

    For more insights, signup for my newsletter.

    Jamin Warren founded Gameplayarts, an advisory that helps museums and cultural organizations engage with the world of gaming. He provides them with the research, strategy, and execution they need to reach gamers for the first–or millionth–time. Gameplayarts’ past and present clients organizations like MoMA, the Getty Research Institute, Tribeca Enterprises, and PBS.

    Más Menos
    46 m
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