Episodes

  • Order of Aesthetics News – January 30th, 2026
    Jan 31 2026

    Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing Sigil Users Gifts, Elden Ring TTRPG, Fallout Solo TTRPG, and Crows TTRPG.

    https://youtube.com/live/PY2QlFI4i3w Show Notes Intro

    Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Newkolt the 30th. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news.

    I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media and get $10 by signing up to StartPlaying.Games using my affiliate links in the description below.

    Discussion
    • DLSaga Anthology – Now through March 1, 2026
      • https://dlsaga.com/contributors/
      • 8k words or less
    • Members and patron benefits:
      • Weekly readings and monthly downloads
      • Discord sections for subscribers and members only
      • Discounts on merchandise
      • Patrons – 2 free game sessions per month!
    • D&D Sends Out “Dope” New Freebie But Not Everyone Will Get It
      • https://screenrant.com/dnd-free-character-sheet-sigil-users/
    • An Elden Ring Nightreign TTRPG is coming from the folks who crushed D&D in Japan
      • https://www.polygon.com/elden-ring-nightreign-ttrpg-dnd-role-playing-adaptation-japan/
    • New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
      • https://www.gamesradar.com/tabletop-gaming/new-fallout-solo-rpg-lets-you-go-off-the-beaten-track-no-gamemaster-or-party-required/
    • This indie RPG is part old-school DnD, part Resident Evil, and I’m already hyped
      • https://www.wargamer.com/crows/ttrpg-dnd-meets-resident-evil
    Outro

    And that’s it for this OA News episode! Did you ever play Sigil VTT and did you prefer it to Maps? Are you a fan of solo TTRPG’s? And finally, what’s your most anticipated ttprg? Feel free to email me at info@dlsaga.com or comment below.

    I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, Developer Patrons Chris Androu & Sam Ruiz, and all of the YouTube members!

    This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

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    42 mins
  • Gaming AD&D: Dungeon Masters Guide Reading 18
    Jan 29 2026

    Welcome to part eighteen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797

    https://youtube.com/live/qrnuBVdI-UY Time Stamps
    • 0:00 Intro
    • 0:57 Treasure: Swords Continued
    • 20:47 Treasure: Miscellaneous Weapons
    • 29:55 Appendix A: Random Dungeon Generation
    • 37:47 Appendix B: Random Wilderness Terrain
    • 40:46 Appendix C: Random Monster Encounters
    • 59:27 Outro
    About the Advanced Dungeons & Dragons Dungeon Masters Guide

    The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find:

    • Combat Matrices
    • Encounter Tables
    • Monster Attacks Alphabetically Listed
    • Treasure and Magic Tables and Descriptions
    • Gem Values by Type
    • Random Wilderness Terrain Generation
    • Random Dungeon Generation
    • Suggestions on Game Mastering
    • And a Whole Lot More!

    This excellent tome is a must for every Dungeon Master!

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    1 hr and 1 min
  • Dragonlance Hangout – January 28th, 2026
    Jan 28 2026
    Welcome to today’s Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience. Today I am discussing What Makes an Epic Fantasy Campaign Setting? https://youtube.com/live/nuJaSlAyfL0 Show Notes Intro Welcome to another DragonLance Hangout! It is Kirinor, Newkolt the 28th, and my name is Adam. Today I am discussing What Makes an Epic Fantasy Campaign Setting?. I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links in the description below. Discussion DLSaga Anthology https://dlsaga.com/contributors/4,000–7,500 words preferredNotifications sent by March 1, 2026 What Makes an Epic Fantasy Campaign Setting? Epic fantasy isn’t just about maps, gods, or ancient wars. It’s about a world that remembers itself. A setting becomes epic when: History leaves scarsBelief shapes realityCulture exists beyond stat blocks Tonight isn’t about “which setting is best.” It’s about why some worlds feel inevitable, and others feel disposable. And what DMs can learn from the masters — and from darker, more modern designs like my own DireLands Touchstones: Tolkien’s Middle-earthMartin’s WesterosWeis & Hickman’s Dragonlance And then: a comparison to DireLands, a dark fantasy setting built with many of the same tools — but different intentions Framed for: Dungeon MastersWorldbuildersAnyone who wants their setting to feel lived in, not just described PART I — YOUR CORE ELEMENTS OF EPIC FANTASY (Establish the Lens) 1. Deep, Recorded History Epic fantasy has epochs, not backstoriesHistory isn’t flavor text — it’s pressureWars, rises, collapses, consequences DM takeaway: If nothing important happened before the PCs were born, your world isn’t epic — it’s empty. 2. Cosmology That Touches the World Gods aren’t distant abstractionsBelief changes behavior, laws, taboosDivine or cosmic forces matter, even indirectly DM takeaway: Cosmology should create: ConflictsFactionsCultural divides 3. A World Scarred by War Epic fantasy worlds are post-traumaPeace is fragileVictory always costs something DM takeaway: If the last great war solved everything cleanly, you’ve written a fairy tale — not epic fantasy. 4. Mythic Creatures With Narrative Weight Dragons, elves, fey, giantsNot just monsters — symbolsEach race carries history, loss, and perspective DM takeaway: If elves are just “humans with pointy ears,” you’re wasting epic tools. 5. Culture Beyond Combat MusicRecipesPoetryStories told by the people of the world DM takeaway: Culture is how players emotionally anchor to a setting. PART II — HOW THE CLASSICS DO IT (DM-TABLE PRACTICAL) MIDDLE-EARTH — Mythic Epic What Works Unparalleled depth of historySongs, poems, languages baked into the worldClear cosmological orderEvil has a metaphysical weight Limitations (DM Practical) Mythic distance can reduce player agencyThe world feels preordainedHard to run long sandbox campaigns without fighting canon Lesson for DMs Myth gives weightBut too much destiny can suffocate choice WESTEROS — Historical Epic What Works History as cycles of violencePower structures feel realCulture varies sharply by regionConsequences are relentless Limitations Minimal cosmology engagementMyth exists, but is distant or unclearHope is often absent Lesson for DMs Political realism creates tensionBut without mythic meaning, darkness can feel nihilistic DRAGONLANCE — Heroic Epic What Works Clear epochs and agesGods directly shape eventsWar defines generationsBuilt for play, not just reading Limitations Archetypal characters can feel restrictiveMoral clarity can limit ambiguitySome depth sacrificed for accessibility Lesson for DMsEpic fantasy at the table thrives on clarity But nuance keeps it alive long-term PART III — DIRELANDS AS A DARK EPIC (Compare & Contrast) Where DireLands Aligns With Epic Fantasy Recorded History with Bias Epochs defined by conquest, ice, liberationHistory acknowledged as written by victors Cosmology That Warps Reality Cosmic entitiesTwo moons with mechanical and narrative impactGods tied to culture, language, and region A World After the “Victory” Witch-Queen defeated — but nothing healedThe Triumvirate mirrors the corruption they overthrew Mythic Races With Consequences Elves exiledDwarves driven undergroundHalflings isolated Cultural Texture LanguagesMusicPoetryReligious schisms Where DireLands Intentionally Diverges Epic fantasy usually asks: “How do we save the world?”DireLands asks: “What if saving the world wasn’t enough?” Key differences: Corruption replaces destinyVictory creates new injusticesMagic is feared, politicized, genderedHistory doesn’t inspire hope — it demands reckoning DM ...
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    57 mins
  • Alternate Timeline: Age of Dragons
    Jan 27 2026
    Let’s examine an alternate timeline that was witnessed by Tasslehoff before Takhisis stole the world at the end of the Chaos War. Buy Legends of the Twins: https://www.dmsguild.com/en/product/3252/legends-of-the-twins-3-5?affiliate_id=50797 https://youtu.be/BO-6paVSeSg Transcript Cold Open Peace has come to Krynn… but the world is holding its breath. Intro Welcome to another DragonLance Saga episode. My name is Adam, and today we’re taking a look at one of the alternate timelines found along the River of Time: the Age of Dragons. I’d like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron–you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I’m referencing the Legends of the Twins sourcebook for this information. If I leave anything out or misspeak, please leave a comment below. Discussion The Age of Dragons exists as one of many alternate timelines branching from Krynn’s true history along what is known as the River of Time. This river represents the flow of history itself, carrying events forward while also allowing for tributaries—alternate paths created when key moments unfold differently. Each tributary forms a complete and self-contained version of Krynn. To those who live within these worlds, their timeline is not an alternate possibility, but the only reality they have ever known. In the case of the Age of Dragons, the point of divergence centers on a single individual: Tasslehoff Burrfoot. In 371 AC, Tasslehoff activates the Device of Time Journeying and travels into the future with Fizban’s permission. In the true timeline, Tasslehoff eventually returns, and his actions help shape the events of the future. In this alternate history, however, Tasslehoff never returns from the future. That absence alters the course of events in ways that are not immediately obvious, but which ultimately reshape the fate of Krynn. Despite this divergence, Krynn still experiences two defining conflicts within a relatively short span of time: the War of the Lance and the Chaos War. These wars leave deep scars across Ansalon, devastating nations, displacing populations, and exhausting entire generations. However, while the War of the Lance largely mirrors the events of the true timeline, the conclusion of the Chaos War unfolds very differently. When Chaos threatens to destroy all of creation, the gods respond in an unexpected way. Rather than acting at cross purposes, the gods unite, including long-standing enemies. Most notably, Takhisis chooses to fight alongside the other gods, even standing with Paladine in opposition to Chaos. Gods and mortals alike take part in the struggle, and through this combined effort, Chaos is defeated and driven back into the Beyond. As a result, Krynn is not stolen from the gods, and the world continues to exist much as it had before—though profoundly changed by the wars it has endured. In the aftermath, the people of Ansalon are left to reckon with the consequences of nearly continuous conflict. With so many lives lost and so much destruction endured, there is a widespread desire to prevent another global war. From this desire emerges a new political structure known as the United Realms, an organization designed to settle disputes through diplomacy rather than open warfare. The United Realms brings together several of the major powers of Ansalon, though participation is not universal. Its stated goal is stability, but its existence also reflects how fragile that stability truly is. Among the most prominent members are Solamnia and Sanction, which emerge as rival powers. While both are part of the United Realms, their relationship is tense, and neither fully trusts the other. Each maintains its own military strength, and both remain alert for signs of aggression, even as they publicly support diplomatic solutions. Ergoth takes on a different role, positioning itself as a neutral power. Over time, it draws a number of smaller human nations into its sphere of influence, expanding its political reach without direct conquest. Ergoth’s position allows it to act as a stabilizing force within the United Realms, though its growing influence does not go unnoticed. Not all nations choose to participate. Khur refuses to join the United Realms entirely, opting instead for isolation. This decision sets Khur apart from the emerging political order and leaves it outside the system designed to manage continental disputes. Significant changes also take place among the elves of Ansalon. The long-divided Qualinesti and Silvanesti are finally united through the marriage of Porthios Kanan and Alhana Starbreeze, creating what is known as the One Kingdom. This union represents a rare moment of elven cooperation after centuries of division. From this marriage comes a son, Silvanoshei, who is named Speaker of the Sun and Stars. Because of his youth, ...
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    8 mins
  • DM101: What Makes a Session Fun?
    Jan 27 2026
    Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover Core Foundations: What Makes a Session Fun? https://youtube.com/live/s0Zt6WK6zZA Show Notes: Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Newkolt the 26th. My name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. You can run a session where everything goes right on paper…and still walk away thinking, Why did that feel flat? Fun isn’t about perfect rules calls. It’s not about clever plot twists. And it’s definitely not about doing voices. Fun is about how players feel in the moment. This is Dungeon Mastering 101, and today we’re breaking down what actually makes a session fun — and how to recognize it while it’s happening. Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media and get $10 by signing up to StartPlaying.Games, using my affiliate links. All links are in the description below. Discussion Segment 1 — Fun Is Psychological, Not Mechanical New Dungeon Masters often chase content. More encounters. More NPCs. More lore. But fun doesn’t come from quantity — it comes from engagement. Players feel engaged when: they anticipate what’s comingtheir choices matterthe tension rises and falls naturally If you understand the psychology behind that, you can make almost any session fun — even when things go off the rails. Segment 2 — Tension: The Engine of Fun Tension is the fuel that drives engagement. Not stress — uncertainty. Players lean forward when they don’t know: if a plan will workwhat an NPC will saywhether the fight will turn How to create tension: Ask questions instead of giving answersDelay outcomes just long enough to matterPut something at risk — time, resources, reputation If nothing is uncertain, nothing is exciting. Segment 3 — Anticipation: Letting the Moment Breathe Anticipation is tension stretched over time. Players love: doors they haven’t opened yetsecrets hinted at but not revealedthreats they know are coming How to use anticipation: Foreshadow dangersEnd scenes just before resolutionLet players speculate out loud If players are theorizing between turns, you’re doing it right. Segment 4 — Stakes: Why This Moment Matters Stakes answer the question: “Why should I care?” Stakes don’t have to be lethal. They just have to be meaningful. Examples of stakes: a trusted NPC’s reputationa character’s belief or valuelosing time or opportunity Tip for new DMs: If players don’t react emotionally, the stakes aren’t clear enough. Say them out loud. Segment 5 — Autonomy: Let Players Drive Players have fun when they feel in control. Autonomy means: meaningful choicesmultiple valid solutionsfreedom to fail forward How to support autonomy: Avoid “correct” answersLet plans succeed imperfectlyReact to player ideas instead of redirecting them When players feel railroaded, fun collapses — even if the story is good. Segment 6 — Spotlight Sharing: Everyone Gets a Turn Fun dies when someone disappears for too long. Spotlight sharing is not equal time — it’s intentional attention. How to manage spotlight: Rotate focus naturally between playersAsk quiet players direct but gentle questionsLet loud players shine, then move on A simple DM habit: Ask yourself, Who hasn’t mattered in the last 10 minutes? Segment 7 — Pacing: The Rhythm of a Session Every good session has rhythm. Fast moments: combatargumentsescapes Slow moments: reflectionroleplaydiscovery Problems happen when pacing gets stuck. How to fix pacing mid-session: Speed up by summarizingSlow down by zooming inCut scenes early if energy drops You are conducting, not controlling. Segment 8 — Reading the Room This is the skill that separates good DMs from great ones. Signs players are engaged: leaning forwardinterrupting with ideastalking in character Signs energy is dropping: phones appearsilence stretchesrules questions increase When you see it: change the sceneintroduce a decisionraise or release tension You don’t need to know why — you just need to respond. Segment 9 — The DM101 Mindset Shift Here’s the mindset that makes this manageable: You are not responsible for being entertaining. You are responsible for facilitating engagement. That means: watching reactionsadjusting in real timeletting go of prep when needed A fun session is a conversation — not a performance. Closing Takeaway Fun is not accidental. It’s built from: tensionanticipationmeaningful stakesplayer autonomyshared spotlightthoughtful pacing And above all, attention. If you can read the room and respond honestly, your sessions will feel alive — ...
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    44 mins
  • D&D 2024 – Tyranny of Dragons Actual Play, Session 20
    Jan 25 2026

    Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session twenty! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND

    https://youtube.com/live/R4DI-gj4Id0 Time Stamps:
    • 0:00 Intro
    • 3:38 Chapter 6: Castle Naerytar Continued
    • 2:05:41 Break
    • 2:17:53 Chapter 6: Castle Naerytar Continued
    • 3:56:49 Outro
    Cast of Characters
    • Elemier of the Thornwood | Kagonesti Elf, 5th Level Paladin of Kiri-Jolith, Oath of Vengeance | Ryan
    • Lucan Silvershaper | Solamnic Human, 5th Level Cleric of Mishakal, Life Domain | Austin
    • K’thriss | Aurak Draconian, 5th Level Fighter, Psi Warrior | Robert/@emtman25
    • Gunnar Thorvald | Nordmaar Human, 5th Level Barbarian, Path of the Wild Heart | Chris
    • Garrick Bloodmoor | Icewall Human, 5th Level Rogue/Fighter/Ranger | Gregory
    • Seto Hoshiko | Ran-Eli Human, 5th Level Warlock, Great Old One Patron | Gabriel/@PensiveDream
    Game Setup

    Last time on Tyranny of Dragons: As Jamna quickly figures out the heroes are getting into trouble in the middle of the night, she goes to create a distraction outside, pulling the majority of the laborers, guards and even Bog Luck out into the night. Lucan feels pulled in the direction of the store room by Mishakal, and discovers Elemier in the storeroom and the heroes finishing up combat with Bakali in the Strong Room! Jamna leans in as they are talking and lets them know that they need to get out of there before they all return. Turns out there is a secret tunnel! They follow it out and into the jungle, following a marked trail. After a day of traveling deeper into the jungle, they ran across some natural dangers, a shambling mound, and even quicksand before arriving at what seems to be a deserted camp. As they were investigating the camp, Bakali arrived and engaged in combat. The heroes plowed through them, and captured one. They discussed the area and their aversion to the cult, when the Bakali thought perhaps these heroes could assist his people in liberating themselves from the cultists. They end up working together and Snapjaw, the Bakali leader of sorts, leads the heroes toward the Citadel of Karac-Tor. En route they were attacked by more crocodiles than they have ever seen in person, it seems the swamp itself is trying to stop them. Will the heroes snake it out of the swamp alive?

    About Tyranny of Dragons The Return of Tiamat

    An epic draconic adventure for levels 1-15

    The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny?

    Jump Into Play with D&D Beyond

    Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level!

    New features:
    • Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your party
    • Wield 13 new magical items against the forces of Tiamat with a click of your character sheet
    • A good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs
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    3 hrs and 58 mins
  • Order of Aesthetics News – January 23rd, 2026
    Jan 24 2026

    Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing Jean Rabe, D&D coming to Fortnite, D&D and AI, and D&D #1 Rule.

    https://youtube.com/live/x180bpM8_n4 Show Notes Intro

    Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Newkolt the 23rd. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news.

    I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media and get $10 by signing up to StartPlaying.Games using my affiliate links in the description below.

    Discussion
    • DLSaga Anthology – Now through March 1, 2026
      • https://dlsaga.com/contributors/
      • 8k words or less
    • Members and patron benefits:
      • Weekly readings and monthly downloads
      • Discord sections for subscribers and members only
      • Discounts on merchandise
      • Patrons – 2 free game sessions per month!
    • R.I.P. JEAN RABE
      • https://icv2.com/print/article/61449
      • https://en.wikipedia.org/wiki/Jean_Rabe
    • Dungeons & Dragons comes to Fortnite as Wizards of the Coast explores ‘how D&D can connect’ with players
      • https://www.polygon.com/fortnite-dnd-dungeons-dragons-homebrew-creative-islands-codes/
    • Scientists Forced AI Language Models To Play Dungeons & Dragons To See How Well They Concentrate
      • https://www.iflscience.com/scientists-forced-ai-language-models-to-play-dungeons-dragons-to-see-how-well-they-concentrate-82297
    • I Finally Understood The #1 Rule For D&D, & It Changed My Games Forever
      • https://screenrant.com/dungeons-dragons-dnd-number-one-rule-fan/
    Outro

    And that’s it for this OA News episode! Do you have a favorite Jean Rabe project? Do you enjoy watching actual plays? And finally, have you ever tried Alien or Call of Cthulhu ttrpgs? Feel free to email me at info@dlsaga.com or comment below.

    I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, Developer Patrons Chris Androu & Sam Ruiz, and all of the YouTube members!

    This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

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    40 mins
  • Gaming AD&D: Dungeon Masters Guide Reading 17
    Jan 22 2026

    Welcome to part seventeen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797

    https://youtube.com/live/TtQwyAYdtgw Time Stamp:
    • 0:00 Intro
    • 0:59 Treasure: Miscellaneous Magic Continued
    • 59:32 Outro
    About the Advanced Dungeons & Dragons Dungeon Masters Guide

    The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find:

    • Combat Matrices
    • Encounter Tables
    • Monster Attacks Alphabetically Listed
    • Treasure and Magic Tables and Descriptions
    • Gem Values by Type
    • Random Wilderness Terrain Generation
    • Random Dungeon Generation
    • Suggestions on Game Mastering
    • And a Whole Lot More!

    This excellent tome is a must for every Dungeon Master!

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    1 hr and 1 min