• Episode Twelve – AI Haters and The Game That Was Too Good

  • Apr 9 2024
  • Length: 1 hr and 3 mins
  • Podcast

Episode Twelve – AI Haters and The Game That Was Too Good  By  cover art

Episode Twelve – AI Haters and The Game That Was Too Good

  • Summary

  • This episode of the podcast features Ian and Ash in a humour-filled comeback, diving into the fascinating world of generative AI and the impact of Baldur's Gate 3 on the gaming industry. They explore the nuances and controversies surrounding AI, from its potential to enhance creativity to the ethical concerns and the skepticism it faces. The discussion also highlights the importance of corporate culture in producing quality work, as exemplified by Larian Studios' success with Baldur's Gate 3. This episode is a must-listen for anyone interested in the intersection of technology, gaming, and creativity, offering insightful and engaging perspectives on contemporary digital phenomena.

    Links

    • A Wizard is never late
    • Gartner Hype Cycle Research Methodology
    • Anthropic, their product,Claude, and their Constitutional AI research.
    • The Turing test
    • Reinforcement Learning from Human Feedback (RLHF)
    • Other AI platforms mentioned: ChatGPT, Gemini, Copilot
    • AI image generation: Midjourney, DALL·E
    • New York Times: Bing’s AI Chat: I Want To Be Alive
    • IBM watsonx
    • IA Writer
    • Hemingway
    • Dungeons and Dragons
    • Stardew Valley
    • Skull and Bones
    • Larian Studios and Baldur’s Gate 3
    • Cyberpunk 2077
    • Sendmail
    • Loot boxes
    • What A Lot Of Things – LinkedIn
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