• How to Thrive in Game Audio (Even after Countless Rejections) with Kian How

  • Feb 21 2024
  • Length: 47 mins
  • Podcast
How to Thrive in Game Audio (Even after Countless Rejections) with Kian How  By  cover art

How to Thrive in Game Audio (Even after Countless Rejections) with Kian How

  • Summary

  • #67: Today's guest is Kian How, a composer, sound designer, and music performer based out of Shanghai, China. Kian has worked on a ton of different projects, such as games like Spec Ops The Line, Dishonored, and Marvel: Heroes Unite. He has also worked with clients such as Huawei and is also a player of the Egyptian oud, which is similar to a lute. 

     

    In this episode, we talk about Kian's start in Boston and how he ended up moving to China after college, the truth of what a sound designer does in their job, the importance of learning new skills for fun, and so much more. 

     

    Find Kian here:

    Website: https://www.kianhow.com/

     

    And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod

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