Duck in Games

By: Geeks Rising
  • Summary

  • Game design and no business practices there. Let's dive into the wonderful world of what makes any game fun part or not. Let's see if some of the most common game design practices serve enriching the game, or are they here just to sell you some useless stuff and pretend that it's an experience. Let's dive into this thing together and see for ourselves!
    © 2019 - 2021 Duckracy
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Episodes
  • The Outer Worlds: A Meaningless RPG
    Nov 4 2021
    Sometimes there are characters in video games that make you care for them. Sometimes characters are there just to establish that this thing you are about to dispose of - was a humanoid. But what happens if the characters you were supposed to root for are but a bare shell of a character? And what happens if the game was supposed to be a story-rich? I would consider it a disaster. Maybe I am in the wrong here but maybe not. Let's dive in the wonderful world of the character development of the Outer Worlds and try to figure it out. Video version of a podcast: https://youtu.be/h01NLyYmx5c This Episode became possible thanks to beautiful patrons: Maccrocgaming Nathan Neumeister VauseKV Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the
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    34 mins
  • Soulless creations Vs Games with soul. Guess which one is better
    Jul 11 2021
    All right. Time for us all to get on the same level of terminology. Sometimes I say that the game is soulless and it can't be judged appropriately. Yes, some games have nothing but a dream of a big corporation for a profit. Some games are designed like the soulless meat-grinder that can decide who is the very best of them all, and some games are full of soul. Where is this thing come from? How do we catch it? I have no idea really. All I know is that you can have a game with a soul. But how can one do that - that's the question for this episode. This Episode became possible thanks to beautiful patrons: Maccrocgaming Nathan Neumeister VauseKV Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJG
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    28 mins
  • Doom 3: How to make a solid game bad
    May 16 2021
    Usually people try and make the best they can do. At least we all hope people try to strive for greatness. Not a lot of people try to make bad things, not a lot of developers try to make bad games. But bad games happen. And sometimes bad games happen with some of the absolute best and most known and loved franchises. And Doom 3 was one of those games. How did this happen? How is it even legal? Who are we going to blame for that? All of those questions are not going to be answered in this episode, but we're going to dig through some of the most troublesome problems Doom 3 has. And yes, we are going to mention shotgun. Hop in. This Episode became possible thanks to beautiful patrons: Maccrocgaming Nathan Neumeister VauseKV Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – su
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    43 mins

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