Episodes

  • 138: Talk to your D&D Character
    Jul 30 2024

    Ever dreamed of chatting with your D&D (or other RPG) character? Now you can! In this episode, we dive into the world of Character.ai and show you how to create a fully-fledged digital version of your favorite role-playing character. Watch as we bring our Star Trek Adventures captain to life and see how this incredible AI tool can deepen your understanding of your characters. Don't miss this mind-blowing experiment! Links: https://character.ai/ Share your thoughts via: 🌐 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠sayhi.chat/dekahedron⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📧 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠feedback@dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📞📱 562-RPG-CAST (⁠⁠⁠⁠⁠⁠⁠562-774-2278⁠⁠⁠⁠⁠⁠⁠) More information is at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ #characterai #dnd #rpg #ai #technology #roleplaying

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    20 mins
  • 137: Building a Captain in Star Trek Adventures Captain's Log
    Jul 25 2024

    Ever wanted to command your own Star Trek ship? Joe does, so he explores the character creation process in Star Trek Adventures Captain's Log and builds a captain ready to boldly go where no one has gone before! Learn how to create your own Star Trek captain with this step-by-step guide. Links: Star Trek Adventures Captain's Log: https://modiphius.net/en-us/products/sta-captains-log-solo-roleplaying-game Character Generator: https://sta.bcholmes.org/ Share your thoughts via: 🌐 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠sayhi.chat/dekahedron⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📧 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠feedback@dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📞📱 562-RPG-CAST (⁠⁠⁠⁠⁠⁠⁠562-774-2278⁠⁠⁠⁠⁠⁠⁠) More information is at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

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    48 mins
  • 136: Making Characters...Backwards
    Jul 18 2024

    Concept vs. Mechanics: Which Way Do You Build Your Characters? This week on The Dekahedron RPG Podcast, Joe has a special guest! James joins the show to have a lighthearted debate about the best way to create characters: Concept First or Mechanics First? Joe, a firm believer in the Concept First approach, likes to start with a clear idea of who their character is and then find the mechanics in the game to bring that character to life. James, on the other hand, prefers to dive into the game's options first, letting the mechanics spark inspiration for the character's concept. Is there a right way? Not necessarily! This episode explores the pros and cons of both approaches, using Tri-Stat DX as an example. We also find out why James might be better off NOT picking "flying" for his Robin Hood character. What's your take? Head over to the comments and let us know: Team Concept First or Team Mechanics First? Share your thoughts via: 🌐 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠sayhi.chat/dekahedron⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📧 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠feedback@dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📞📱 562-RPG-CAST (⁠⁠⁠⁠⁠⁠⁠562-774-2278⁠⁠⁠⁠⁠⁠⁠) More information is at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

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    22 mins
  • 135: Scam? Bootleg? Legit? Star Trek RPG eBay Find
    Jul 9 2024

    Joe, delves into the murky waters of online RPG sales. He shares his concerns about a potentially “scammy”/“bootleggy” listing he found on eBay for the 1978 "Star Trek, Adventure Gaming in the Final Frontier" RPG. Join this journey through the history of this game, its significance as the first licensed Star Trek RPG, and its connection to Heritage Models and Dave Arneson. He also discusses the game’s evolution into Star Patrol and Starfleet Voyages. The episode takes a turn as Joe scrutinizes the eBay listing, pointing out discrepancies in the book’s cover, binding, and even the barcode. He questions the legitimacy of the listing, suspecting it to be a print-on-demand version rather than an original 1978 copy. Joe also explores other listings by the same seller, raising doubts about their authenticity. He invites listeners to share their thoughts on the moral legitimacy of buying such copies and the responsibility of reporting potentially counterfeit items. This episode is a must-listen for RPG enthusiasts, collectors, and anyone interested in the ethics of online sales. Tune in for an engaging discussion that blends gaming history with contemporary issues. Share your thoughts via: 🌐 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠sayhi.chat/dekahedron⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📧 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠feedback@dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📞📱 562-RPG-CAST (⁠⁠⁠⁠⁠⁠⁠562-774-2278⁠⁠⁠⁠⁠⁠⁠) More information is at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

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    19 mins
  • 134: Curse of Mossbeard
    Jul 4 2024

    This episode dives into the world of hex crawls and introduces a unique concept: the hex crawl seed. What is a hex crawl seed? It provides the spark for an adventure that unfolds through exploration, not a pre-determined map. The seed? The story of Mossbeard, a dwarf consumed by gold lust and transformed into a dragon. The adventure? Up to you! The episode explores various paths players can take using a cryptic poem and map riddled with clues. Do they seek treasure? Or perhaps a way to redeem Mossbeard? The episode also delves into the inspirations behind the story, including a 19th century opera and a 13th century poem. So, are you ready to embark on a hex crawl adventure guided by a intriguing mystery? Tune in! Share your thoughts via: 🌐 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠sayhi.chat/dekahedron⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📧 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠feedback@dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📞📱 562-RPG-CAST (⁠⁠⁠⁠⁠⁠⁠562-774-2278⁠⁠⁠⁠⁠⁠⁠) More information is at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

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    18 mins
  • 133: Dancing Squirrel (making a The Atruaghin Clans character)
    Jun 27 2024

    Joe makes Dancing Squirrel, a character using the rules in The Atruaghin Clans, a 1990's Dungeons & Dragons product. Share your thoughts via: 🌐 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠sayhi.chat/dekahedron⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📧 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠feedback@dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📞📱 562-RPG-CAST (⁠⁠⁠⁠⁠⁠⁠562-774-2278⁠⁠⁠⁠⁠⁠⁠) 📋⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.dekahedron.com/boards⁠⁠⁠⁠⁠ More information is at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

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    29 mins
  • 132: D&D's Most Offensive Product?
    Jun 11 2024

    Joe is dumfounded by the attribute modifiers that he stumbled upon in an old Dungeons & Dragons product: The Atruaghin Clans. Is he making a mountain out of a molehill? Come explore this portrayal of Native Americans in 1990's D&D. Share your thoughts via: 🌐 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠sayhi.chat/dekahedron⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📧 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠feedback@dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📞📱 562-RPG-CAST (⁠⁠⁠⁠⁠⁠⁠562-774-2278⁠⁠⁠⁠⁠⁠⁠) 📋⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.dekahedron.com/boards⁠⁠⁠⁠⁠ More information is at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

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    14 mins
  • 131: 76 Patrons (A Review, with Mirke the Meek)
    Jun 6 2024

    Joe is joined by Mike the Meek, and together they dive deep into a comprehensive review of the classic Traveller RPG supplement, "76 Patrons." They discuss the highs and lows of this versatile toolkit, explore its adaptability to different genres, and examine its unique approach to adventure design. Whether you're a seasoned Traveller GM or new to the system, this review offers valuable insights and plenty of gaming inspiration. Mirke the Meek's podcast: ⁠https://podcasters.spotify.com/pod/show/mirke-the-meek⁠ 76 Patrons: https://www.drivethrurpg.com/en/product/80148/Classic-TravellerCTS0676-Patrons Share your thoughts via: 🌐 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠sayhi.chat/dekahedron⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📧 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠feedback@dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ 📞📱 562-RPG-CAST (⁠⁠⁠⁠⁠⁠⁠562-774-2278⁠⁠⁠⁠⁠⁠⁠) 📋⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.dekahedron.com/boards⁠⁠⁠⁠⁠ More information is at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠dekahedron.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Also, check out ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Joe's RPG blog⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Cover art logo by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠DesignKat⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Intro & Outro Music by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ZoeMaria44⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.

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    39 mins