Episodes

  • Interview with Sebastian Bae
    May 9 2024

    Sebastian Bae is a research scientist and senior game designer for the Center of Naval Analyses' Gaming and Integration Program as well as a faculty advisor for the Georgetown University Wargaming Society. He has two commercial designs, Littoral Commander: Indo-Pacific with Dietz Foundation and a multi-pack Crisis In Korea being released through Catastrophe Games.

    We discuss the challenges of designing on the topic of North Korea, the value of modeling hypothetical war, and the frontier of designing for modern conflicts.

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    1 hr and 14 mins
  • Interview with Carlos Marquez Linares
    Apr 18 2024

    Carlos Marquez Linares is the designer of TWO upcoming games, The Other Side of the Hill from NAC Wargames and Imperial Fever from GMT (currently on the P500). We discuss his controversial topics and his design approach in each of the aforementioned games.

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    1 hr and 12 mins
  • Interview with Natalia Wojtowicz
    Dec 9 2023

    Natalia Wotjowicz has written an excellent book called Wargaming Experiences about approaches to professional wargame design informed by her experience with the NATO Civil-Military Cooperation Center of Excellence. Her book offers a lot of guidance relevant to both historical games and wargames, so I invited her to discuss it along with differences between professional and commercial design.

    Books by Natalia Wojtowicz:
    Wargaming Experiences (2 book series) Paperback Edition (amazon.com)
    Outro music: Marnie Stern "Plain Speak"
    The Comeback Kid | Marnie Stern (bandcamp.com)

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    1 hr and 1 min
  • Interview with Gina Willis
    Nov 22 2023

    Gina Willis has designed A Glorious Chance, an excellent solitaire game about naval operations during the War of 1812 and collaborated with Jeremy White on the design of Skies Above Britain. We discuss both of these games, the emphasis on narrative in solitaire design, age of sail, and much more.

    A Glorious Chance (mybigcommerce.com)

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    58 mins
  • Interview with Jo Kelly
    Oct 9 2023

    On this episode, I chat with Jo Kelly to discuss their upcoming game Molly House which is being published by Wehrlegig (maybe you heard of it) and is coming to Backerkit on October 17th. Jo Kelly is also a Zenobia finalist. We talk about the making of Molly House, Zenobia, and much much more.

    Molly House - A game of queer joy and betrayal in 18th century London. (backerkit.com)

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    51 mins
  • Interview with Domhnall Hegarty
    Sep 30 2023

    Domhnall Hegarty and his Citog Creative have provided graphic design for a number of high profile and award-winning releases, such as Fire & Stone: Siege of Vienna, People Power, Red Flag Over Paris, The Vote, and more. We chat about the considerations that go into his work and the discussion surrounding the use of AI-generated images in games.

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    58 mins
  • Interview with Brian Train
    Jul 31 2023

    Brian Train has been at the forefront of designing games about insurgency and urban warfare. He is probably best known for his COIN volumes: A Distant Plain & Colonial Twilight, his District Commander Series, Nights of Ire, Brief Border Wars and much more. We discussed designing for insurgency, irregular warfare, and the tension between unpleasant topics and fun gameplay.

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    1 hr and 21 mins
  • Interview with Mark Herman
    Jul 26 2023

    Mark Herman's work is vast and influential in the world of wargaming. We narrowed our chat in May to discussing his co-design with D.B. Dokter covering the first three months of the Russia-Ukraine War, the challenges of designing the first draft of history, and how he views the moral quandary of designing for an ongoing conflict.

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    1 hr and 5 mins