Episodios

  • Dalamar the Dark Review
    Dec 24 2025
    Join me as I review Dalamar the Dark by Nancy Varian Berberick live! Share your thoughts on this first novel in the Dragonlance Classics series, released by Wizards of the Coast on January 1, 2000. You can buy a copy here: https://amzn.to/4pVk32n https://youtube.com/live/k7cjbWY25Cg About Dalamar the Dark A talent for magic runs like fire through the blood of Dalamar Argent. Yet he is only a servant in the house of an elvish lord, not worthy of the High Art of Sorcery and denied all but the most grudging teaching. As war simmers on the borders of Silvanesti, Dalamar will find a way to learn his art. His quest will take him along dark paths toward an awesome destiny. Show Notes Intro Welcome to another DragonLance Saga review episode. It is Kirinor, Frostkolt the 24th. My name is Adam and today I am going to give you my review of Dalamar the Dark by Nancy Varian Berberick. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat. Review What a wonderful novel thus far. I wasn’t sure how much of the world would be involved in Dalamar’s tale, but it is thus far inextricably linked to the fall of Silvanesti. We start with Dalamar as the servant, as is normal in Silvanesti culture, to another servant, though he claims to be lord Eflid. He is upset with Dalamar, as Dalamar refuses to degrade himself to those whom he knows are not his betters, and Eflid is nothing close to equal. Finally having had enough, Eflid tells his Lord Ralan that he no longer wishes to maintain the young elf in his employ. Coincidentally enough a cleric of Eli named Lord Tellin has arrived to speak with lord Ralan. He is in love with Lady Lynntha, but he cannot propose as his house is lower than Lord Ralans, and the Woodshapers never marry out of their class. Lord Tellin gives a scroll of a song that Lady Lynntha enjoys singing to Lord Ralan to pass along, and he asks a favor of Tellin in return. To take on Dalamar as a servant. This strikes Telin as off, but he agrees. He immediately sends Dalamar to learn more magic, as he wants him to be as useful as possible. Silvanesti can only learn the White magic of Solinari, Red and Black are considered Blasphemous. Even though Dalamad secretly has volumes of black magic tomes secreted away that he studies as possible. Dalamar approached Lord Tellin about the state of the war in Silvanesti, suggesting he has a plan that may be more effective than what Lord Garan of House Protector is employing. This is shocking and a concern far beyond the scope of a meager servant like Dalamar, but the proposal is so brash that it just might work, and Lord Tellin agrees to present it to th eSpeaker. This is where we get a lot of background on Lorac Caladon and his daily life with Alhana Starbreeze, his daughter. She is clearly a devoted and loving daughter, and Lorac a troubled and tormented king. He wakes from a nightmare about the Dragon Orb, and tells Alhana how he rescued it from Istar when he took his Test of High Sorcery. Alhana even woke to see him streaming as if in a dream, clutching the Dragon orb, which called out to her as well. She ignored it and made sure her father was put to bed and resting. Lord Tellin and Dalamar arrive and are greeted by the Speaker of the Stars Lorak, Lady Ylle of house Mystic, and Lord Garan of House Protector. They all scoff at the notion that Lord Tellin has anything to offer and are taken aback in shock as Dalamar speaks to the Speaker himself and offers his plan. To Lorac’s credit, he was willing to hear the plan of using illusions to make the Dragon Army believe it is being flanked, then having the actual army flank it for real. This is again, near blasphemous, but the king wants to try it as their current tactics are failing. We get to know a lot about the Red Dragonarmy, led by Dragon Highlord Phair Caron at this time. She is a devoted highlord to Takhisis and hates elves for having had poor experiences with them as a whore in her youth. She is loved and respected by her troops as much as they fear her. She reminds me of Kitiara a great deal. She is supported by a mysterious mage Tramd o’ the Dark, who uses the dead to project himself into battle, not allowing anyone to see his true form. He discovers Dalamar’s spellbooks that he was hiding. The battle goes off as expected, but the Dragon Army soon discovers it’s all an illusion and their armies are killing each other. They locate the wizards projecting the spells and take them out, Dalamar is among them, but he is also among the survivors. Tellin is healing as he can, but fears the battle has turned and they must retreat. His continued attempt to bring Lynntha with him proved to be useless, the Dragonarmy routed the forces ...
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    28 m
  • Solostaran Kanan
    Dec 23 2025
    Solostaran Kanan led the Qualinesti Elves in a time of turbulent change in the Age of Despair. Let’s learn more about the Speaker of the Sun. You can buy the Tales of the Lance boxed set here: https://www.dmsguild.com/en/product/16961/tales-of-the-lance-2e?affiliate_id=50797 https://youtu.be/NTBefMc3TUc Transcript Cold Open In the long shadow of the Cataclysm, when the world of Krynn still bled from divine wrath, the elves of Qualinesti turned inward. They did so under the rule of one man—Solostaran Kanan, Speaker of the Sun. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Solostaran Kanan, the Speaker of the Sun. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron, you can even pick up Dragonlance media using my affiliate links in the description below. I am referencing the Chronicles, the Tales of the Lance boxed set, and War of the lance sourcebook for this information. If I leave anything out or misspeak, please leave a comment below! Discussion For more than three centuries, Solostaran ruled the Qualinesti during what mankind would later call the Age of Despair. It was a time without gods, without certainty, and without mercy. Though remembered as wise and fair, Solostaran was, above all else, a ruler shaped by loss—forced to choose survival over compassion, isolation over alliance, and duty over love. Solostaran was born into the royal family of Qualinesti, one of three brothers. Long before he ever wore the Medallion of the Sun, he was trained in governance, diplomacy, and restraint. He learned power slowly—deliberately—so that when it finally fell to him, he would not wield it rashly. His ascent to Speaker was not without challenge. In the unstable years following the Cataclysm, there were whispers—perhaps even open conflicts—that might have denied him the throne. Yet through the intervention of allies within the noble houses, Solostaran was confirmed as Speaker of the Sun, inheriting not just authority… but responsibility for a people traumatized by a broken world. And he ruled as a man who understood that burden all too well. Solostaran’s earliest years as Speaker were marked by harsh but effective decrees. He withdrew elven forces from Pax Tharkas, abandoning joint defenses with dwarves. He refused involvement in the Dwarfgate War, even when envoys from the archmage Fistandantilus approached his borders. And most famously—most controversially—he banished all non-elves from Qualinesti, declaring the forest an inviolate homeland. To outsiders, these acts seemed cold… even cruel. But Solostaran believed something deeply and painfully simple: The elves could not save the world. He wept silently for Ansalon’s refugees, but he believed humans—and the other races—had to solve their own problems. If Qualinesti bled for every failing of the world, there would soon be no elves left at all. On feast days and holy celebrations, Solostaran would climb alone to the top of the Tower of the Sun, ascending its endless stairs for reasons never recorded. Some say it was prayer. Others say penance. Perhaps it was simply a ruler reminding himself how high he stood—and how far he could fall. That belief—that distance was mercy—began to crack with the arrival of a child. In 248 AC, Solostaran’s brother Kethrenan Kanan died. His widow arrived in Qualinost bearing terrible news: she had been assaulted by a human brigand… and she carried a child. Solostaran hoped—desperately—that the child was his brother’s. It was not. The infant Tanthalas, later known as Tanis Half-Elven, was everything Solostaran feared: living proof of elven vulnerability, and a reminder of the outside world he had tried to shut away. By his own beliefs, Tanis should never have been allowed within Qualinesti. Yet Solostaran took him in. He raised the half-elf in his own household, watching as Tanis aged faster than elven children—outpacing Gilthanas and Laurana not in years, but in mortality. Through Tanis, Solostaran began to understand human fragility… and human courage. His compassion grew. But it never fully conquered his prejudice. Even as he loved Tanis, Solostaran struggled to see him as whole—once calling him “half of two things and all of nothing.” Decades later, another outsider would challenge Solostaran’s certainties. In 288 AC, the Speaker took notice of finely wrought jewelry from a metalsmith in the human town of Solace. When he summoned the craftsman, Solostaran was surprised to find not a human—but a hill dwarf named Flint Fireforge. Flint became the first dwarf in over a century welcomed into Qualinesti. More than a smith, Flint became a friend—to Solostaran, and especially to Tanis. Through Flint, the Speaker was forced to confront a truth he had long avoided: wisdom, loyalty, and honor were not elven virtues alone. Yet ...
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    9 m
  • DM101: Tools & Techniques
    Dec 23 2025
    Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover Tools & Techniques. Freeing your attention so you can focus on the players. https://youtube.com/live/1qubh7qpd-M Show Notes Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Frostkolt the 22nd, my name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. Today we are going to discuss freeing your attention so you can focus on the players in this Tools & Techniques episode. Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media, using my affiliate links in the description below. Discussion Core Idea: Tools Exist to Reduce Cognitive Load Every tool you use as a Dungeon Master should serve one purpose: freeing your attention so you can focus on the players. Tools are not there to make the game more complex or impressive. They exist to help you: think lessdecide fasterreact more clearly If a tool pulls your attention away from the table, it is not helping you. Principle 1 — Simplicity Beats Cleverness The best tools are easy to remember and fast to apply.Complex systems increase hesitation and slow momentum.A tool that works most of the time is better than one that works perfectly but rarely gets used. Your brain is already busy. Choose tools that respect that reality. Principle 2 — Tools Support Judgment, They Don’t Replace It No checklist can replace awareness of table energy.Tools give you structure; you provide discernment.Use tools as scaffolding, not autopilot. A good DM knows when to follow a tool — and when to ignore it. Principle 3 — Momentum Is the Highest Priority Any technique that halts play for long explanations or searching is costing you engagement.Fast rulings, even imperfect ones, maintain immersion.Tools should help you keep the game moving forward. Flow matters more than precision. Principle 4 — Reusability Over Novelty Favor techniques you can use in: combatsocial scenesexplorationdowntime Reusable tools reduce prep time and increase confidence. If you can apply it everywhere, it belongs in your toolkit. Core DM Tools & Techniques The 40 / 30 / 30 Prep Rule 40%: situations and conflicts30%: NPCs, locations, and factions30%: flexible space for improvisation Prep for possibility, not control. The Encounter Skeleton Every encounter should have: an objectivea hookescalating tensiona clear exit This structure works for any type of scene. The “Yes, But…” Technique Encourages creativity without removing consequences.Keeps player agency intact.Prevents dead ends. “Yes” keeps the game alive. “But” keeps it interesting. The Three-Question Improv Tool When unsure, ask: What is the most likely outcome?What is the most interesting outcome?What is the most character-driven outcome? Choose based on the needs of the moment. The Spotlight Tracker (Mental or Physical) Notice who has spoken recently.Actively bring quieter players into scenes.Gently limit over-dominant voices. Balance creates trust. The Reincorporation Rule If players fixate on something, bring it back later.It creates the illusion of deep planning.It rewards curiosity. Interest is a signal. Follow it. Principle 5 — Tools for Managing Table Energy Adjust tone, pacing, or stakes when energy dips.Call breaks before burnout sets in.Change scene type to reset attention. A skilled DM manages people first, mechanics second. Principle 6 — Tools Should Be Invisible to Players The best techniques feel natural at the table.Avoid explaining your process mid-session.Let players experience outcomes, not mechanics. Immersion increases when the tools stay behind the screen. Summary Takeaway Tools and techniques are not about mastery — they are about support. They help you: stay presentmake faster decisionspreserve momentumshare the spotlightreduce stress When used well, tools disappear, and what remains is a smooth, engaging, human experience. That is the goal of Dungeon Mastering 101. Outro And that’s it for this episode of Dungeon Mastering 101, Tools & Techniques! Do you have any tools and techniques you would like to share? Do using external tools take too much time at your table? Feel free to email me at info@dlsaga.com or leave a comment below. Thank you for tuning in. Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance Gaming materials, using my affiliate links in the description below. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patron Chris Androu! This channel is all about ...
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    52 m
  • OA News – December 19th, 2025
    Dec 20 2025

    Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing a new Margaret Weis Interview, Draw Steel, Toon 2e, and Thundercats TTRPG.

    https://youtube.com/live/rqhW1Mxc4xo Show Notes Intro

    Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Frostkolt the 19th. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news.

    I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links in the description below.

    Discussion
    • DLSaga Anthology, dlsaga.com/contributor
    • Members and patrons have weekly readings and monthly downloads
    • Discord for subscribers and members
    • Mother of Dragonlance
      • https://showme.missouri.edu/2025/mother-of-dragonlance/
    • New Dungeons & Dragons Alternative Has a Clear Target
      • https://gamerant.com/dungeons-dragons-alternative-replacement-draw-steel-tactics/
    • It’s Looney Tunes meets DnD when this classic TTRPG finally returns from hiatus
      • https://www.wargamer.com/toon-ttrpg-2nd-edition-backerkit
    • Thundercats is finally getting a TTRPG, and it’s a childhood dream come true
      • https://www.wargamer.com/thundercats-ttrpg-kickstarter-2025
    Outro

    And that’s it for this OA News episode! Have you tried Draw Steel? What do you think of Steve Jackson Games’ games? And finally, what do you think the next Dragonlance project will be? Feel free to email me at info@dlsaga.com or comment below.

    I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu!

    This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

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    48 m
  • Gaming AD&D: Dungeon Masters Guide Reading 12
    Dec 19 2025

    Welcome to part twelve of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797

    https://youtube.com/live/pYeDSU2sB7Y Time Stamps:
    • 0:00 Intro
    • 1:34 Treasure: Potions Continued
    • 11:10 Treasure: Scrolls
    • 23:58 Treasure: Rings
    • 54:41 Treasure: Rods
    • 57:55 Outro
    About the Advanced Dungeons & Dragons Dungeon Masters Guide

    The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find:

    • Combat Matrices
    • Encounter Tables
    • Monster Attacks Alphabetically Listed
    • Treasure and Magic Tables and Descriptions
    • Gem Values by Type
    • Random Wilderness Terrain Generation
    • Random Dungeon Generation
    • Suggestions on Game Mastering
    • And a Whole Lot More!

    This excellent tome is a must for every Dungeon Master!

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    59 m
  • Murder in Tarsis Review
    Dec 18 2025
    Join me as I review Murder in Tarsis by John Maddox Roberts live! Share your thoughts on this first novel in the Dragonlance Classics series, released by Wizards of the Coast on October 1, 1999. You can buy a copy here: https://amzn.to/48RPymI https://youtube.com/live/9Hb3au-Y5aM About Murder in Tarsis Who killed Ambassador Bloodarrow? When the Lord of Tarsis finds himself with a politically volatile murder on his hands, he turns to the three most expendable inhabitants of the city of a solution. A mercenary, a poet-assassin, and a thief might not be everyone’s first choice for detectives. But they find they’re quite good at bringing murderers to justice. Perhaps a little too good . . . Show Notes Intro Welcome to another DragonLance Saga review episode. It is Misham, Frostkolt the 18th. My name is Adam and today I am going to give you my review of Murder in Tarsis by John Maddox Roberts. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat. Review This is a very interesting novel that I was not anticipating. It starts with an aristocrat hiring an assassin, Nistur, to kill a mercenary, Ironwood. As Nistur approached the merc in a bar, he offered him a job to get him to leave with him. Ironwood agreed and left, but Nistur admitted to being hired to kill him, and they began their fight. Nistur is honorable, and a poet at heart, but he is effective as an assassin, however Ironwood is nearly equal to the task of killing him. However, he succumbs to his knee giving out and as Nistur goes in for the kill, Ironwood punches him with the Knot of Thanalus. This casts a magical geas on Nistur which forces him to serve Ironwood. They are spied on by thief Shellring who is hired to take the now nigh unconscious Ironwood to a healer. They arrive at the healer, Stunbog’s residence in Harbor town. He lives with the barbarian woman Nysra. They take care of the mercenary who suffers from a slow acting poison from a black dragon bite. Then we cut over to a council meeting between the Lord of Tarsis and his counselors. They are discussing the coming threat of the new chieftain of the nomads of the Plains of Dust, Kyaga Strongbow. His representatives arrive and make unbelievable demands of them, but being shrewd merchants and bankers they begin to barter. The chieftain will arrive in two days, so they must come to an accord, or he will sack the city. That night as they entertain the guests the lord of Tarsis spews dissent into the nomads’ ears, trying to turn them against one another. The following night the representative is discovered murdered, creating a pretty big problem for the Lord of Tarsis. As Kyaga arrives he gives them five days to discover and hand over the killer or killers or the town is going to be sacked. The Lord of Taris is beside himself as each of his councilors would turn against him to take his seat, so he can’t trust anyone from Tarsis. Meanwhile Ironwood and Nistur are trying ot find mercenary work with the city for the oncoming war, but Ironwood has a reputation for being cursed, due to the Dragon bite. So no one will hire them, It ends in a fight with them locked in jail. They use Shellring the thief to send word to the Lord of Tarsis taht they are in fact acclaimed detectives and they would discover the murderer for him. With no other option the lord grants them his seal and sets them to work. They find no real information on the city wall, but discover the ambassador was killed with a wire around his neck and hauled up to the statue where his body was found. Now they search the town for information and an old Aghar dwarf named Granny Toadflower asked to meet them in her home. It happens to be in the worst part of town, so they all go together, hoping there is safety in numbers. Once there they are told to seek the lightning lizard, beware the musician and the lying eyes. This only confounds them, and when they leave they are confronted by two rival gangs working together to kill them. They fought the unskilled kids off and questioned one who told them that they were hired by a masked man. All the nobles in Tarsis wear masks, then the group makes note and continues to the nomads camp to question the chieftains. They learned that some of them are more willing to turn from Kyaga than others, but upon returning to Stunbog, they realised the shaman has a sigil on his hand. As Stunbog researched the sigil, Mysra was being visited by her long thought dead brother. The investigation was returned to and they questioned many nobles, only to see as much potential of backstabbing as any nomad, and the sudden death of Gulak Horsetamer, being hung in Melkar’s courtyard put him at the top of the convenient killer list...
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    24 m
  • Dragonlance Hangout – December 17th, 2025
    Dec 18 2025

    Welcome to today’s Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience. Today I am being joined by Chris Andrau to play the Dragon Wars Card Game!

    https://youtube.com/live/HmS3TQkc9n4 Show Notes Intro

    Welcome to another DragonLance Hangout! It is Kirinor, Frostkolt the 17th, and my name is Adam. Today I am being joined by Chris Andrau to play the Dragon Wars Card Game!

    I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links in the description below.

    Discussion
    • Originally presented in the RPG aid, Dragonlance Saga Fate Deck.
      • Revised Rules by Steve Miller
    • Dragon Wars Card Game was first introduced in The Odyssey of Gilthanas
      • Revised Rules by Steve Miller
    • https://docs.google.com/document/d/1w8Ouoa5CYEwnPvkDocWIKzCrU3ETelVSM1lLne3nvKM/edit?usp=sharing
    • Dragonlance Conspectus
    Outro

    And that is all the time we have to hangout today. What do you think of Dragon Wars? Do you prefer the original rules in the Fate Deck? And finally, what is your favorite Dragonlance car dor board game? Feel free to email me at info@dlsaga.com or comment below.

    I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patron Chris Androu!

    This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

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    1 h y 6 m
  • AD&D School of the Games Tournament, Semi Finals Round 1, 2, and Finally
    Dec 17 2025

    Join us as we continue our Advanced Dungeons & Dragons, ancient Istar School of the Games tournament in the semi finals with this round one and two, in addition to the finally! Each week, one player character (PC) faces off against another man or beast, and the survivor will go into the next round. You can buy DLA Dragonlance Adventures here: https://www.dmsguild.com/en/product/162788/dragonlance-adventures-1e?affiliate_id=50797

    https://youtube.com/live/zQaRVDsTeaw Intro

    Welcome to another DragonLance Saga gaming episode. Today is the beginning of the semi finals with round one of our Advanced Dungeons & Dragons School of the Games tournament live play! It is Majetag, Frostkolt the 16th and my name is Adam.

    I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links. All links are in the description below. Every Dragonlance Gaming episode also serves as a fundraiser for nonprofits supporting our active-duty service members and veterans—all donations go directly to those organizations.

    Game Setup

    Arack, the Master of the Games: People of Istar—welcome back to the School of the Games! The quarter finals are behind us, the weak have fallen, and now we stand at the fiery threshold of the semi-finals! Today’s clash brings two champions forged by trial and sharpened by triumph. From the western side of the vessel—Kargan Emberfist! A mountain-born juggernaut who smashed Tharok ‘Iron-Maul’ Varn of Nordmaar and sent Mupu Pete the quick-footed plainsman tumbling into the dust. A fist like a falling boulder… and a temper just as heavy.

    From the eastern side of the vessel—Thalindra Moonspear! A Silvanesti spear-dancer whose grace masks a lethal edge. She swept aside Pud One-Eye, the scrappy Aghar dwarf, and outthought Rivvik Steambrace, that clever tinker gnome with more gadgets than sense. Now strength meets elegance… stone meets moonlight…and only one shall carve their path to the finals! Champions—step forth. Citizens of Istar—raise the roar of the Arena! Round one of the semi-finals… BEGIN!

    Conclusion AD&D School of the Games Tournament, Semi Finals Round 1, 2, and Finally | DragonLance Saga Outro

    And that wraps up the semi finals round one of our Advanced Dungeons & Dragons School of the Games live play! What do you think of the battle? Drop a comment below or email me at info@dlsaga.com—I’d love to hear from you.

    I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu!

    This channel is all about celebrating the world of Dragonlance, and I hope you’ll join me in that celebration. Thanks for watching — this has been Adam with Dragonlance Saga, and until next time, Slàinte mhath (slan-ge-var)!

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    53 m