• 99. Museums in Video Games

  • Aug 8 2022
  • Length: 14 mins
  • Podcast
99. Museums in Video Games  By  cover art

99. Museums in Video Games

  • Summary

  • The Computer Games Museum in Berlin knows that its visitors want to play games, so it lets them. The artifacts are fully-playable video games, from early arcade classics like PacMac to modern console and PC games, all with original hardware and controllers. By putting video games in a museum space, the Computer Games Museum invites visitors to become players. But, players can become visitors too. Video games have been inviting players into museum spaces for decades. In the mid 1990s, interaction designer Joe Kalicki remembers playing PacMan in another museum – only this one was inside a video game. In Namco Museum, players navigated a 3D museum space to access the games, elevating them to a high-culture setting. Since then, museums and their cultural shorthands have been a part of the video game landscape, implicitly inviting their players-turned-visitors to think critically about museums in the process. In this episode, Kalicki presents mainstream and indie examples of video games with museums inside them: from Animal Crossing’s village museum to Museum of Memories, which provides a virtual place for objects of sentimental value, to Occupy White Walls where players construct a museum, fill it with art – then invite others to come inside. Image: The Computer Games Museum in Berlin by Marcin Wichary (CC BY 2.0) Topics and Notes 00:00 Intro 00:15 Computerspielemuseum Berlin (https://en.wikipedia.org/wiki/Computerspielemuseum_Berlin) 01:23 Joe Kalicki (https://panoply.space/) 02:06 Namco Museum (https://youtu.be/y1rvBhJtmkY) 03:42 Digital Museum Spaces Elevating Video Games 04:26 Museum of Memories by Kate Smith (https://katesmith.itch.io/museum-of-memories) 05:25 Occupy White Walls (https://www.oww.io/) 07:18 Discovery Tour for Assassin's Creed Origins (https://www.youtube.com/watch?v=88xjcvPKLJk) 10:11 Animal Crossing 11:29 Video Game Engines In Museums 12:44 Joe Kalicki’s new podcast, Panoply (https://panoply.space/) 13:13 Museum Archipelago's 100th Episode Party 🎉 (https://museumarchipelago.com/party) 13:44 Outro | Join Club Archipelago 🏖 (http://jointhemuseum.club) Museum Archipelago is a tiny show guiding you through the rocky landscape of museums. Subscribe to the podcast via Apple Podcasts (https://itunes.apple.com/us/podcast/museum-archipelago/id1182755184), Google Podcasts (https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cubXVzZXVtYXJjaGlwZWxhZ28uY29tL3Jzcw==), Overcast (https://overcast.fm/itunes1182755184/museum-archipelago), Spotify (https://open.spotify.com/show/5ImpDQJqEypxGNslnImXZE), or even email (https://museum.substack.com/) to never miss an episode. Support Museum Archipelago🏖️ Club Archipelago offers exclusive access to Museum Archipelago extras. It’s also a great way to support the show directly. Join the Club for just $2/month. Your Club Archipelago membership includes: Access to a private podcast that guides you further behind the scenes of museums. Hear interviews, observations, and reviews that don’t make it into the main show;Archipelago at the Movies 🎟️, a bonus bad-movie podcast exclusively featuring movies that take place at museums;Logo stickers, pins and other extras, mailed straight to your door;A warm feeling knowing you’re supporting the podcast. Transcript Below is a transcript of Museum Archipelago episode 99. For more information on the people and ideas in the episode, refer to the links above. View Transcript Welcome to Museum Archipelago. I'm Ian Elsner. Museum Archipelago guides you through the rocky landscape of museums. Each episode is never longer than 15 minutes, so let's get started. The Computer Games Museum in Berlin knows that its visitors want to play games. The central interpretive throughline, called Milestones, presents a timeline of the rapid development of the video game industry through 50 individual games: from Spacewar!, developed in 1962 at MIT to the latest console and PC games. But nearby, tucked into corners and side rooms, visitors are invited to play many of these games on their original hardware with original controllers. The museum even goes so far as to emulate the spaces in which people would have been playing these games their year of their release: games like Asteroids or Space Invaders are presented in a full arcade-like environment, early home computer games like Oregon Trail live inside your parents home office, while the home-console classics like Super Mario Bothers are in a space made to look like a basement in an early 90s suburban home in the U.S. So you can play a Japanese video game in an American home inside a German museum — but what about putting a museum in a video game? Joe Kalicki: I think we're in a very important place right now where we need to assess the value of fully digital educational experiences in the context of the museum. But particularly I also wanna explore the value for educating everyday people on how to appreciate and interact with brick and mortar museums ...
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