• 105. Building a Better Visitor Experience with Open Source Software

  • Apr 15 2024
  • Length: 15 mins
  • Podcast
105. Building a Better Visitor Experience with Open Source Software  By  cover art

105. Building a Better Visitor Experience with Open Source Software

  • Summary

  • While working at the Fort Worth Museum of Science and History during the pandemic, Dr. Morgan Rehnberg (https://www.morganrehnberg.com) recognized the institution's limited capacity to develop new digitals exhibits with the proprietary solutions that are common in big museums. This challenge led Rehnberg to start work on Exhibitera (https://exhibitera.org), a free, open-source suite of software tools tailored for museum exhibit control that took advantage of the touch screens and computers that the museum already had. Today, as Vice President of Exhibits and Experiences at the Adventure Science Center in Nashville, Rehnberg continues to refine and expand Exhibitera, which he previously called Constellation. The software is crafted to enable institutions to independently create, manage, and update their interactive exhibits, even between infrequent retrofits. The overarching goal is to make sure that smaller museum’s aren’t “left in the 20th century” or reliant on costly bespoke interactive software solutions. Exhibitera is used in Fort Worth and Nashville and available to download. In this episode, Rehnberg shares his journey of creating Exhibitera to tackle his own issues, only to discover its broader applicability to numerous museums. Image: Screenshot from a gallery control panel in Exhibitera Topics and Notes 00:00 Intro 00:15 Computer Interactives in Museums 01:00 Dr. Morgan Rehnberg (https://www.morganrehnberg.com) 01:40 Rehnberg on Cassini (https://en.wikipedia.org/wiki/Cassini–Huygens) 02:14 The Adventure Science Center in Nashville (https://www.adventuresci.org) 03:30 A Summary of Computers in Museums (https://www.museumarchipelago.com/103) 05:00 Solving Your Own Problems 06:30 Exhibitera (https://github.com/Cosmic-Chatter/Exhibitera) 07:45 “A classroom teacher should be able to create a museum exhibit” 08:30 Built-In Multi-Language Support 09:30 Open Source Exhibit Management (https://github.com/Cosmic-Chatter/Exhibitera) 10:30 Why Open Source? 12:30 Go Try Exhibitera for Your Museum (https://cosmicchatter.org/constellation/tutorials.html) 13:20 Outro | Join Club Archipelago 🏖 (http://jointhemuseum.club/) Museum Archipelago is a tiny show guiding you through the rocky landscape of museums. Subscribe to the podcast via Apple Podcasts (https://itunes.apple.com/us/podcast/museum-archipelago/id1182755184), Google Podcasts (https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cubXVzZXVtYXJjaGlwZWxhZ28uY29tL3Jzcw==), Overcast (https://overcast.fm/itunes1182755184/museum-archipelago), Spotify (https://open.spotify.com/show/5ImpDQJqEypxGNslnImXZE), or even email (https://museum.substack.com/) to never miss an episode. Support Museum Archipelago🏖️ Club Archipelago offers exclusive access to Museum Archipelago extras. It’s also a great way to support the show directly. Join the Club for just $2/month. Your Club Archipelago membership includes: Access to a private podcast that guides you further behind the scenes of museums. Hear interviews, observations, and reviews that don’t make it into the main show;Archipelago at the Movies 🎟️, a bonus bad-movie podcast exclusively featuring movies that take place at museums;Logo stickers, pins and other extras, mailed straight to your door;A warm feeling knowing you’re supporting the podcast. Transcript Below is a transcript of Museum Archipelago episode 105. For more information on the people and ideas in the episode, refer to the links above. View Transcript Welcome to Museum Archipelago. I'm Ian Elsner. Museum Archipelago guides you through the rocky landscape of museums. Each episode is rarely longer than 15 minutes, so let's get started. I’ve spent most of my career building interactive exhibits for museums. These are all visitor-facing: touchscreens for pulling up information or playing games based on the science content, projection walls for displaying moving infographics, and digital signage for rotating through ticket prices or special events. Dr. Morgan Rehnberg: Well I think most computer interactives in museums are pretty bad. And I don't think that's because they were necessarily bad when they were first installed, but major exhibitions can last for 10, 15, 50 years, and it's often quite difficult to go back and retrofit and improve something like technology as time goes on. This is Dr. Morgan Rehnberg, Vice President of Exhibits and Experiences at the Adventure Science Center in Nashville. Rehnberg offers that long-term maintenance is the reason most computer interactives in museums are pretty bad – and that is kindly letting us programmers off the hook for the other reasons why computer interactives can be bad. But I agree with him. When I build an interactive exhibit for a museum, I’m optimizing for opening day, and generally leave it up to the museum to maintain it for years after. Dr. Morgan Rehnberg: Hello, my name is Dr. Morgan Rehnberg and I'm the Vice President of Exhibits and Experiences at...
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