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Baldur's Gate II: Throne of Bhaal
- Narrado por: Fleet Cooper
- Duración: 9 h y 13 m
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Resumen del Editor
Death to the Children of Bhaal!
On the run and hunted by everyone in Faern, Bhaal’s offspring are being wiped out. Instead of ridding the land of evil, each kill gives more power to a vicious group of Bhaalspawn intent on returning their father to the world.
Follow the ultimate battle of the children of Bhaal in this thrilling novel based on the computer game from BioWare and Interplay!
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Bhaal must be stopped! Someone is sabotaging the iron mines of the Sword Coast, pushing powerful realms toward a bloody war, and a young mercenary toward an unimaginable secret. Evil gods, giant spiders, murderous doppelgangers, flesh-eating ghouls, and wicked Zhentarim come to life in the action-packed novelization of the Baldur's Gate computer game form BioWare and Interplay.
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Beautiful as she is deadly, Liriel Baenre flits throught the shadows of Menzoberranzan, city of the dark elves. Amid treachery and murder that are the drow's daily fare, she feels something calling to her...something beyond this dusky world far removed from the sun. Yet as she ventures toward the surface and the lands of light, enemies pursue her unceasingly.
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In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic.... The One True Spell was a woman, and her name was Mystra - and her kisses were wonderful. It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers.
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When the gods are banished from the heavens, they must travel through Faern in the guise of mortals. When four companions, last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. When magic itself runs wild, no one can say that the most innocent of spells will not destroy the world.
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Do like listening to Siri?
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Is it just a myth? Or does it still stand...somewhere in the most ancient corners of Faern? An intrepid human explorer sets out to find the truth and what starts as an archaeological expedition soon becomes a race against time as an undying avenger is determined to protect the secrets of the ancient, xenophobic elven empire of Cormanthyr. Lost Empires is a bold new series that uncovers the secrets of the lost, ancient Forgotten Realms world.
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Bhaal must be stopped! Someone is sabotaging the iron mines of the Sword Coast, pushing powerful realms toward a bloody war, and a young mercenary toward an unimaginable secret. Evil gods, giant spiders, murderous doppelgangers, flesh-eating ghouls, and wicked Zhentarim come to life in the action-packed novelization of the Baldur's Gate computer game form BioWare and Interplay.
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The Best of the Realms
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General
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Historia
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Beautiful as she is deadly, Liriel Baenre flits throught the shadows of Menzoberranzan, city of the dark elves. Amid treachery and murder that are the drow's daily fare, she feels something calling to her...something beyond this dusky world far removed from the sun. Yet as she ventures toward the surface and the lands of light, enemies pursue her unceasingly.
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General
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Narración:
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Historia
In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic.... The One True Spell was a woman, and her name was Mystra - and her kisses were wonderful. It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers.
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When the gods are banished from the heavens, they must travel through Faern in the guise of mortals. When four companions, last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. When magic itself runs wild, no one can say that the most innocent of spells will not destroy the world.
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When the goddess of magic was murdered, Elminster’s world shattered. Once the most powerful wizard in the world, immortal, beloved of the goddess of magic, and the bane of villainy, he is now a tired old man. He is powerful but mortal, and with all the enemies a man who makes a habit of saving the world tends to accumulate. To make matters worse, Elminster has needs - feeding powerful magic items to the Simbul, his lover, is the only thing that keeps her sane - but their increasingly risky collection leads his enemies right to him.
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After discovering a cache of Prothean technology on Mars in 2148, humanity is spreading to the stars---the newest interstellar species, struggling to carve out its place in the greater galactic community. On the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station---smoking ruins littered with bodies and unanswered questions. Who attacked this post, and for what purpose?
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Enhances the enjoyment of the games substantially
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The Underdark: Beneath the surface of Faern lies a whole different world. A world of drow, deep gnomes, and other denizens of the dark. A world of cities like Menzoberranzan and Skullport, of warriors and rogues like Drizzt Do'Urden and Liriel Baenre and numerous others. Leave the security of the surface world and seek out the darkness that lies below. Welcome to the Realms of the Underdark.
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Steer clear
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The book of the Official Advanced Dungeons and Dragons computer game.
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Return of a Favorite
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From the secret annals of Realms history come these never-before-published tales of infamy, featuring the most nefarious villains of that magical world - Artemis Entreri, Manshoon of Zhentil Keep, Eliath Craulnober, Zulkir Szass Tamm, and many others - told by your favorite authors, including: Ed Greenwood, R.A. Salvatore, Elaine Cunningham, Troy Denning, Christie Golden and others
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chapters only numbers
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Swords of Eveningstar is the first title in an exciting new series by author Ed Greenwood, the creator of the Forgotten Realms campaign setting. This series explores the youthful adventures of the much-loved heroes, Florin, Islif, and Jhessail, as they battle to win a name for themselves and then to defend it against the machinations of a more insidious and devious evil than they ever thought to face.
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It can lay low a dragon or heal a wounded warrior. It is the most sought-after magical power in all Faern. And it is in the reluctant hands of Shandril of Highmoon, a young, orphaned kitchen-lass. Now she's on the run from half of the evil sorcerers in the land, not to mention their relentless minions. But with the help of a handsome young wizard, some rough-and-tumble Knights of Myth Drannor, and a certain old mage of Shadowdale, she just might manage to stay alive. At least until tomorrow.
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Ravens Bluff: The city of ravens... For the first time, Jack Ravenwild's designs exceed his talents. His ambitions plunge him into the middle of a plot to destroy the city, a noble quest to find a lost hoard, and a conspiracy to seize the reins of power through the nobility's Game of Masks. Worse yet, Jack must choose between a life of freedom and saving the city he doesn't even know he loves. The Cities: A new series of stand-alone novels, each set in one of the mighty cities of Faern.
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Perfect D&D
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I, Strahd: The Memoirs of a Vampire
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Some of the parchment pages were the color of cream, thick and substantial, made to last many, many lifetimes. Other pages were thin and desiccated, positively yellow from age, and crackled alarmingly as Van Richten turned them over. There were no ornate illuminations, no fussy borders, only lines of plain text in hard black ink. The flowing handwriting was a bit difficult to follow at first; the writer's style of calligraphy had not been in common use for 300 years. No table of contents, but from the dates it looked to be some kind of history.
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Love it...just one complaint....
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Lo que los oyentes dicen sobre Baldur's Gate II: Throne of Bhaal
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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Ejecución
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Historia
- J. Johnson
- 08-04-24
The Taint of Bhaal...
Unfortunately, like the other books in the series, this story suffers from outdated masc/fem tropes that can't be fully redeemed by the generally well-done storytelling. The main characters are one dimensional and hard to get invested in or to see real growth.
As an intended to be amusing side, there's always one thing that stands out in repetition to me in each of the 3 novels in this series so far. In the first one, it was the author describing how awful everything smelled, in the second, Jaheira's (much potential here wasted) primary action was to scream, and in this last one it was the use of "taint of Bhaal" to what felt like excess.
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Historia
- Wally Gibson
- 06-11-24
The voice acting, reader’s voice.
I loved all three in the series, the books are just as good as the games!
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Historia
- M
- 06-23-18
Great adaptation to the game's premise.
great adaptation to the game's premise, however very different than expected - results wise. great choice of words and details.
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esto le resultó útil a 2 personas
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Ejecución
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Historia
- TJ
- 07-25-23
A grand conclusion to the Bhaalspawn story
It checks all the boxes, except for maybe setting the scenery well. Definitely better character work than the previous books, nobody feels out of place. Villains are compelling when they have the spotlight.
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Historia
- Don J. Dehning
- 07-06-19
Need more
Liked the game butt enjoyed the book more. Hope they continue this story line soon.
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Historia
- E. Moon
- 03-29-22
More detailed than the first two
Drew Karpyshyn wrote my favorite Star Wars trilogy of novels (Darth Bane is such a badass!). I'm probably a little biased to like this more because of that. I really enjoyed how much more fleshed out the descriptions were. It helped paint the picture of the world in my mind all more vividly. I really enjoyed all three parts of this trilogy, but this one was the strongest of the three for me.
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