Episodes

  • Dicegeeks Podcast Special Announcement
    Feb 15 2023

    The time has come to take a break from the podcast. In this special episode, I go over the reasons why I'm pressing pause on the podcast. The podcast may return in a new format, but at this moment I am not sure of its future. Thank you so much for listening. It has been an amazing three and a half years.

    Listen to all 179 episodes on Spotify or at dicegeeks.com

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    7 mins
  • A Princess, a King, and a Peasant with Tristan Zimmerman
    Feb 8 2023

    Award-winning game designer and writer, Tristan Zimmerman, returns to the podcast. We cover three incredible situations you can use in your tabletop role-playing games. We begin with a princess turned cold war broadcaster. Then we take a look at a teenage king. We finish up the podcast with an examination of a peasant. All of these situations can be dropped into your DnD or other RPG campaigns today.

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    1 hr and 20 mins
  • Director John Putch Interview (Mojave Phone Booth, The Father and the Bear)
    Feb 1 2023

    Director John Putch joins me on the podcast today. John's directorial work includes TV shows like Big Bad Beetleborgs, Grounded for Life, Scrubs, and more. Among his feature films are Mojave Phone Booth, The Father and the Bear, and many others. In the early years of his career, he was an actor and appeared in many TV shows and movies like One Day at a Time and Jaws 3. He had two notable appearances in Star Trek: The Next Generation. He first portrayed Mordock in the episode Coming of Age.  Then he portrayed Mendon in the second season episode Matter of Honor.  His portrayal originated the alien species the Benzites. In the podcast, we discuss his experience on Star Trek and the extensive makeup process to make him a Benzite. We also talk about his career, Roger Corman, filmmaking, storytelling, and more.  Do not miss this episode!

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    1 hr and 27 mins
  • Kobold Press Founder Wolfgang Baur Interview
    Jan 25 2023

    The founder of Kobold Press, Wolfgang Baur, joins me on the podcast today. We have a wide-ranging discussion covering game mastering, game design, and much more. Wolfgang informs us how he discovered Dungeons and Dragons and gives us insight into Kobold Press. Don't miss this episode.

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    1 hr
  • Star Trek The Next Generation Breakdown with Ryan McHargue (Part 5)
    Jan 18 2023

    Ryan McHargue, the host of the Geezers of the Game podcast, returns to the podcast. Our continuing mission to break down Star Trek: The Next Generation reaches the final episode. We discuss seasons six and seven of this iconic TV show. Again our conversation is a stream-of-consciousness rant of all things Star Trek TNG. We choose our favorite episodes plus talk about some of our least favorite. Come along on this TNG exploration mission.

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    1 hr and 6 mins
  • RPG Game Design with Honey Heist Creator Grant Howitt
    Jan 11 2023

    Honey Heist creator and RPG game designer, Grant Howitt, joins me on the podcast today. Grant fills us in on his experience with tabletop role-playing games. We talk about Honey Heist and some of the principles of RPG game design. Grant also gives incredible advice for anyone who wants to design tabletop role-playing games for a company. Do not miss it!

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    53 mins
  • Star Trek The Next Generation Breakdown with Ryan McHargue (Part 4)
    Jan 4 2023

    Ryan McHargue, the host of the Geezers of the Game podcast, returns to the podcast. The great Stra Trek: The Next Generation geek-out continues with season 5. Ryan and I stream of consciousness spill out our thoughts and ramblings on TNG season 5 which we both consider one of the strongest seasons. Join us!

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    55 mins
  • Boomtown Choirs, Ancient Rome in Space, a Wedding to Remember with Tristan Zimmerman
    Dec 28 2022

    Award-winning game designer and writer, Tristan Zimmer, returns to the podcast. In this episode, Tristan fills us in on how we can use boomtown choirs, ancient Rome in space, and a wedding to remember in our RPG campaigns. As always, Tristan pulls from history, folklore, and literature to help us add situations and complications to role-playing game campaigns. Don't miss it!

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    1 hr and 8 mins