• Backwards Compatible

  • By: Dan Kemp
  • Podcast

Backwards Compatible  By  cover art

Backwards Compatible

By: Dan Kemp
  • Summary

  • Welcome to "Backwards Compatible: A Generation 'S' Podcast," your new go-to destination for diving deep into the golden era of video games. Formerly known as "Generation 'S'," we've honed our focus to bring you an even richer journey through the nostalgic lanes of gaming history.

    From the pixelated adventures on the NES to the immersive, high-definition worlds of the PS3 and Xbox 360, we cover it all. Each episode is a deep dive into the games that shaped us, discussing not just the games themselves, but the stories behind them, their impact on culture, and how they've influenced the gaming landscape today.


    And "Backwards Compatible" isn't just about the games. It's about reliving the pop culture of the '90s and early 2000s through the lens of retro gaming. Remember the excitement of flipping through a gaming magazine, the thrill of finally beating that level you were stuck on for weeks, or the camaraderie of playing with friends? We bring all that back and more.

    Whether you're a long-time listener from the "Generation 'S'" days or a newcomer eager to explore the history of video games, "Backwards Compatible" promises a blend of nostalgia, insight, and fun. Join us as we revisit the classics, uncover hidden gems, and share our personal stories of gaming glory. "Backwards Compatible: A Generation 'S' Podcast" is your all-access pass to the past, celebrating the legacy of video games and their place in our hearts and culture.

    Let's rewind and play!

    © 2024 Backwards Compatible
    Show more Show less
activate_primeday_promo_in_buybox_DT
Episodes
  • Backwards Compatible #16 - Power Rangers: The Movie: The Game (Sega Genesis/Megadrive)
    Jul 17 2024

    Text us and say hello!

    In episode 16 of "Backwards Compatible," Lou and I tackle "Mighty Morphin Power Rangers: The Movie - The Game" for the Sega Genesis. This Genesis version stands out as the superior iteration compared to its Game Gear and SNES counterparts, largely because of its enhanced co-op battles, more content directly tied to the movie, and a tighter storyline that aligns closely with the MMPR TV show.

    We dive deep into why this Genesis version excels, from its gameplay mechanics to the stellar soundtrack, which is a phenomenal Genesis rendition of the original score by Ron Wassermann—known for his iconic work on the "X-Men" animated series theme. The music perfectly captures the energy and excitement of the Power Rangers universe, adding an extra layer of nostalgia and adrenaline to every battle.

    Additionally, we revisit the 1995 "Mighty Morphin Power Rangers" movie, discussing the standout characters like Ivan Ooze and expressing our bewilderment over why these characters haven't been more prominently featured in subsequent series and merchandise. We also recommend a few modern beat 'em ups and Power Rangers games that successfully recapture the spirit of classic Power Rangers action for those looking to relive the excitement or introduce it to a new generation.

    As always, we round out the episode with a look at pop culture milestones from August 1995, setting the scene for when the Power Rangers were at the height of their popularity. Join Lou and me as we morph back to a time when spandex and giant robots ruled the afternoon TV slots and the Sega Genesis was the console of choice for Power Rangers fans.

    Support the Show.

    We've got merch!

    Check out the site for some awesome Gen 'S' swag :)

    Show more Show less
    59 mins
  • Backwards Compatible #15 - Donkey Kong Country (Super Nintendo)
    Jul 10 2024

    Text us and say hello!

    In episode 15 of "Backwards Compatible", Lou is back in the studio with me, as we swing into the jungles of "Donkey Kong Country" on the SNES, released in November of 1994. I first encountered this game as a rental at a friend’s house—the same friend whose "Super Mario World" save file I unfortunately erased (sorry, Dane!). Revisiting it now, the game stands out for its exceptional level design, arguably among the best for side-scrolling platformers. Its gameplay mechanics, inspired by Mario’s run button and Sonic’s rhythmic precision, showcase the unique platforming challenges that set "Donkey Kong Country" apart.

    Developed by the acclaimed studio Rare and published by Nintendo, "Donkey Kong Country" was one of the first major titles to utilize pre-rendered 3D graphics, created on Silicon Graphics workstations. This innovative approach resulted in some of the most detailed and realistic visuals on the SNES. The game also boasted a memorable soundtrack by David Wise, Eveline Fischer, and Robin Beanland, with tracks like "Aquatic Ambience" and "Gang-Plank Galleon" that are still celebrated today. Despite my burning hatred for the minecart levels, the game’s commercial success and critical acclaim are undeniable. It revitalized the Donkey Kong franchise and established Rare as a powerhouse that would go on to create other hits like "Banjo Kazooie" and "Killer Instinct."

    As we explore "Donkey Kong Country's" development, graphical breakthroughs, and gameplay, we also reflect on the pop culture milestones of 1994, setting the scene for when this groundbreaking game first captivated players around the world. Join Lou and me as we delve into the legacy of a game that not only defined an era but also continues to influence the platforming genre across gaming generations.

    Support the Show.

    We've got merch!

    Check out the site for some awesome Gen 'S' swag :)

    Show more Show less
    1 hr and 13 mins
  • Backwards Compatible #14 - Metal Gear Solid (PlayStation)
    Jul 3 2024

    Text us and say hello!

    In episode 14 of "Backwards Compatible: A Generation 'S' Podcast," my good friend Derek Taylor joins me as Lou takes the night off. Together, we delve into the stealthy world of "Metal Gear Solid," released in September 1998. A groundbreaking title on the PlayStation, "Metal Gear Solid" wasn't just a game; it was a cinematic journey, marking my first experience with a two-disc game. I remember my initial approach was all wrong—I tried to beat up all the enemies, only to realize hand-to-hand combat wasn't going to cut it. This challenge was what sparked my love for stealth games.

    We discuss the emotional and cinematic impact of the game, reminiscing about the innovative fourth wall breaks, like having to switch controller ports to defeat Psycho Mantis and his eerie ability to "read" your memory card. Set in the desolate backdrop of Alaska, the game's atmosphere was thick with tension, complemented by humorous touches like Snake’s almost pointless cigarette smoking. We also talk about the voice acting, particularly Cam Clarke's memorable performance as Liquid Snake, as well as the different endings, influenced by player choices during Ocelot's torture scene, added depth and replayability, affecting whether Meryl lived or died—and consequently, whether you received infinite ammo or stealth camouflage for your next playthrough.

    And as always, we wrap up with a few pop culture facts from September 1998, providing a glimpse into the world when "Metal Gear Solid" stealthily revolutionized the gaming landscape. Join Derek and me as we revisit this iconic game that blends stealth, action, and story in ways that still influence gaming today.

    Support the Show.

    We've got merch!

    Check out the site for some awesome Gen 'S' swag :)

    Show more Show less
    1 hr and 5 mins

What listeners say about Backwards Compatible

Average customer ratings

Reviews - Please select the tabs below to change the source of reviews.