Kobold Guide to Worldbuilding
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Narrated by:
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Ray Greenley
About this listen
The essential elements for building a world.
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now, 11 of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.
Take that creative leap, and create dazzling worlds of your own!
Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, Janna Silverstein, with an introduction by Ken Scholes.
Nominated for two Ennie Awards: Best Writing and Best RPG-Related Book.
©2012 Open Design LLC (P)2017 Open Design LLCListeners also enjoyed...
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Important history lesson but missing elements
- By Waterfall on 09-12-20
By: Margot Adler
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The Popol Vuh
- The History and Legacy of the Maya's Creation Myth and Epic Legends
- By: Charles River Editors
- Narrated by: Bill Hare
- Length: 1 hr and 26 mins
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Many ancient civilizations have influenced and inspired people in the 21st century. The Greeks and Romans continue to fascinate the West today. But of all the world's civilizations, none have intrigued people more than the Mayans, whose culture, astronomy, language, and mysterious disappearance all continue to captivate people. In 2012 especially, there was a renewed focus on the Mayans, whose advanced calendar led many to speculate the world would end on the same date the Mayan calendar ends.
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This isn't the actual Popol Vuh!
- By Dana on 02-27-19
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Battling the Gods
- Atheism in the Ancient World
- By: Tim Whitmarsh
- Narrated by: James Langton
- Length: 10 hrs and 10 mins
- Unabridged
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Long before the European Enlightenment and the Darwinian revolution, which we often take to mark the birth of the modern revolt against religious explanations of the world, brave people doubted the power of the gods. Religion provoked skepticism in ancient Greece, and heretics argued that history must be understood as a result of human action rather than divine intervention. They devised theories of the cosmos based on matter and notions of matter based on atoms.
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We have a history as long and as rich as any relig
- By Glencannnon on 08-13-19
By: Tim Whitmarsh
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The Immortal Game
- A History of Chess
- By: David Shenk
- Narrated by: John H. Mayer
- Length: 8 hrs and 5 mins
- Unabridged
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Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its 32 figurative pieces, moving about its 64 black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool?
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Buy in print
- By Ivy Reisner on 08-30-11
By: David Shenk
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Confronting the Classics
- Traditions, Adventures and Innovations
- By: Mary Beard
- Narrated by: Lynne Jenson
- Length: 12 hrs and 9 mins
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One of the world's leading historians provides a revolutionary tour of the Ancient World, dusting off the classics for the twenty-first century. Mary Beard, drawing on thirty years of teaching and writing about Greek and Roman history, provides a panoramic portrait of the classical world, a book in which we encounter not only Cleopatra and Alexander the Great, Julius Caesar and Hannibal, but also the common people - the millions of inhabitants of the Roman Empire, the slaves, soldiers, and women.
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Annoying narrator
- By Chris E on 02-27-15
By: Mary Beard
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Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
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In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
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Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
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Origins of The Wheel of Time
- The Legends and Mythologies That Inspired Robert Jordan
- By: Michael Livingston, Harriet McDougal - contributor, Robert Jordan
- Narrated by: Harriet McDougal, Kate Reading, Michael Kramer, and others
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Take a deep dive into the real-world history and mythology that inspired the world of Robert Jordan's The Wheel of Time®. This companion to the internationally bestselling series will delve into the creation of Jordan’s masterpiece, drawing from interviews and an unprecedented examination of his unpublished notes. Michael Livingston tells the behind-the-scenes story of who Jordan was, how he worked, and why he holds such an important place in modern literature. Origins of The Wheel of Time will provide exciting knowledge and insights to both new and longtime fans.
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Agenda driven ideological bend.
- By Maxwell on 06-19-23
By: Michael Livingston, and others
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Bronze Age Mindset
- By: Bronze Age Pervert
- Narrated by: Adam Smith
- Length: 5 hrs and 32 mins
- Unabridged
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Some say that this work, found in a safe-box in the port area of Kowloon, was dictated because Bronze Age Pervert refuses to learn what he calls "the low and plebeian art of writing". It isn't known how this work was transcribed. The contents are pure dynamite. He explains that you live in ant farm. That you are observed by the lords of lies, ritually probed. Ancient man had something you have lost: confidence in his instincts and strength, knowledge in his blood. BAP shows how the Bronze Age mind-set can set you free from this iron prison and help you embark on the path of power.
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Mandatory Reading For All Men
- By Anonymous User on 11-20-18
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All Things Shining
- Reading the Western Classics to Find Meaning in a Secular World
- By: Hubert Dreyfus, Sean Dorrance Kelly
- Narrated by: David Drummond
- Length: 8 hrs and 35 mins
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The religious turn to their faith to find meaning. But what about the many people who lead secular lives and are also hungry for meaning? What guides, what approaches are available to them? Distinguished philosophers Hubert Dreyfus and Sean Dorrance Kelly explain that a secular life charged with meaning is indeed within reach.
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Excellent Book that refreshes the classics
- By Tod on 06-14-11
By: Hubert Dreyfus, and others
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Atheism for Dummies
- By: Dale McGowan PhD
- Narrated by: Paul Mantell
- Length: 15 hrs and 49 mins
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Atheism For Dummies offers a brief history of atheist philosophy and its evolution, explores it as a historical and cultural movement, covers important historical writings on the subject, and discusses the nature of ethics and morality in the absence of religion. A simple, yet intelligent exploration of an often misunderstood philosophy.
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Great topic...irritating narrator
- By Duke Playbent on 10-26-14
By: Dale McGowan PhD
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Norse Paganism
- A Comprehensive Guide to Viking History and Culture - Gods, Rituals, Runes & Magic, Afterlife, and the Nine Realms of Norse Mythology
- By: Erik Hansen
- Narrated by: Aries Studio
- Length: 3 hrs and 20 mins
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Committed to a life of learning and teaching, author Erik Hansen shares his knowledge and passion in this book. As a recognized expert in Norse history and mythology, his interest in this fascinating culture was sparked by his Norwegian ancestry. If you share that passion for ancient history and religion, this book is for you.
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A great introduction to Norse Paganism
- By L.B. on 12-04-22
By: Erik Hansen
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Theme—the mysterious cousin of plot and character. Too often viewed as abstract rather than actionable, theme is frequently misunderstood and left to chance. Some writers even insist theme should not be purposefully implemented. This is unfortunate, because in many ways theme is story. Theme is the heart, the meaning, the point. Nothing that important should be overlooked. Powerful themes are never incidental. They emerge from the conjunction of strong plots and resonant character arcs.
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What listeners say about Kobold Guide to Worldbuilding
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- SOVRRN
- 01-24-21
Incredible Resource
Sooo much good advice in here. Well worth the short read.
But why does the voice actor put an “S” at the end of some of his words? Especially the word “And” - he says “ands”. I dont understand. Lol
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- Tessa Lowe
- 12-26-21
very well done.
Even though this is just a Collection of essays, the content of each is very useful for shaking things up in your own mind or how you might approach something going forward. I recommend this anyone who is just getting started in their world building journey.
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- Joshua Rodgers
- 02-05-21
Incredibly inspiring
This book and performance are brilliant. I’ve listened to several chapters five or six times. So much creative inspiration here, though it does follow a sort of DnD theme, you can apply the worldbuilding concepts to any creative style.
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- John Koehler
- 10-26-18
A must read for World Builders
The essays here are fantastic and well worth the time. many game concepts are discussed in detail, putting voice to some things that I had already been thinking.
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3 people found this helpful
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- Matt Stinson & Danielle Buck
- 11-13-17
Great for building a strong foundation.
Whether your project is a D&D game, a novel, movie script, or video game; if you are building a non-historical Earth for your setting this book helps you set a solid, realistic foundation to develop upon. Kobold Guide to Worldbuilding helps you consider details and situations that might not seem important at the beginning of your project, but may become tools for your players or characters to use upon later development of the story, such as; neighboring political systems and interactions, geography and the weather is creates, trade goods and local economies, and how magic or technology may change and interact with these systems. If you have a project in the works, this book is totally worth your time. Audible 20 Review Sweepstakes Entry
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- Jon
- 09-04-19
Great for a dm, player, or writer
World and character building tips from someone who has done it for years. You can always learn more.
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- Jer
- 08-31-22
great tips on rpg worldbuilding
I thought there was a lot of good content. just wish it were a little longer.
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- Kyle
- 11-18-17
Awesome world building tool.
This is a great tool for any word builder. I make home brew worlds for RPGs and while listening to this it just filled me with more and more ideas. I will continue to come back to this book whenever I am preparing to create a new world. The narrator was very engaging. The way he read kept my attention which, I'm my opinion, is what you need in a compilation of essays.
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2 people found this helpful
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- Nitoro Hakubo
- 01-01-19
Insightful for writers, Gms, and designers
A short but sweet info packed book full of knowledge and experience from some of the game industry's finest. This book is handy for anyone looking to build and manage worlds- nor just gamers.
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1 person found this helpful
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- Chad
- 02-25-20
Not bad
This is a random collection of essays that's kind of targeted towards D&D dungeon masters, kind of targeted towards fantasy authors and kind of targets towards other types of creatives. There seems to be no single target audience or unifying purpose, an no single essay will apply well for everyone.
It's mainly to satisfy intellectual curiosity. It's kind of interesting to learn some tips on creating a world map for a fantasy world, or about trying to get hired to create a work for a licensed property.
But don't expect this to be a useful, thorough, how-to guide for any given creative endeavor. I wanted to get some ideas that could help me as a beginning DM. A few of the essays were somewhat relevant, but only a few. It wasn't terribly helpful for that purpose overall.
This would seem better as random blog posts on a website.
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