Episodios

  • D&D 2024 – Tyranny of Dragons Actual Play, Session 19
    Jan 11 2026
    Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session nineteen! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND https://youtube.com/live/oDLH2mA2Q6A Time Stamps: 0:00 Intro 2:44 Chapter 5: Construction Ahead – Carnath Roadhouse Continued 20:52 Chapter 6: Castle Naerytar – Traveling to the Castle 1:53:56 Break 2:10:22 Chapter 6: Castle Naerytar – Traveling to the Castle Continued 3:53:18 Outro Cast of Characters Elemier of the Thornwood | Kagonesti Elf, 5th Level Paladin of Kiri-Jolith, Oath of Vengeance | RyanLucan Silvershaper | Solamnic Human, 5th Level Cleric of Mishakal, Life Domain | AustinK’thriss | Aurak Draconian, 5th Level Fighter, Psi Warrior | Robert/@emtman25Gunnar Thorvald | Nordmaar Human, 5th Level Barbarian, Path of the Wild Heart | ChrisGarrick Bloodmoor | Icewall Human, 5th Level Rogue/Fighter/Ranger | GregorySeto Hoshiko | Ran-Eli Human, 5th Level Warlock, Great Old One Patron | Gabriel/@PensiveDream Game Setup Last time on Tyranny of Dragons: The heroes return to the caravan en route to Gander and Elowyn is near being strung up. At this point it seems the cult is ready to blame anyone for the death of their member even if it means manufacturing a reason. The heroes negotiate a solution to have her brought to Gander and turned over to the authorities. They make their way on this last leg of the trip and aside from regular road hazards and inclement weather, make it to Gander, finally. They let Elowyn go and she decides to head for the Temple of Paladine in Palanthas. The heroes meet up with Jamna and are all introduced to Seto. They decide to work together as they all are trying to discover more about the Cult and what they are planning with the stolen loot. The Cult’s wagons are going to be headed East, and the heroes learn of Lord Winterholm starting a building campaign to rebuild the road from Winterholm to Gander. Construction is already underway and the heroes join up with the High Road Charter Company. They are ambushed on the way to Carnath House, the drop off point for tradesmen and supplies for the construction, and overcome the Bullywug’s. Once at the roadhouse they realize some of the crates, specifically the cults’ loot crates are being stored in a secured area. The heroes deal with one furious cultist who calls out Gunner and as tensions are high, Bog Luck, the half-ogre who runs the construction effort, suggested Gunner retire to his room rather than have the cultists kill him. As Soto and Garrick discover a secret portal in the secure room, Bakali erupts from within. The heroes all come to help fight off the Bakali, but with the sounds of battle evident and the already high tension with the cultists, what will the heroes do? About Tyranny of Dragons The Return of Tiamat An epic draconic adventure for levels 1-15 The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny? Jump Into Play with D&D Beyond Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level! New features: Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your partyWield 13 new magical items against the forces of Tiamat with a click of your character sheetA good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs
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    3 h y 55 m
  • OA News – January 9th, 2026
    Jan 10 2026

    Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing Starting an adventure, down time in game, RealmsBound project, and Dungeon Crawl Classics.

    https://youtube.com/live/ZY7AiDCzjQE Show Notes Intro

    Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Newkolt the 9th. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news.

    I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links and get $10 by signing up to StartPlaying.Games in the description below.

    Discussion
    • DLSaga Anthology – Now through March 1, 2026
      • https://dlsaga.com/contributors/
      • 8k words or less
    • Members and patron benefits:
      • Weekly readings and monthly downloads
      • Discord sections for subscribers and members only
      • Discounts on merchandise
    • D&D: Five Classic Ways To Open An Adventure
      • https://www.belloflostsouls.net/2026/01/dd-five-classic-ways-to-open-an-adventure.html
    • The worst part of Critical Role is one of the best parts of Dungeons and Dragons
      • https://www.wargamer.com/dnd/critical-role-downtime
    • Ed Greenwood’s RealmsBound Project Brings New Depth to Dungeons & Dragons’ Forgotten Realms
      • https://techraptor.net/tabletop/news/ed-greenwoods-realmsbound-project-brings-new-depth-to-dungeons-dragons-forgotten
    • After 8 years of playing D&D nonstop, I’ve finally tried its biggest alternative
      • https://www.polygon.com/dnd-alternative-dungeon-crawl-classics/
    Outro

    And that’s it for this OA News episode! How do you like to open your adventures? Do you mind long periods of player discussion above table in your games? And finally, have you ever tried dungeon crawl classics? Feel free to email me at info@dlsaga.com or comment below.

    I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael and Developer Patrons Chris Androu & Sam Ruiz!

    This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

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    44 m
  • Gaming AD&D: Dungeon Masters Guide Reading 15
    Jan 9 2026

    Welcome to part fifteen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797

    https://youtube.com/live/tA9owQw7hCU

    Time Stamps:

    • 0:00 Intro
    • 0:57 Treasure: Miscellaneous Magic Continued
    • 58:54 Outro
    About the Advanced Dungeons & Dragons Dungeon Masters Guide

    The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find:

    • Combat Matrices
    • Encounter Tables
    • Monster Attacks Alphabetically Listed
    • Treasure and Magic Tables and Descriptions
    • Gem Values by Type
    • Random Wilderness Terrain Generation
    • Random Dungeon Generation
    • Suggestions on Game Mastering
    • And a Whole Lot More!

    This excellent tome is a must for every Dungeon Master!

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    1 h
  • Dragonlance Hangout – January 7th, 2026
    Jan 8 2026
    Welcome to today’s Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience. Today I am discussing TTRPG actual plays and paid games. https://youtube.com/live/li4JAhXcgJE Show Notes Intro Welcome to another DragonLance Hangout! It is Kirinor, Newkolt the 7th, and my name is Adam. Today I am discussing the forthcoming DLSaga Anthology and my process of writing! I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links in the description below. Discussion DLSaga Anthology https://dlsaga.com/contributors/4,000–7,500 words preferredNotifications sent by March 1, 2026 1. Actual Plays: Entertainment or Tabletop Gaming? Opening Framing Thought Actual plays began as a way to share a game—but they’ve evolved into a distinct form of fantasy entertainment. Key Contrast Playing a Game Agency, immersion, personal stakesMessy, slow moments are part of the funThe story belongs to you Watching an Actual Play Passive, narrative-focusedEdited (or performed) for pacingThe story belongs to the cast Prompt “Is watching an actual play closer to playing D&D… or closer to watching a fantasy series set in a D&D world?” Dragonlance Angle Dragonlance is deeply narrative and character-drivenWatching fits well for fans who love the lore but don’t want rules overheadPlaying hits harder for those who want to leave a mark on Krynn 2. Do People Enjoy Playing Online More Than Watching? Why People Prefer Playing You matter to the outcomeEmotional investment is strongerEspecially powerful in settings like Dragonlance where legacy, honor, and tragedy matter Why People Prefer Watching No scheduling stressNo social anxietyHigh-quality storytelling without homeworkYou can love Krynn without knowing THAC0 Question “If you could only choose one—would you rather be in Krynn, or observe it being explored by others?” 3. Paid Games vs Free Games (StartPlaying, etc.) This is where things get spicy—and relevant to a lot of viewers. Why Players Try Paid Games Consistent schedulingExperienced, prepared GMClear expectationsSafety tools and table normsEspecially appealing for online-only players What Players Expect From a Paid Game Compared to free games, players often expect: Paid Game Expectations Strong session prep and continuityClear campaign directionSpotlight balanceProfessional table managementRespect for player timeStable tone (very important for Dragonlance) Free Game Expectations More flexibilityMore chaosOften more forgiving of rough edges“We’re here to have fun” energy Question “Is paying for a game paying for quality… or paying for reliability?” 4. What Should a Paid Dragonlance Game Deliver? This is a great moment to subtly establish your philosophy as a DM. Dragonlance-Specific Expectations Respect for established lore (without being shackled by it)Epic stakes, not kitchen-sink chaosMeaningful moral choices (Good, Evil, and the gray between)Consequences that matterCharacters who feel like they belong in Krynn—not generic fantasy avatars Discussion Prompt “If you paid to play in Dragonlance, what would feel like a betrayal of the setting?” 5. Does Any of This Matter to Viewers? Short answer: Yes—but not in the way players think. What Viewers Care About Chemistry at the tableEmotional authenticityClear character motivationsMomentum and pacingRespect for the world What Viewers Don’t Usually Care About Whether the game is paid or freePerfect rules accuracyWho ‘won’ the encounter Key Insight Viewers can feel professionalism, even if they don’t know why. A paid-level game often produces: Better focusFewer derailmentsStronger narrative arcs Which—ironically—makes it better viewing. 6. The Big Question “Are actual plays about showcasing a game… or showcasing a Dungeon Master’s philosophy?” And for Dragonlance specifically: “Is Krynn better experienced as a place you visit… or a story you watch unfold?” Chat Polls Would you rather: Play online or Watch an actual playHave you ever paid for a game? Yes / No / Would ConsiderWhat matters more: Lore Accuracy or Good StoryShould Dragonlance games stick close to canon? Yes / No / Depends Outro And that is all the time we have to hangout today. What do you think of actual plays? Would you ever pay to play a TTRPG? And finally, what is your favorite system to play Dragonlance in? Feel free to email me at info@dlsaga.com or comment below. I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patron ...
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    35 m
  • The Citadel Review
    Jan 6 2026
    Join me as I review The Citadel by Richard A. Knaak live! Share your thoughts on this third novel in the Dragonlance Classics series, released by Wizards of the Coast on July 1, 2000. You can buy a copy here: https://amzn.to/3LkFPxk https://youtube.com/live/kiArl9R5CJs About The Citadel Weapon of the Dark Queen Against a darkened cloud it comes, framed by thunder and lightning, soaring over the ravaged land: the flying citadel, mightiest power in the arsenal of the dragon highlords. In an age of war, an evil wizard learned the secret of creating these castles in the air and sought to use them to gain power over all Krynn. Against him were ranged a red-robed magic-user, a cleric, an ancient warrior, and — naturally — a kender. Their battle shook the skies of Krynn. Review Intro Welcome to another DragonLance Saga review episode. It is Majetag, Newkolt the 6th. My name is Adam and today I am going to give you my review of The Citadel by Richard A. Knaak. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat. Review This is a solid start to a story. We are in Christine with the red robe wizard Tyrus and white robe Leot. They are researching when the city is attacked by General Markus Cadrio. He was a former member of the Black Dragon Army who was trying to rally an army around him. He commands dragons, gargoyles and two citadels which pummel Crystine. However, the city is protected by two gold dragons who fight off many of the attackers. The gargoyles take the wizards, but Tyrus falls. He wakes after the battle to Captain Bakal who shares the outcome. Immediately Tyrus wants to travel to get back his friend Leot. He goes to the gold dragons who refuse, as one is ready to deliver her eggs. Cardio is met by a wizard named Valkan who wants to raise another Citadel in Atrium, so he travels there and they sacrifice Lemuel, a cleric of Takhisis to raise this new, but different citadel. They use it to destroy the town of Norwich, but the new citadel destroyed one of Cadrio’s other citadels in the process as well as fighting off the silver dragons defending the town. This infuriates Cadrio who doesn’t feel he can trust Valkan. Back in Crystine, Tyrus is visited by a cleric of Branchala named Serene who asks where Cadrio is. He doesn’t know but he asks if she needs help, and introduces her to Captain Bakal. They travel with twelve soldiers to meet up with a kender named Rap who invites griffons to carry them all in search of General cardio. They eventually arrive at Norwich, shocked at the devastation and remains of a flying citadel. They suddenly realized there was motion in the clouds, and saw the Atrium citadel flying, concealed in the clouds. They moved to intercept it as they sent Rap to Gwynned to get the Gold Dragons to aid in the attack. Simultaneously, the gargoyles that served Valkan were beginning to mutiny as Stone was speaking with both General Cardio and Tyrus about helping either of them overthrow Valkan. Once the battle began it was a brutal one, with lightning striking and decimating foes. The black dragons joined and the gold dragons were defeated. Serene and Tyrus were taken into the Citadel as captives as it slowly made its way to Gwynned. General Cadrio and Vulkan were at each other’s throats as well, vying to power, but Vulkan is clearly the victor. Selene realized that the love of her life she was searching for, is actually Vulkan, but was shocked to see the transformation in him. Vulkan showed Tyrus how he has been powering the citadel, through the life force of captured magi. Including Tyrus’ friend Leot. He then curses him to be unable to cast magic, and imprisons Tyrus again. Tyrus is saved by a gargoyle and Leot, and escapes to report to Captain Bakal. Together they come up with a scheme to stop the Citadel before it reached to Gwynned. Captain Bakal, Tyrus, and Serene once again invaded the citadel as it was staged to attack, and Tyrus was captured and replaced Leot as the power cell. Rap went to save him and was killed by Valkan. Serene began to take control of the citadel and the gargoyles attacked each other. Valkan was playing General Cadrio off his officer Zander, as they fought the gold dragons with the black dragons. In the Atrium citadel, they destroyed the help which steers the citadel, but needed to also destroy the magical columns which powered it. Tyrus sent Bakal and Serene off and he went to destroy Valkan, the calendars or both. When he arrived, Valkan was busy focusing on the power, but after a short battle Tyrus sent his staff hurtling toward a calendar and destroyed it, and the citadel began falling from the sky. Valkan was caught under rubble and doomed, as the gargoyles in his ...
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    17 m
  • Was Raistlin Majere A Warlock?
    Jan 6 2026
    He had a natural aptitude for magic as a young man, but clearly survived and benefitted from Fistandantilus. Let’s examine if Raistlin Majere was a warlock. You can buy Towers of high Sorcery here: https://www.dmsguild.com/en/product/2940/towers-of-high-sorcery-3-5?affiliate_id=50797 https://youtu.be/k_w-BOj03wY Transcript Cold Open If there’s one character who bends the rules of magic on Krynn, it’s Raistlin Majere. But what if the greatest wizard in Dragonlance history… wasn’t purely a wizard at all? What if his unparalleled power came, at least in part, from a dark pact that echoes the mechanics of a D&D Warlock? Intro Welcome to another DragonLance Saga episode. My name is Adam, and today we’re diving deep into a fascinating theory: Was Raistlin Majere secretly a Warlock? I’d like to thank the DLSaga YouTube members and Patreon Patrons, and invite you to consider becoming a member or patron. You can also grab Dragonlance media through my affiliate links. This discussion pulls from the Chronicles & Legends novels, Dragonlance sourcebooks, and D&D 5th Edition 2024 rules, particularly the Warlock class from the Player’s Handbook. As always, if I miss details or get something wrong, let me know in the comments. Discussion To understand this theory, we first need a quick refresher on how magic works in Dragonlance. Arcane magic on Krynn is tied to the three moons of magic: Solinari for White Robes and good-aligned wizards, Lunitari for Red Robes and neutrality, and Nuitari for Black Robes and evil. Wizards must take the grueling Test of High Sorcery, swear allegiance to one order, and draw power through rigorous study, meditation, and devotion to the moons’ gods. It’s a scholarly, disciplined path—very much like the classic D&D Wizard class, relying on Intelligence, spellbooks, and long preparation. Raistlin starts firmly in this tradition. He wears the white robe of his instructor and his early life is all about mastering the craft through intellect and observation. But everything changes during his Test of High Sorcery in the Tower at Wayreth. At the climax of the Test—the youngest mage ever to take it—Raistlin faces what seems like certain death against a powerful dark elf illusion. That’s when the spirit of Fistandantilus appears. This ancient, infamous archmage—known as the Dark One—offers Raistlin a bargain: immediate power to defeat the elf and survive the Test, in exchange for a steady drain on Raistlin’s life force. Raistlin, ever ambitious, accepts without hesitation. The deal transforms him physically and magically. His skin turns golden (providing resistance to spells), his hair goes white, his eyes become hourglass-shaped (letting him see the ravages of time on all things), and he’s cursed with a chronic, debilitating cough. But he gains immense power in the moment, and Fistandantilus’s essence lingers within him, subtly feeding him knowledge and strength for years to come. Now, let’s shift to D&D 5th Edition 2024 mechanics. The Warlock class is defined by one thing: a pact with a powerful otherworldly patron. Warlocks don’t grind through spellbooks like wizards—they gain their magic through a binding agreement with entities like fiends, archfey, celestials, Great Old Ones, or undying beings. In exchange for power, they often give up something: loyalty, service, life essence, or even their soul. Some Key Warlock features include: Pact Magic: Spell slots that recharge on a short rest, not a long rest. Eldritch Invocations: Customizable magical abilities that feel like built-in perks from the patron. A subclass based on the patron type, granting themed spells and abilities. Often, the pact is sealed through a direct bargain, especially with Fiend or Undying patrons. Raistlin’s deal with Fistandantilus fits this template almost perfectly. Fistandantilus is an undying archmage—a lich-like figure who extended his life by draining others via his Bloodstone and even bargained with Takhisis herself. He qualifies easily as an Undying Patron (from the Sword Coast Adventurer’s Guide) or a Fiend Patron. The bargain is explicit: power now for life force over time. Post-pact, Fistandantilus inhabits Raistlin like a possessive patron, granting boosts during critical moments—helping him master the Dragon Orb in Silvanesti, providing insights in Skullcap, and accelerating his overall arcane growth. This “patron” influence explains Raistlin’s meteoric rise. A normal wizard progresses steadily, but Raistlin goes from novice to the most powerful mage on Krynn in mere years, absorbing Fistandantilus’s ancient knowledge. It’s like gaining levels in Warlock on top of his Wizard base, with the patron providing “invocations” in the form of enhanced resilience and forbidden lore. We see the patron dynamic play out further in the Legends trilogy. When Raistlin travels back in time, he apprentices under the living Fistandantilus, learns his ...
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    9 m
  • DM101 Core Foundations: What a Dungeon Master Actually Does
    Jan 6 2026
    Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover Core Foundations: What a Dungeon Master Actually Does. https://youtube.com/live/I-yhpqr-sP0 Show Notes Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Newkolt the 5th, my name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. When most people think about being a Dungeon Master, they imagine rules mastery, monster stat blocks, or elaborate worldbuilding binders. But here’s the truth: None of those things define what a Dungeon Master actually does. Dungeon Mastering isn’t about knowing everything. It isn’t about control. And it certainly isn’t about telling your story. At its core, being a DM is about facilitating a shared experience between very different people — and doing it with intention. Welcome to Dungeon Mastering 101. Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media, using my affiliate links. All links are in the description below. Discussion Segment 1 — The DM Is Not the Protagonist The first misconception new DMs struggle with is this: “I’m responsible for the story.” You’re not. The Dungeon Master is not the hero, not the main character, and not the author of a finished narrative. Your role is to create situations, not outcomes. Your players: make the choicestake the riskslive with the consequences You provide the structure that allows those choices to matter. Once you let go of the need to control the story, your games immediately improve. Segment 2 — The Five Core Roles of a Dungeon Master A Dungeon Master wears many hats, but most of what you do falls into five core roles. 1. The Facilitator You keep the game moving. This means: setting the paceclarifying optionstransitioning between scenesmanaging spotlight time A facilitator doesn’t rush players — but also doesn’t let momentum die. Your job is to keep the shared experience alive. 2. The Arbiter You interpret rules and make calls. Not perfectly — consistently. Rules exist to support play, not interrupt it. When something is unclear: make a rulingkeep the game movingrevisit it later if needed Fairness matters more than precision. 3. The World’s Voice You describe the environment and its reactions. The world speaks through: weatherNPC behaviordangeropportunityconsequence You don’t tell players what to think — you tell them what happens when they act. A living world responds. 4. The Spotlight Manager You decide who gets attention and when. This is subtle, but critical: inviting quieter players into scenesgently limiting dominant voicesrotating focus naturally When everyone feels seen, trust forms. When trust forms, engagement follows. 5. The Tone Setter Your energy sets the emotional temperature of the table. Calm → calmExcited → excitedTense → tense Players take their cues from you more than you realize. Managing your own reactions is one of the most important DM skills you’ll ever develop. Segment 3 — What a Dungeon Master Is Not Understanding what you don’t do is just as important. A DM is not: an adversarya rules lawyera novelista referee trying to “win” Conflict exists within the world — not between you and the players. You succeed when the table succeeds. Segment 4 — The Hidden Skill: Decision-Making Most of what a DM does boils down to making decisions under pressure. Every moment behind the screen asks: Does this happen?How hard is it?What reacts?Who goes next? You don’t need perfect answers — you need timely ones. Confidence comes from decisiveness, not encyclopedic knowledge. Segment 5 — Responsibility Without Control Here is the balance every DM must learn: You are responsible for: fairnessclaritysafetymomentum You are not responsible for: player choicesperfect outcomessaving characters from consequences Great Dungeon Masters respect player agency — even when it leads somewhere unexpected. Segment 6 — The Human Side of the Screen Every player arrives with: different motivationsdifferent comfort levelsdifferent expectations Your role is not to flatten those differences, but to work with them. Dungeon Mastering is as much about reading people as it is about running a game system. Closing Takeaway Being a Dungeon Master isn’t about mastery — it’s about presence. You: create structureguide momentummake fair callsand hold space for creativity When you understand what your role actually is, the pressure drops, the game flows, and the experience improves for everyone at the table. This is the foundation. Welcome to Dungeon Mastering 101. Outro And that’s it for this episode of Dungeon Mastering 101, Core...
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    30 m
  • OA News – January 2nd, 2026
    Jan 3 2026

    Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing James Haeck, Ravenloft Anniversaries, Stranger Things Conclusion, and D&D in 2026.

    https://youtube.com/live/LE2D5SGvDlw Show Notes Intro

    Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Newkolt the 2nd. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news.

    I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links in the description below.

    Discussion
    • DLSaga Anthology – Now through March 1, 2026
      • https://dlsaga.com/contributors/
    • Members and patron benefits:
      • Weekly readings and monthly downloads
      • Discord sections for subscribers and members only
      • Discounts on merchandise
    • James Haeck Hired as Senior Game Designer for D&D
      • https://dungeonsanddragonsfan.com/james-haeck-dnd-senior-game-designer/
    • PSA: Dungeons and Dragons Fans Should Circle March 15 and May 18 on their Calendars
      • https://gamerant.com/dungeons-dragons-dnd-march-15-may-18-2026-ravenloft-curse-strahd-more/
    • Was Stranger Things real or just a Dungeons and Dragons game?
      • https://poprant.indiatimes.com/trending/was-stranger-things-real-or-just-a-dungeons-and-dragons-game-fans-make-wild-theories-as-finale-ending-scene-sparks-debate-over-mikes-dd-campaign-678285.html
    • 5 Things We Need to See From Dungeons & Dragons in 2026
      • https://comicbook.com/gaming/list/5-things-we-need-to-see-from-dungeons-dragons-dnd-2026/
    Outro

    And that’s it for this OA News episode! Are you excited about a new D&D designer? Will WotC make anniversary Ravenloft products? And finally, what would you like to see in 2026? Feel free to email me at info@dlsaga.com or comment below.

    I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael and Developer Patrons Chris Androu & Sam Ruiz!

    This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

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    59 m
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