Episodes

  • AP Table Talk: Tech Trees and Tech Tracks
    May 5 2024

    AP Table Talk: Tech Trees and Tech Tracks

    In this episode of AP Table Talk, hosts Brian and Dave Eng focus on "tech tree" and “tech track” games. They emphasize how tech trees are a central component of many video games and board games, offering players various strategic paths and upgrades. They mention games like "Tapestry" and "Space Station Phoenix" that use tech tracks and tech trees for engine-building and resource management. They also explore how tech trees can add complexity and thematic depth to games and highlight the importance of balancing different strategies. They touch upon games like "Civilization" and "Terraforming Mars" and discuss the idea of introducing legacy elements to tech trees, allowing progress across multiple plays. The episode provides insights into how tech trees enhance gameplay in various genres and why they are a popular game mechanic.

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    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/111

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    1 hr and 2 mins
  • Andrew Harris and the Guild Chronicles
    Apr 21 2024

    Andrew Harris and the Guild Chronicles

    In this episode of "Experience Points" Dave Eng interviews Andrew Harris, a game designer, therapist, and educator behind The Guild Chronicles program. Andrew discusses the origins of The Guild Chronicles, a transformative game-based learning program he developed, which combines tabletop RPG elements with therapeutic and educational objectives. The program focuses on fostering social-emotional growth, collaboration, and teamwork among autistic youth. Andrew explains how the game mechanics encourage players to work together, solve challenges, and develop skills in a safe and engaging environment. He highlights the narrative elements that make the intervention unique and effective, helping players learn and grow through shared experiences. To learn more, visit GuildChronicles.com.

    If you liked this episode please consider commenting, sharing, and subscribing.

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    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/110

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    25 mins
  • What is Choice Architecture?
    Apr 7 2024

    What is Choice Architecture?

    On today’s episode, we’ll answer the question: What is Choice Architecture? Both life and games are full of choices. Some of us approach those choices head on. Others take their time to come to rational conclusions about what choices are best for them. Yet others don’t put that much stake into the outcome of their choices.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/109

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    29 mins
  • Sue Baechler on Developing Serious Games
    Mar 24 2024

    Sue Baechler on Developing Serious Games

    In this episode, Dave Eng and Sue Baechler discuss the impact of learning games. Sue Baechler shares her journey from creating a sales game that broke records to starting her own learning game business. They delve into the Bottom Line Game at CVS, an educational board game that aimed to enhance profitability understanding. The game's mechanics involved challenges and opportunities on a game board, mirroring real-world scenarios. CVS used it for training new store managers for over five years. Sue also talks about the evolution of her All In Game, an inclusive online planning tool developed with Focus Games post-COVID-19. It aims to foster collaborative action planning for teams. The game can be tried for free on the Focus Games website.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/108

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    24 mins
  • AP Table Talk: Rondel
    Mar 10 2024

    AP Table Talk: Rondel

    In this episode of AP Table Talk, hosts Brian and Dave Eng focus on rondel games, where players move along a circular track to take actions. Dave introduces "Patchwork" as a significant game he played early in his relationship. They discuss games like "Sabika," highlighting rondel mechanics and unique elements. They mention thematic considerations, player count dynamics, tie-breakers, and variations in game mechanics. Dave and Brian also touch on games with changing rondel layouts and explore twists in mechanics, such as action resolution prior to moving. They conclude by reflecting on the accessibility and strategic choices offered by rondel mechanics.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/107

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    51 mins
  • Silviana Falcon on Lectures at Play
    Feb 25 2024

    Silviana Falcon on Lectures at Play

    In this podcast episode, host Dave Eng discusses educational games and their integration into traditional lectures with guest Silviana Falcon. Silviana shares her experience of using educational games as fundamental components of her lectures over eight years. She emphasizes the value of creating a welcoming learning environment through interactive games that foster camaraderie and teamwork among students. One of the games she uses, "StarPower" by Garry Shirts from 1969, simulates a three-tier society based on wealth, enabling students to experience power dynamics and economic decisions. Silviana's approach involves gradually introducing games to engage students and enhance their understanding. The episode underscores the benefits of well-chosen educational games for deeper learning.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/106

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    28 mins
  • Liminality, Transition, and Games
    Feb 11 2024

    Liminality, Transition, and Games

    On today’s episode, we’ll discuss the concepts of Liminality, Transition, and Games. The term “liminal space” may not be familiar to you. But if you’ve ever made a transition from a physical place; a mental space; or experience anything that you would ever consider “life changing” or “transformative” then you may have already experienced “liminality.” But what exactly is liminality? Why is it important? How does it relate to games, learning, and games-based learning?

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/105

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    23 mins
  • Clayton Whittle on Environmentalism and Games
    Jan 28 2024

    Clayton Whittle on Environmentalism and Games

    In this podcast episode, host Dave Eng interviews Clayton Whittle, a researcher, educator, and environmentalist. Clayton's work centers around using game design to educate and motivate action in the realm of environmental education. He discusses his role as a past resident fellow at Pennsylvania State University, focusing on developing game design frameworks for environmental education. He emphasizes the importance of moving beyond designing for behavior and towards empowering informed and motivated action. Clayton highlights the potential of virtual reality (VR) and augmented reality (AR) in environmental education. VR can create visceral experiences for policymakers, while AR can engage players in real-world based play that drives awareness and action. The episode underscores the value of technology in fostering environmental consciousness and activism.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/104

    Support the Show.

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    31 mins