Episodios

  • Gaming AD&D: Dungeon Masters Guide Reading 17
    Jan 22 2026

    Welcome to part seventeen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797

    https://youtube.com/live/TtQwyAYdtgw Time Stamp:
    • 0:00 Intro
    • 0:59 Treasure: Miscellaneous Magic Continued
    • 59:32 Outro
    About the Advanced Dungeons & Dragons Dungeon Masters Guide

    The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find:

    • Combat Matrices
    • Encounter Tables
    • Monster Attacks Alphabetically Listed
    • Treasure and Magic Tables and Descriptions
    • Gem Values by Type
    • Random Wilderness Terrain Generation
    • Random Dungeon Generation
    • Suggestions on Game Mastering
    • And a Whole Lot More!

    This excellent tome is a must for every Dungeon Master!

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    1 h y 1 m
  • Dragon’s Bluff Review
    Jan 22 2026
    Join me as I review Dragon’s Bluff by Mary H. Herbert live! Share your thoughts on this third novel in the Dragonlance Crossroads series, released by Wizards of the Coast on June 27, 2001. You can buy a copy here: https://amzn.to/49KMLMm https://youtube.com/live/60w8Oljnazc?feature=share About Dragon’s Bluff The Crossroads Series explores previously undescribed areas of the Dragonlance world. Dragonlance fans eagerly await detailed information on any area of their favorite fantasy world. The son of one of the Heroes of the Lance and his wizard companion journey to Flotsam to recover the body of the wizard’s father. They quickly discover that her father isn’t dead, but missing. To compound their situation, a red dragon is terrorizing the population. Review Intro Welcome to another DragonLance Saga review episode. It is Misham, Newkolt the 22ndth. My name is Adam and today I am going to give you my review of Dragon’s Bluff by Mary H. Herbert. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat. Review The first third of this novel is a very interesting setup. Ulin Majere just returned from Palanthas after looking for magical artifacts for his father Palin in the wake of magic being unstable (we are pre War of Souls here). Exhausted from travel, he is excited to be home with his betrothed Lucy Torkay. They are visited by a female dwarf from Flotsam named Chalcedony Rockdale who is the magistrate. She would like Lucy to come to identify a body believed to be her father Kethril. Her father abandoned her and her mother. He was a thief and con artist. They set sail to Sanction then took a caravan to Flotsam. En route they were ambushed by draconians and Lucy was able to make a spell actually work. She imbued potatoes with her magic which burst into flame as they struck the draconians. It’s not what she intended, but it worked. Everyone was stunned, and with much of the caravan destroyed, they were approached by Silver Fox the 3rd, and his group, the Vigilant Force. They are all stunned that Lucy is a sorcerer and lead them into town. Once in town the local council tells them they don’t have the body and can’t seem to find it. This is clearly something fishy going on, and Ulin and Lucy say they will only stay for four days then leave with the caravan, whether they have found her fathers body or not. As they wait, they get to know the other members of the vigilant force and become friendly with them. Lucy is offered a role as sheriff for Flotsam, as Malys is sending her Dark Knights to collect the annual taxes as tribute, and the town can get rowdy. Lucy and Ulin refuse. Lucy is jumped by brigands with their dwarven magistrate and she fights them off, threatening more potato fire. They are called to help with some men who were wounded and the council presents a corpse, believing it to be Kethril, supposedly. It is not him, and the council finally admits that they need her to help them find Kethril, as he stole the town treasury they were going to give to Malys. Now with everything clear, Ulin and Lucy have to make a choice. Again, it is an interesting setup, but it seems like a lot to go through to get someone to hunt down a thief. Why not hire a bounty hunter? Certainly Flotsam has some hanging around. Ulin leaves with Notwen to see his hideout which contains a ton of magic items and components, when he returns to Lucy he has been gone for hours and she is in the hands of Dark Knights. They claim she stole the horse that was given to her by the caravan for saving them, and the council arrives to say they could pay the Dark knight for the horse, a bribe. The dark knight agrees and they release Lucy. When they leave Ulin runs to her and they confront the council about the bill of sale they happened to have ready. They say that they had to have it so they could convince her to be sheriff. She decides to stay for a while and be their sheriff, and Ulin swears to find her father. Ulin and Notwen leave on his steamboat which crashes on a small island inhabited by a Siren. She tries to charm Ulin but her magic fades. He shares that its happening everywhere and the sirine helps them fix the steamboat. Back on their way they head to dead pirates’ cove to find Kethril. It seems everyone knows him, and hates him. But no one has seen him lately. They finally hear about a gambling riverboat that he may frequent, so they head off. Life in Flotsam as the sheriff is as crazy as one could expect it to be. Lucy is approached by the Dark Knights again, demanding that if she sees the Silver Fox, to raise the town flag. Otherwise she will be killed. THen the fox appears next to her in a ...
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    24 m
  • Dragonlance Hangout – January 21st, 2026
    Jan 22 2026
    Welcome to today’s Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience. Today I am discussing the Dungeons & Dragons Basic Set, Holmes Edition. https://youtube.com/live/gWX0M7frBEA Show Notes Intro Welcome to another DragonLance Hangout! It is Kirinor, Newkolt the 21st, and my name is Adam. Today I am discussing the Dungeons & Dragons Basic Set, Holmes Edition. I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links in the description below. Discussion DLSaga Anthology https://dlsaga.com/contributors/4,000–7,500 words preferredNotifications sent by March 1, 2026Holmes Basic Set https://grognardia.blogspot.com/2008/09/holmes-basic.html The Holmes Basic Set was published in 1977 and would be superceded by Moldvay/Cook Basic/Expert or B/X (1981) a revision and representation of OD&D for the mass market, supercedes Original Dungeons & Dragons (1974) an introduction to the then-unpublished AD&D game, and a unique game in its own right. draws select influences from other sourcebooks, including Supplement I: Greyhawk (1975), Swords & Spells (1976), the Chainmail wargame rules, and the third-party sourcebook Warlock https://dungeonsdragons.fandom.com/wiki/Basic_Set_(Holmes) color art by David C. Sutherland IIIcontents vary considerably depending on printing, but all include the 48-page rulebookThe rules only cover play from level 1 to 3. Spells are only provided up to level 2.From the Greyhawk supplement, it includes the thief class; variable hit points per class; and the hit point bonus for very high Constitution scores; the first-level Magic-User spells magic missile, shield, and ventriloquism; the second-level Magic-user spells darkness, magic mouth, mirror image, pyrotechnics, strength, and web; and the second-level cleric spells silence 15′ radius and snake charm.From Advanced Dungeons & Dragons, for which the Player’s Handbook had not yet been released, it includes the first-level Magic-User spells dancing lights, enlargement and Tenser’s floating disc; the second-level Magic-User spells audible glamer and ray of enfeeblement; the first-level cleric spells remove fear and resist cold; and the second-level cleric spells know alignment and resist fire.An individual initiative system has characters with highest Dexterity go first.The 3 for 1 basis rule is clarified to mean that one can lower an ability score to raise their prime requisite. Although Gygax would later assert that this was not the intended interpretation of the rule, it would influence further editions of the Basic D&D rules line.A two-axis alignment system is included, with alignments having both lawful-neutral-chaotic and good-neutral-evil. However, only five of the possible nine alignment combinations are evidenced in the text—lawful good, lawful evil, neutral, chaotic good, and chaotic evil. There is no neutral good, neutral evil, lawful neutral, or chaotic neutral.Parrying rules are included, likely from Chainmail.Early printings of the book included Dungeon Geomorphs Set One: Basic Dungeon (1976)Monster & Treasure Assortment Set One: Levels One-Three (1977)November 1978 onward, the box set instead came with a copy of the adventure module B1 In Search of the Unknown (1979)Later printings instead included B2 The Keep on the Borderlands (1981)It was edited by Dr. John Eric Holmes, an associate professor of neurology at the University of Southern California’s School of Medicine. Holmes was a D&D player, and it was he who first approached TSR in 1976 offering to write an edited revision of the game’s rules. TSR had originally envisioned the idea of a Basic Set prior to the release of Eldritch Wizardry (1976).publication date of July 10th, 1977sold for the price of US $9.50The Basic Set received seven printings between 1977 and 1980. https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Basic_Set The rulebook is intended for characters of levels one through three, with rules for adventuring in dungeons, and introduces the main concepts of the game;[2] it explains the game’s concepts and method of play in terms that make them accessible to new players ages twelve and older who might not be familiar with the rules and structure of tabletop miniatures wargaming. Although the Basic Set was not fully compatible with Advanced Dungeons & Dragons, players were expected to continue play beyond third level by moving to AD&D,[2][3] which was released beginning later that year. Holmes preferred a lighter tone with more room for personal improvisation, while Gary Gygax, who wrote the Advanced books, wanted an expansive game with rulings on any conceivable situation which might come up during play, and so could be ...
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    43 m
  • DLS1 New Beginnings Review
    Jan 20 2026

    Join me as I review DLS1 New Beginnings by Mark Acres live! Share your thoughts on this first Taladas adventure starter supplement in the Time of the Dragon boxed set Taladas continent on Krynn, released by TSR Inc. in February 1991. You can buy a copy here: https://www.drivethrurpg.com/en/product/17372/dls1-new-beginnings-2e?affiliate_id=50797

    https://youtube.com/live/s9RlPFw55dc About DLS1 New Beginnings

    It is a continent of raw beauty and wondrous magics—of marauding hordes and avenging champions—it is Taladas, the forgotten continent of Krynn first revealed in the best-selling Dragonlance supplement Time of the Dragon.

    Now, this incredible setting is brought to life and made ready for adventuring with New Beginnings. This essential adventure provides all the information necessary for new players to begin adventuring in the Taladas campaign setting.

    New Beginnings includes a simple, step-by-step character creation outline which new players can use without the help of a Dungeon Master. Also, it presents essential tips on equipping and playing your new character in the Taladas setting, and sample encounters which allow you to test your characters skills without risking them in actual play. Finally, a complete mini-adventure helps to begin your Taladas campaign by thrusting the player characters right into the action.

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    22 m
  • Glade Hornfel Kytil
    Jan 20 2026
    Today, we journey beneath the mountains of Krynn, into the ancient halls of Thorbardin, to tell the story of the dwarf who reunited a broken people—Glade Hornfel Kytil, Thane of the Hylar, and the first King of Thorbardin since the Cataclysm. Buy Dwarven Kingdoms of Krynn: https://www.dmsguild.com/en/product/16962/dwarven-kingdoms-of-krynn-2e?affiliate_id=50797 https://youtu.be/oQQ6o7em540 Transcript Cold Open He was not born a king. He ruled a kingdom that did not yet believe in kings. And when the world above called for aid, he answered—even if it meant marching into legend, and never returning. Intro Welcome to another DragonLance Saga episode. My name is Adam, and today I’m going to talk about the life of Thorbardins King, Glade Hornfel Kytil. I’d like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron–you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I’m referencing DL4 Dragons of Desolation, War of the Lance Sourcebook, Chronicles, Lost Chronicles, Stormblade and The Last Thane for this information. If I leave anything out or misspeak, please leave a comment below. Discussion Very little is known about the early life of Glade Hornfel Kytil. His parentage is unrecorded in the histories of Thorbardin, an unusual omission in a culture that prizes ancestry and clan lineage above almost all else. What is known is that he was Hylar, and that he rose not through blood alone, but through merit, resolve, and an unyielding sense of duty. One of the few recorded family connections is his cousin, Baker Whitegranite, a dwarf he trusted deeply—so deeply, in fact, that Baker would one day be left in charge of Thorbardin itself. Even in his early years, Hornfel distinguished himself as a warrior and leader, personally leading Hylar troops against riots instigated by the Theiwar and Daergar clans. These were not symbolic actions—he fought in the tunnels, weapon in hand, earning the scars that would later mark his arms as a badge of hard-won authority. Unlike many of his fellow thanes, Glade Hornfel believed that dwarven isolation was a slow death sentence. Since the Cataclysm, Thorbardin had turned inward, sealing itself away from the world above. To Hornfel, this was not preservation—it was stagnation. Time and again, he argued before the Council of Thanes that the dwarves must rejoin the world, reopening trade and forging alliances beyond their mountain halls. These efforts met fierce resistance. Only through cooperation with Gneiss Truesilver, Thane of the Daewar, did any trade at all manage to resume. Hornfel knew the danger. He feared that pushing too hard, too fast, would ignite a civil war that Thorbardin could not survive. And so he walked a careful path—pressing forward, but never recklessly. One of the clearest signs of Hornfel’s open-mindedness came with the arrival of a human named Jordy, known among the dwarves simply as Piper. In a kingdom deeply suspicious of outsiders, Hornfel gave his word for the man’s safety. Among dwarves, a sworn word carries immense weight. By staking his honor on a human, Hornfel demonstrated not only his belief in cooperation, but his confidence in his own judgment of character—a trait for which he was widely respected. When the War of the Lance reached Thorbardin, Glade Hornfel ruled as Thane of the Hylar and presided over the Council of Thanes. During this time, a kingsword named Stormblade was forged for him by Isarn Hammerfell and his apprentice, Stanach Hammerfell—a weapon meant to symbolize unity and rightful rule. But Stormblade’s story became a tragedy. The sword was stolen, lost in the wilderness beyond Thorbardin, recovered, returned… and then stolen again—this time by Realgar, a derro agent secretly serving Verminaard. When Hornfel confronted Realgar, the dispute ended not with words, but with violence. The two fought, and Realgar fell to his death—plummeting into the depths, taking his ambitions with him. Despite his authority, Hornfel understood that Thorbardin would never truly unite until a symbol greater than any sword was restored: the Hammer of Kharas. When the Heroes of the Lance arrived seeking shelter, Hornfel struck a bargain. In exchange for sanctuary, they would recover the Hammer. They succeeded. Before a massive assembly of dwarves—Hylar, Daewar, Theiwar, and Daergar alike—the Hammer of Kharas was presented to Glade Hornfel Kytil. In that moment, centuries of division ended. He was crowned King of Thorbardin, the first since the Cataclysm. Not by conquest. Not by bloodline. But by unity. When Chaos invaded Krynn, Glade Hornfel did not remain behind his walls. True to his belief that dwarves were part of the world—not apart from it—he led an army of Hylar warriors to fight in the Chaos War. He left Thorbardin in the capable hands of Baker Whitegranite and marched to war ...
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    7 m
  • DM101: Understanding Player Motivations
    Jan 20 2026
    Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover Core Foundations: Understanding Player Motivations. https://youtube.com/live/g-r-PdSim_Y Show Notes Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Newkolt the 19th. My name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. You can have a beautifully designed world. Balanced encounters. Deep lore. And still have a table that feels bored. That’s because players don’t engage with content — they engage with what motivates them. If you’ve ever wondered why one player lights up during combat while another checks out, or why a puzzle excites one person and frustrates someone else, today’s episode is for you. This is Dungeon Mastering 101, and today we’re talking about Understanding Player Motivations. Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media and get $10 by signing up to StartPlaying.Games, using my affiliate links. All links are in the description below. Discussion Segment 1 — Why Motivation Matters More Than Mechanics Most new Dungeon Masters focus on rules mastery. But rules don’t create engagement. Motivation does. Every player comes to the table looking for something different: excitementstorymasteryconnectionchaos When a game works, it’s not because everyone wants the same thing — it’s because the DM knows what each player wants and creates space for it. Understanding motivation turns guesswork into intention. Segment 2 — The DM101 Motivation Model (8 Types) Let’s establish the framework. No player fits into only one category, but most players lean strongly toward one or two. These motivations are not labels — they are tools. The eight DM101 motivation types are: CombatStorySocialPuzzlePowerDiscoveryCharacter-DrivenChaos / Thrill Your job is not to please everyone all the time — it’s to rotate spotlight intentionally. Segment 3 — Combat-Motivated Players Combat-motivated players want: tactical depthmeaningful choicesvisible consequences They engage when: positioning mattersenemies behave intelligentlyvictories feel earned How to support them: Add terrain and objectives to fightsVary enemy tacticsLet combat outcomes affect the story Combat players are not murderhobos — they are problem-solvers through conflict. Segment 4 — Story-Motivated Players Story-motivated players care about: narrative continuitythemescause and effect They engage when: choices matter long-termthe world remembers what happenedactions have moral weight How to support them: Reference past eventsLet NPCs evolveShow consequences over time These players want to feel like they’re inside a living story, not a sequence of quests. Segment 5 — Social-Motivated Players Social players thrive on: roleplayconversationinfluence They engage when: NPCs feel realdialogue changes outcomesrelationships matter How to support them: Give NPCs goals, not scriptsAllow talking to replace fightingLet reputation shape the world Social players don’t want to “win” conversations — they want to change people. Segment 6 — Puzzle-Motivated Players Puzzle players enjoy: logicriddlessystems They engage when: problems have multiple solutionsclues reward attentionthinking beats brute force How to support them: Present mysteries, not just locksOffer layered cluesAllow creative solutions Important note: Never lock progress behind a single puzzle solution — frustration kills momentum. Segment 7 — Power-Motivated Players Power players want: growthmasterycompetence They engage when: abilities matterprogression feels meaningfulsuccess is visible How to support them: Let characters shine at what they’re good atUse enemies that highlight strengthsTie advancement to narrative moments Power players aren’t selfish — they’re expressing fantasy fulfillment. Segment 8 — Discovery-Motivated Players Discovery players love: loreexplorationsecrets They engage when: the world feels deepcuriosity is rewardedunanswered questions exist How to support them: Seed rumors and mysteriesHide lore in the environmentLet exploration change understanding Discovery players make the world feel bigger. Segment 9 — Character-Driven Players Character-driven players focus on: identitypersonal growthinternal conflict They engage when: backstory matterschoices challenge beliefsarcs evolve naturally How to support them: Ask “What would this cost emotionally?”Tie personal stakes into larger eventsLet characters change These players are here for transformation. Segment 10 — Chaos / Thrill-Motivated Players Chaos players want: unpredictabilityexcitementsurprise They engage ...
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    36 m
  • Review: The Thieves’ Guild
    Jan 19 2026
    Join me as I review The Thieves’ Guild by Jeff Crook live! Share your thoughts on this second novel in the Dragonlance Crossroads series, released by Wizards of the Coast on December 1, 2000. You can buy a copy here: https://amzn.to/49nFYto https://youtube.com/live/qMIRuk1R5lE About The Thieves’ Guild Palanthas, Jewel of Ansalon, City of Seven Circles, heart of the old Solamnic empire. For three thousand years she has shone as a becaon to the world. Even now, ruled by the Knights of Neraka, she glitters in the night. Yet at the core of the gleaming city lies a dark center: the Thieves’ Guild. Though the Dark Knights ruthlessly crushed the guild beneath an iron heel, a stronger, darker guild has arisen. Now it’s intent on recovering its lost treasures and power. And nothing will stand in its way. Review Intro Welcome to another DragonLance Saga review episode. It is Palast, Newkolt the 19th. My name is Adam and today I am going to give you my review of The Thieves’ Guild by Jeff Crook. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat. Review This is such a well written story thus far. We are presented with Palanthas under the rule of the Knights of Takhisis. They have routed the Thieves Guild, murdering them all, nearly, in one night. Years later a wealthy merchant has a shipment of a rare herb powder arriving that was paid for by Mistress Jenna of the Red Robes. This powder comes from the Dragon Isles and is very expensive. It is naturally a target for thieves. As Cael Oronstaff infiltrates the merchants home during his Spring Dawning eve party, he comes across another thief who already has the substance. He takes it from Alynthia Krath-Mal, a high ranking thief in the new thieves guild, and escapes. The next day the Lord High Justice, Sir Arach Jannon, a Thorn Knight, arrives to investigate as does Jenna. They discover the thief used magic and killed another thief. They believe it is an associate of a blacksmith that recently rebarred the merchant’s windows. The Spring Dawning festival proceeds with Cael visiting his dwarven friend Kharzog. They go to the festival together and hear Sir Elstone Kinsaid, the Lord Knight of Palanthas read a declaration from Sir Morham Targonne, the Lord of Knight. He declares the Knights of Takhisis are now the Knights of Neraka. No one seems to care, and the festival continues unabated. Cael is confronted by Alynthia and a band of thieves who chase him into the sewers and eventually capture him. He is brought before Mulciber, the Thief Guild’s master and sentenced to death for stealing from them and selling it to someone else. As Cael is responsible for other thieves’ deaths, Alynthia requests to own him and train him to be guild thief. THey eventually agrees on the provision he can steal the Potion of Shonlay for the guild. She agrees and they disperse. Sir Kinsaid commands Sir Jannon to find this Cael thief and deliver him so Mistress Jenna will leave him alone. Weeks later, Cael has been training with the Thieves Guild, learning how to work with their tactics. He is sent on a test in the sewers, to the heart of Palanthas, which is an old dwarven home, Cold Forge or Kal Thax as they call it. Within they have to pass a series of tests to fully join the guild, but only a few have ever passed them. THey get split up as the Knights are searching for Cael in the tunnels, and he and one of the thieves sneak into a beast’s lair, who kills his partner and he kills it in return, discovering the secret door. He is denied entry by Alynthia who admonishes him for leaving the group he was sent in here with and ending with a dead partner. Mistress Jenna meets Arach Jannon to tell him the Thieves Guild is set to raid her store, and while he adamantly denies there is a Thieves Guild, he agrees to ambush the intruders. As the thieves enter for the potion of Shonlay, their attempt is thwarted by Jenna’s magic and they narrowly escape, with Cael and Alynthia being chased around the city by the Lord high Justice and his men. They are consistently on their tail. They enter shoikan grove to hide, then end up sneaking out of the old town and splitting up. Alynthia is caught by the knights and Cael saves her by running them off. As she goes to flee, the alley erupts, attacking the knights. As Cael tries to escape he is caught and sentenced to death by slow torture. He is imprisoned in the dungeons. He is rescued a month later by the gnome Gimzig and Alynthea. As they are escaping in the sewers, Gimzig is attacked and pulled under water by a sewer beast and Alynthia takes the unconscious Cael to a safehouse. He is sick and unconscious for another...
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    16 m
  • Order of Aesthetics News – January 16th, 2026
    Jan 17 2026

    Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing one-shot games, Tales from Woodcreek, Alien: The Roleplaying Game, and Call of Cthulhu.

    https://youtube.com/live/wDh31F3KX-g Show Notes Intro

    Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Newkolt the 16th. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news.

    I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media and get $10 by signing up to StartPlaying.Games using my affiliate links in the description below.

    Discussion
    • DLSaga Anthology – Now through March 1, 2026
      • https://dlsaga.com/contributors/
      • 8k words or less
    • Members and patron benefits:
      • Weekly readings and monthly downloads
      • Discord sections for subscribers and members only
      • Discounts on merchandise
      • Patrons – 2 free game sessions per month!
    • Why one-shot tabletop RPGs should start full throttle
      • https://www.polygon.com/ttrpg-advice-game-design-cold-open-best-indie-games/
    • ‘Tales from Woodcreek’ Is the Most Watchable ‘D&D’ Show That Not Enough People Are Watching
      • https://www.cracked.com/article_49599_tales-from-woodcreek-is-the-most-watchable-dd-show-that-not-enough-people-are-watching.html
    • The “Evolved Edition” of ‘Alien: The Roleplaying Game’ Adds Even More to an Already Great TTRPG
      • https://bloody-disgusting.com/reviews/3924630/the-evolved-edition-of-alien-the-roleplaying-game-adds-even-more-to-an-already-great-ttrpg-review/
    • D&D rival Call of Cthulhu offers 94% off essential sourcebooks worth $426 in this epic bundle deal
      • https://www.wargamer.com/call-of-cthulhu-rpg/humble-bundle-dnd
    Outro

    And that’s it for this OA News episode! Do you enjoy one-shot games? Do you enjoy watching actual plays? And finally, have you ever tried Alien or Call of Cthulhu ttrpgs? Feel free to email me at info@dlsaga.com or comment below.

    I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael and Developer Patrons Chris Androu & Sam Ruiz!

    This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

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    53 m