Episodios

  • 15. Megan O'Brien: on wearable technology, neuroeconomics of movement, and AI for personalized medicine
    Jul 12 2024

    In this episode, Dr. Megan O'Brien (LinkedIn, Google Scholar, personal webpage) discusses her journey to becoming an Associate Director at the Shirley Ryan Ability Lab, her work in wearable technology for improving and tracking movement in people with disabilities, and the role of neuroeconomics in movement research. The conversation covers the challenges and opportunities of using wearable technology in rehab engineering, focusing on data accuracy, privacy concerns, and the role of AI.

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    53 m
  • 14. Mohanraj Thirumalai: on recreational assistive tech, accessibility of sports and exercise, and industry standard development for AT
    Jun 21 2024

    Dr. Mohanraj Thirumalai (LinkedIn) is an assistant professor at the University of Birmingham, Alabama, and a director of the NIDILRR-funded Rehab Engineering Research Center on Recreational Technologies (RERC RecTech). In this episode, he discusses the work being done in the field of recreational assistive technology at the RecTech center. Founded in 2002, it focuses on developing and adapting technologies to increase access to exercise, sports, and recreation for people with disabilities. Examples of projects include the development of a low-cost, portable frame running device and an active video gaming controller that can be used with any game. The center also works on developing industry standards for inclusive fitness centers and other recreational equipment.

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    49 m
  • Sp 3. Melissa Boswell and Hannah O'Day: on "Biomechanics on Our Minds" podcast and importance of science communication
    Jun 9 2024

    In this episode of Gears of Progress, Drs. Hanna O'Day (Google Scholar, Twitter, LinkedIn) and Melissa Boswell (Google Scholar, Twitter, LinkedIn), former PhD students of Scott Delp at Stanford University, discuss their journey into biomechanics, the creation of the podcast 'Biomechanics on Our Minds' (BOOM), and the impact of the International Society of Biomechanics on their work. They also share insights into their favorite episodes, the evolution of the podcast, and the role of the biomechanics community in supporting their endeavors. The conversation covers the journey of the 'BOOM' podcast, including its inception, growth, challenges, and future aspirations. It also delves into the experiences and career paths of the hosts after the podcast.

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    51 m
  • 13. Beth Halsne: on patient-centric prosthetic feet prescription, role of prosthetists in research, and engineering innovation in health
    May 24 2024

    Beth Halsne (website, Google Scholar, LinkedIn) is a certified prosthetist/orthotist and a principal investigator at the Center for Limb Loss and MoBility (CLiMB) at the VA Puget Sound in Seattle, WA and an Affiliate Assistant Professor in the Department of Rehabilitation Medicine at the University of Washington. Her major research project includes work on patient-centered prosthetic feet prescription, utilizing Humotech's emulator. In this episode, we discussed the winding road she took from the P&O school and to getting a PhD in Rehabilitation Sciences.


    This episode was powered by:

    • Center for Research and Education on Accessible Technology and Experiences (CREATE) at the University of Washington

    • Rehabilitation Engineering and Assistive Technology Society of North America (RESNA)

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    1 h y 2 m
  • 12. Chu Li: on accessibility of urban design, Project Sidewalk, and global efforts to improve urban access
    May 10 2024
    Chu Li (Twitter, Google Scholar, LinkedIn, personal website) is a PhD student in Makeability Lab at the University of Washington. Her work lies at the intersection of urban science and accessibility. In this episode, we talked about her journey into the field of human-computer interactions, Project Sidewalk and Chu's involvement in it, and pondered on what it would take to improve the perspectives on urban accessibility across the world. This episode was powered by: Center for Research and Education on Accessible Technology and Experiences (CREATE) at the University of Washington Rehabilitation Engineering and Assistive Technology Society of North America (RESNA)
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    54 m
  • 11. Benjamin Conner: on exoskeletons for gait training, translational valley of death, and the value of MD/PhD programs
    Apr 26 2024

    Benjamin Conner (Google Scholar, LinkedIn) got an MD/PhD in clinical translational sciences from University of Arizona, shares his journey from studying biology and anthropology to biomechanics and exoskeleton implementation. He discusses the importance of mentors and the impact of movement as medicine. Ben explains the role of an MD/PhD in bridging the gap between basic science research and clinical care. He highlights the challenges of the translational valley of death and the disconnect between research priorities and patient needs. Ben also provides an overview of his PhD work on using an exoskeleton device as a training system for children with cerebral palsy. During his PhD, Ben also designed No Limits mobile app, a resource for paraplegic and quadriplegic athletes.


    This episode was powered by:

    • Center for Research and Education on Accessible Technology and Experiences (CREATE) at the University of Washington

    • Rehabilitation Engineering and Assistive Technology Society of North America (RESNA)

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    1 h y 6 m
  • Sp 2. Rita Stanley: on policy making, role of reimbursement codes for assistive technologies, and how to make AT more accessible.
    Apr 12 2024

    Rita Stanely (LinkedIn) is a long-time advocate for making assistive technology more accessible. She has worked in and around the policy-making world for several decades and dedicated her life understanding how science can influence policy. In this episode, we have covered the topics of policy making in the spaces of rehab engineering and assistive tech, what researchers in AT should know about reimbursement codes and policy when developing new tech to ensure its accessible to the intended population, and how our government's view has changed about the importance of providing rehab and assistive tech in the last 20 years.


    This episode was powered by:

    • Center for Research and Education on Accessible Technology and Experiences (CREATE) at the University of Washington

    • Rehabilitation Engineering and Assistive Technology Society of North America (RESNA)

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    49 m
  • 10. Ben Schouten: on role of playful interactions in rehabilitation, serious games, and accessibility of gaming environments
    Mar 29 2024

    Ben Schouten (Google Scholar, personal webpage) is a proffessor of Playful Interactions in Smart Environments at Eindhoven University of Technology and a lector of Play & Civic Media Research at Amsterdam University of Applied Sciences. His work focuses on play and design for social innovations, citizen empowerment, and culture as well as toy development for the purpose of rehabilitation.

    In this episode, Ben and I covered what serious games are, his work in incorporating playful interactions in medical settings, the powerful use of mixed-reality games to "step into someone's shoes", and the importance of participatory design.

    Links to some of his work:

    Assessing Children’s Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach (link)

    Magic Monster (link)

    Mixed-Reality Work (link)

    Participative societies creating new challenges for the water sector (link)

    Sept 2016 "Games and Playful Interaction" talk (link)

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    46 m