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Sackboy

Sackboy

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Sackboy A Big Adventure Cosy up and snuggle down, for tonight you journey through the Imagisphere and discover the uniquely crafted world of Sackboy. You find yourself standing on a small island plateau high above the surface of a planet. The grass beneath your feet is made of ribbed cotton cloth and the sky is filled with swirling paper clouds. Everywhere there are bright velvet flowers with brass paper fasteners for centres. Looking around, you find your path lies between the ramshackle buildings on the far side of a deep chasm. This is a warm planet, and the architecture is of an Islamic design: elaborately sculpted iron grills cover the open windows and symmetrical arches decorate the richly coloured walls. Tall towers are topped with golden finials and diamond shaped mirrors form a ribbon like frieze just below the eaves of the roofs. They catch the light perfectly and sparkle in the sun. A wooden bridge allows you to cross the chasm. As you move forward, a row of glass like spheres called Orbs hover above the ground. These will increase your chances of survival and so you collect them all as you head for a light blue tent containing seed pods. The large pods look like Ali Baba jars and are arranged in a circle with the biggest one in the centre. As you jump on them, they spring open, releasing more precious Orbs. When you jump on the one in the centre, you are rewarded with a golden bell. You don’t know what this is for, but it looks valuable, so you store it safely away. Glancing upwards, you realise there is more to explore above your head. Climbing onto a roof, you find a whole new world, filled with more of the Ali Baba seed pods. Jumping on them releases more Orbs which you collect straightaway. As you explore this roof top world further, you find the only way to cross the gaps between the buildings is to use the washing lines strung between them. You quickly run across each line, balancing carefully like a tightrope walker, collecting all the Orbs that appear as you cross. Jumping down from the roof, you come across a large cardboard cut-out of a goat. It is happily chewing the cud and doesn’t appear to notice you. As you cautiously approach, you are surprised to see the ground beneath the goat rotate like a flipped coin. The goat disappears and is replaced by a huge, sleepy, pink flower. Its eyes are closed and it’s yawning. You watch in wonder as its eyes open and its long, leafy arms unfurl. It beckons you towards the opening at its top. With no hesitation, you leap in and the petals close over you. The flower squeezes its eyes tight and begins to vibrate as its energy increases. The petals open and you soar into the air like a cannonball, narrowly missing two surprised looking cut-out birds on a washing line. You feel the breeze in your woolly body as you soar past tall buildings to land safely on a green courtyard surrounded by arched doorways. Now you face a new challenge. Two guards dressed in red and white uniforms with leaves for hats are preventing you from passing through any of the archways. One of them runs towards you, aggressively. You throw a punch causing it to somersault in the air, before disappearing in a puff of smoke. The second guard tries to stop you but meets the same fate. You select the nearest archway and pass through. Inside the darkroom there is nothing to see except a square panel on the floor. You jump on it imagining it will drop you to a lower level. To your surprise it rockets you upwards and through the ceiling, which is made of cotton wool. Now you are at roof level again. There are several brightly coloured acorns scattered around and, at first, you try to jump on them, but they do nothing. While you are thinking about what you should try next, you notice three cardboard cut-out birds. They are tweeting loudly and perched on the side of a giant terracotta plant pot. You jump into the pot only to find it full of earth. You jump up and down repeatedly, hoping that it will release more Orbs, but the earth resists your efforts and muffles the sound of your feet. Jumping down you land near one of the acorns. You have an idea. Picking up the acorn, you throw it into the pot. Immediately, it comes alive and buries itself in the warm earth. Moments later it has sprouted into a magnificent flower. You are about to jump on it when it suddenly erupts shooting five more bells into the air. You quickly collect them all and remember what they are: Collectabells. These will allow you to change your appearance and customise your outfit. But you’ll have to wait. There are lots of guards in this area, but you deal with them easily and continue to explore, collecting Orbs, planting acorns and receiving Collectabells until you come across another of the cannon flowers. It opens its petals, smiles sweetly, and invites you to jump in. You are fired across the rooftops to land safely on… a giant Orb. This beautiful, blue glowing, glass ball is a Dreamer Orb,...
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