Episodios

  • AD&D School of the Games Tournament, Quarter Finals Round 2
    Dec 3 2025

    Join us as we continue our Advanced Dungeons & Dragons, ancient Istar School of the Games tournament in the quarter finals with this round two! Each week, one player character (PC) faces off against another man or beast, and the survivor will go into the next round. You can buy DLA Dragonlance Adventures here: https://www.dmsguild.com/en/product/162788/dragonlance-adventures-1e?affiliate_id=50797

    https://youtube.com/live/DYg96XKydZM Game Setup

    Arack, the Master of the Games: Round Two of the quarter finals! The weak have fallen, the bold remain—each one hungry for glory! Steel your hearts, citizens of Istar, for the Games wait for no one. Fighters, step forward and let the sands judge your worth!

    Outcome AD&D School of the Games Tournament, Quarter Finals Round 2 & 3 | DragonLance Saga
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    38 m
  • Godshome
    Dec 2 2025
    Let’s explore Godshome deep into the Khalkist Mountains, where mist-choked vales and impossible geography hide this sacred and dangerous location on Krynn. You can buy The Atlas of the Dragonlance World here: https://www.dmsguild.com/en/product/182424/atlas-of-the-dragonlance-world-1e?affiliate_id=50797 https://youtu.be/7Hq7F2dGtOo Transcript Cold Open Today we journey deep into the Khalkist Mountains, where mist-choked vales and impossible geography hide one of the most sacred—and most dangerous—locations on all of Krynn. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Godshome. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron, you can even pick up Dragonlance media using my affiliate links in the description below. I am referencing The Odyssey of Gilthanas, The Atlas of the Dragonlance World, and War of the Lance sourcebooks for this information. If I leave anything out or misspeak, please leave a comment below! Discussion In ancient ages, “Godshome” referred to two different sacred sites: the first was The City of Godshome. A vast pilgrimage center, a city-within-a-city, shaped like a great wheel of fifteen districts. Each district served the worshipers of a different deity, all radiating outward from the enormous Great Temple of the Stars, which contained cathedrals for all twenty-one major gods. Before Istar’s rise, every devout worshiper in Ansalon dreamed of making the pilgrimage here at least once. Each district was self-contained—with its own inns, temples, shops, and residences. But access was tightly controlled: one gate in the outer wall, and passage between districts only through the Great Temple—and only with approval from its high priest, the Worshipful Master of the Stars. Yet not every deity maintained a district. The gods of Nature—Habbakuk, Chislev, and Zeboim—kept their holy sites elsewhere, far from the city’s walls. The gods of Magic likewise had no temples here, for every journey to a Tower of High Sorcery was a pilgrimage of its own. The second reference was Godshome Vale. Hidden deep in the Khalkists, this secret valley was the true holy site. Only those chosen by the gods—and approved by priests in the city—could find the trail leading to it. Even then, the path would twist back into the foothills unless the gods allowed the pilgrim to pass. For the worthy, the gods themselves administered tests—tests of devotion, character, and divine purpose. Many died attempting them. But those who survived emerged in a bowl-shaped valley surrounded entirely by sheer cliff walls. At its center stood twenty-one colossal stones representing the gods, encircling a perfect disc of polished black stone that reflected the sky, constellations, and moons of Krynn—regardless of the time of day. This was the place where the gods revealed themselves. As Istar’s Kingpriests grew in ambition, they sought to centralize all worship in their gleaming capital. They taxed the pilgrim roads to Godshome, let banditry flourish, and built temples meant to overshadow the Great Temple of the Stars. In the final century before the Cataclysm, the propaganda campaign succeeded. Many now viewed Godshome as corrupt, fraudulent, or blasphemous—though it was Istar’s own meddling that created this perception. Finally, the Kingpriest ordered the legions of Istar to march on the city. For nearly twenty years, the priests and holy warriors of Godshome held out, uniting across pantheons in a desperate defense of their sacred home. And then—one night—they vanished. Every one of them. Without a trace. Istar’s armies entered the silent city at dawn. Hours later… the Cataclysm struck. A fiery mountain struck Ansalon causing tidal waves and massive earthquakes. The city collapsed, thousands of soldiers died, and only a handful survived to speak of what became of Godshome. Since that day, the city has remained a haunted ruin. Ghostly soldiers wander the shattered districts, eternally searching for their vanished priests. Adventurers report treasures scattered through the rubble—but none of the great sacred artifacts have ever been recovered. While the city lay in ruin, the true Godshome, the vale hidden in the mountains, remained a place of divine power. When the Heroes of the Lance journeyed toward Neraka, the befuddled wizard Fizban led them through the Khalkists, where supernatural wonders lurked: ancient bridges of vallenwood, miraculous golden spans of magic, and yes—entrances to the legendary Glitterpalace, the fabled home of Paladine. Within its crystal-walled halls were the three great divine tests: first, The Test of Wisdom, in the heart of a volcano, second was The Test of Valor, in the ghostly remains of Vingaard Keep, and third was The Test of the Heart, on a moorland plateau overlooking Kalaman. Each test revealed merely...
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    9 m
  • DM101: Running the Game
    Dec 2 2025
    Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover Running the Game. How to Run a Smooth, Engaging D&D Session. https://youtube.com/live/NPnsT_OPUKg Show Notes Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Frostkolt the 1st, my name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. Every Dungeon Master has experienced it: You’ve prepped the session, laid out the notes, imagined the scenes… and then the players zig when you expected a zag, stall in a simple room, or latch onto something you invented on the spot. Running a game isn’t about controlling the world — it’s about guiding the energy inside it. Today, we’re focusing on the real-world techniques that make a session flow smoothly, keep players engaged, and let you adapt without panic. Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media, using my affiliate links. All links are in the description below. Discussion The Table Is a Living System Before you master encounters or improv, you must accept this truth: A D&D session is not a scripted performance — it is a living, reactive ecosystem made up of: players with changing levels of attentionemotional highs and lowsunpredictable decisionssocial dynamicsand your own bandwidth, stress, and excitement Your job is not to dominate this ecosystem, but to regulate it. Everything you do — pacing, framing, narration, rulings — is a method of steering the table toward cohesion. Running a game begins with understanding that the table is alive. Your Three Practical Responsibilities as DM When the session begins, your theoretical knowledge stops mattering. What matters are the three practical, in-the-moment responsibilities: Maintain Momentum Players should always know: what is happeningwhat their options areand what the stakes look like If the energy dips, you bring it back. Interpret & Apply Rules Quickly Not perfectly — quickly.Your job is to keep the gears turning, not grind the game while flipping through pages. Deliver Clear, Evocative Information Your narration should give players enough to imagine the scene and take action — not paragraphs of lore nor vague emptiness. Running the game is about flow. The Four Types of DM Decisions (And How to Make Them Fast) Every moment behind the screen is one of these four decisions: Binary Decisions Yes or no. Does it happen? Does it work? Degree Decisions To what extent? How well? How bad is the failure? Direction Decisions Where does the scene go next? Who reacts? What changes? Spotlight Decisions Who gets attention next? Who hasn’t had a turn? Recognizing these categories simplifies your thinking. You no longer panic — you choose the type and act. Encounter Design That Runs Itself Great encounters don’t require micromanagement. They follow a simple structure: Objective – Why does this encounter matter?Hook – What forces the players to engage immediately?Tension – What raises the stakes as the encounter unfolds?Exit – What ends the scene? Victory? Escape? New information? If you define these four points in your prep, the encounter will naturally organize itself during play. This works for combat, social scenes, investigations — everything. Improvisation Tools for Real Sessions Improv is not about being clever — it’s about being responsive. Use these tools: The Three-Question Improv Trick When stuck, ask yourself: What is the most likely thing to happen?What is the most interesting thing to happen?What is the most character-driven thing to happen? Choose based on the needs of the moment. The Rule of Reincorporation If players show interest in something — a rumor, an object, a throwaway NPC — bring it back later. It feels intentional even if it wasn’t. The “Yes, But…” Technique This keeps the story moving, maintains tension, and lets players attempt anything without derailing the game. Handling Chaos & Player Surprises No matter how much you prep, players will surprise you. Good. That means they’re engaged. When this happens: Don’t Panic — Pause A 3-second pause feels natural and gives your brain space to stabilize. Re-state the Situation It clears confusion and ensures you and the players share the same reality. Choose the Simplest Outcome First Complexity is added naturally by player actions. Start simple. Make Decisions That Preserve Character Choices The golden rule: never punish creativity — reward it with consequences, not barriers. The Hidden Skill: Managing Table Energy The most underrated skill for running a session is energy management. Watch for: drifting attentionconflicting ...
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    42 m
  • D&D 2024 – Tyranny of Dragons Actual Play, Session 16
    Nov 30 2025
    Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session sixteen! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND https://youtube.com/live/KbL4USL1Gew Time Stamps: 0:00 Intro 6:14 The Search for Li’High & The Burial of Boros 1:51:04 Chapter 4: On the Road – Life on the Road Continued 2:11:00 Break 2:19:24 Chapter 4: On the Road – Life on the Road Continued 3:58:06 Outro Cast of Characters Elemier of the Thornwood | Kagonesti Elf, 4th Level Paladin of Majere, Oath of Vengeance | RyanElowyn | Kayolin Niedar Dwarf, 4th Level Cleric of Mishakal, Life Domain | Amy/@amyalys77K’thriss | Aurak Draconian, 4th Level Fighter, Psi Warrior | Robert/@emtman25Gunnar Thorvald | Nordmaar Human, 4th Level Barbarian, Path of the Wild Heart | ChrisGarrick Bloodmoor | Icewall Human, 4th Level Rogue/Fighter/Ranger | GregorySeto Hoshiko | Ran-Eli Human, 4th Level Warlock, Great Old One Patron | Gabriel/PensiveDream Game Setup Last time on Tyranny of Dragons: The rescued mother and daughter thanks our heroes and give Gunner a bracelet. Shortly thereafter, a Niedar dwarf named Francis offers to buy the bracelet and the heroes become very suspicious, interrogating and taunting him. He ends up leaving and approaches Gunner offering to buy it one last time, and when rejected, he moves on. Later that day a mysterious fire is started as Boros quickly puts it out. The heroes begin to grow suspicious, as if there is a connection between the dwarf, the cultists and the fire. The next morning Gunner discovers his bracelet missing, and they immediately grow suspicious that it must be the dwarf. They make a plan to confront him, but instead, Li’High reveals she took one of the parcels that fell out of the crashed caravan a week back and opening it reveals a necklace. They offer it to the dwarf, but he is not trusting of the heroes after the way they treated him, and increasingly as they continue to pester him. Li’High leaves into the wilderness by herself and renounces her god Habbakuk, desiring to worship Chemosh, but not knowing how to make the connection with the new god while she is on the road, and inadvertently is connected by Morgion. She rebukes him, and they all continue to a roadhouse where they eat. Some local adventurers are hired to guard their old wagon in the caravan. They search some of the wagons and mark the cultist wagons for future reference, then they continue on for a few days ending up in a brutally cold rainstorm. They arrive at another road house only to be turned away, and the hired adventurers refuse to help. Li’High breaks into the upper level and is contacted by Morgion again, and this time accepts. He creates a half-cask of diseased ale which is unable to be refused. Upon touching it, she contracts the fatal disease but is protected as an agent of Morgion. She murders the people in the inn, then sets it on fire. While it’s burning she steals food from the inn, tossing it to Boros who contracts the same disease and dies with his friends watching, too afraid to approach and help him, believing they were helpless. Li’High flees into the wilderness, consumed by sorrow and an unwilling agent of Morgion. About Tyranny of Dragons The Return of Tiamat An epic draconic adventure for levels 1-15 The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny? Jump Into Play with D&D Beyond Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level! New features: Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your partyWield 13 new magical items against the forces of Tiamat with a click of your character sheetA good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs
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    3 h y 59 m
  • Gaming AD&D: Dungeon Masters Guide Reading 9
    Nov 28 2025

    Welcome to part nine of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797

    https://youtube.com/live/SdzEvdeAy9c?feature=share Time Stamps:
    • 0:00 Intro
    • 1:18 Non-Player Characters: Personae of Non-Player Characters
    • 2:54 Adjustments to Ability Dice Rolls for Non-Player Characters
    • 3:21 Facts Tables
    • 3:29 Traits Tables
    • 4:10 Facts
    • 4:58 Traits
    • 9:30 Non-Player Character Encounter/Offer Reaction Adjustments
    • 9:45 Height and Weight Tables
    • 10:00 Language Determination
    • 11:04 Special Roles of the Dungeon Master
    • 20:46 Hiring Non-Player Characters to Cast SPells or use Devices
    • 25:28 Monsters and Organization
    • 37:28 Use of Non-Human Troops
    • 41:48 Humanoid Racial Preferences Table
    • 43:47 Construction & Siege: Under Construction
    • 43:31 Mining: Cubic Volume of Rock Per 8 Hours Labor Per Mine
    • 48:20 Construction Time
    • 50:40 Constructions
    • 1:00:19 Outro
    About the Advanced Dungeons & Dragons Dungeon Masters Guide

    The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find:

    • Combat Matrices
    • Encounter Tables
    • Monster Attacks Alphabetically Listed
    • Treasure and Magic Tables and Descriptions
    • Gem Values by Type
    • Random Wilderness Terrain Generation
    • Random Dungeon Generation
    • Suggestions on Game Mastering
    • And a Whole Lot More!

    This excellent tome is a must for every Dungeon Master!

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    1 h y 4 m
  • OA News – November 28th, 2025
    Nov 28 2025

    Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing a classic D&D adventure coming to Steam, Forgotten Realms Books, D&D in School, and long term campaigns.

    https://youtube.com/live/tHUjsuwmPMY Show Notes Intro

    Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Darkember the 28th. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news.

    I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links. All links are in the description below.

    Discussion
    • 22 years since launch, a classic Dungeons & Dragons adventure from the developer of Bloodlines is finally coming to Steam
      • https://www.pcgamer.com/games/rpg/22-years-since-launch-a-classic-dungeons-and-dragons-adventure-from-the-developer-of-bloodlines-is-finally-coming-to-steam/
    • The new Forgotten Realms books made me realize what I don’t like about D&D 2024
      • https://www.polygon.com/dnd-dungeons-dragons-2024-opinion-forgotten-realms/
    • Dungeons and Dragons has resurgence among students and teachers
      • https://www.hngnews.com/the_star/local_news/dungeons-and-dragons-has-resurgence-among-students-and-teachers/article_5a629132-7a24-4c2b-9be4-41a11ee879b1.html
    • A 2-Year D&D Campaign Taught Me A Harsh Truth
      • https://screenrant.com/dnd-long-campaigns-scheduling-conflicts-problem-dungeons-dragons/
    Outro

    And that’s it for this OA News episode! Do you enjoy video game adaptations of D&D modules? How do you feel about modern D&D? And finally, are long term campaigns with it as DM’s? Feel free to email me at info@dlsaga.com or comment below.

    I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu!

    This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

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    58 m
  • Dragonlance Hangout – November 25th 2025
    Nov 27 2025

    Welcome to today’s Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience. This week we are joined by friend of the show, the talented illustrator Mike Perry.

    https://youtube.com/live/qZ3w4S-p8qM Show Notes Intro

    Welcome to the first member-only DragonLance Hangout! It is Kirinor, Darkember the 25th, and my name is Adam.

    I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links. All links are in the description below.

    Discussion
    • Mike Perry Art
      • https://linktr.ee/mikeperryart
      • Single Characters
      • AI Character Motion
      • VLC Tokens
    • Par-Salian by Mike Perry
    • Otik by Mike Perry
    • Soth by Mike Perry
    • Ladonna by Mike Perry
    • Kronn by Mike Perry
    • Kitiara by Mike Perry
    • Justarius by Mike Perry
    • Jasla by Mike Perry
    • Gunthar by Mike Perry
    • Goldmoon by Mike Perry
    • Fizban by Mike Perry
    • Fistandantilus by Mike Perry
    • Toede by Mike Perry
    • Derek by Mike Perry
    • Dalamar by Mike Perry
    • Crysania by Mike Perry
    • Caramon by Mike Perry

    Outro

    And that is all the time we have to hangout today. What do you think of these starter sets? Would you like to play through a starter set adventure? Feel free to email me at info@dlsaga.com or comment below.

    I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu!

    This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

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    1 h y 7 m
  • Rebels and Tyrants Review
    Nov 26 2025
    Join me as I review Rebels and Tyrants edited by Margaret Weis and Tracy Hickman live! Share your thoughts on this final Tales of the Fifth Age anthology, released by Wizards of the Coast on April 1, 2000. You can buy a copy here: https://amzn.to/4ryRLMz https://youtube.com/live/IlyYZdCxJBw Tanscript Intro Welcome to another DragonLance Saga review episode. It is Kirinor, Darkember the 26th. My name is Adam and today I am going to give you my review of Rebels and Tyrants edited by Margaret Weis and Tracy Hickman. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat. Review Est Sularis Uth Mithas by Scott Berachuski This is a tale about a Solamnic Knight racing to free his beloved from the grip of a Green Dragon. He keeps flashing to her face and memory as he charges toward the dragon. The encounter is brief, and the knight plunges his sword into the dragon’s heart as the dragon closes its mouth around him. He mutters the Oath and hears his wife tell him that she loves Ulrick, the knights. It’s a quick story, gets right to the point, but it offers nothing other than the faith this knight has on facing seemingly insurmountable odds for honor. I am left feeling nothing about him, the woman the dragon had, or the dragon. Freedom’s Pride by Paul B. Thompson Vitrad, Commander, Lord, dark knightLord Livskil, Lord of Qualinesti, dark knight, lord of the black hallLorenSwamp Adder, shipMercenariesLioness, Zoran, Caravel with Gnomefire, Qualinesti This is the story of Lord Vifrad, a Knight of Takhisis who is summoned to Lord Livskil’s audience in Qualinesti. Apparently some elves who were to hand over their treasures fled the forest./ Vifrad was assigned to find them and bring them and their wares back. He left, and found the elves fleeing with mercenaries who turned on them. The knights fought off the mercenaries and chained the qualinesti to their oars. They began to return when another ship started pelting them with Gnomish Fire, basically greek oil I believe. They were forced to surrender to this ship, and it ended up being the lioness, who now is qualinesti not kagonesti I guess. She took the elves and rewarded the knights with their lives for saving the elves. Then she gave a flag with a lion on it and the words freedom’s pride beneath, wrapped around a cannon ball. I assume this story is connected to another story I have yet to read. For when Vitrad returns it to his Lord Livskil and reiterated what happened, he is assigned to hunt down and capture the lioness. It was an okay story, I wish there was more character to the characters. They all felt like cutouts of bad guys rather than individuals. Sargas’ Night of Revenge by Don Perrrin Lord Trenak, MinotaurVras, diedLekras, female minotaurEmas, having affair, married to LekrasVromas, Vras’ dad This was a fun story about clan Trenak, minotaurs who on Sargas’ Night, ended up betraying one another and killing each other. Sargas was so upset by their actions and dishonor, he cursed them to repeat the act every year on Sargas’ Night. They were tormented for a thousand years, until the chaos war, and one night Sargas didn’t return. They slowly learned that he wouldn’t return and were led by the grandson Vras in recognizing why they all turned against one another, his mother killed his father for having an affair, and that made fighting inevitable. They all realised they didn’t have to repeat this act, and began enjoying themselves, learning to accept that which they cannot control, and broke the cycle of violence. It was a fun story, and boy are they going to get a surprise when Takhisis starts commanding the dead, and Sargas eventually returns! Sharing the Luck by Linda P. Baker Grako, old man, tophiteRisha, maleMerylArkLyric, old man This is an interesting story about two thieves who begin the story by killing a mountain dwarf and robbing him. They return to an inn to split the goods, and one of them, Risha, is wearing a bracelet from their robbery. The other Grako begins to distribute the loot but Risha seems disinterested, acting very strange. Then he leaves and Grakop decides to test him, thinking he is going to try to kill him and take it all. But Risha really is disinterested and this change in behavior is worrying Grako. Then the next morning Risha is gone, and Grakjo goes after him, certain he is being swindled somehow. He finds Risha talking to an old wizard, and Grako demands to hold the bracelet, Risha refuses and a struggle ends in Risha’s death. Grako dons the bracelet and its power begins to work, making him whole. Meaning, a whole thoughtful and respectable person. He planned on killing the mage, but instead thinks he will let him go. This is ...
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    32 m