• Control
    Sep 15 2024

    Alex and Luke delve into Control, the mind-bending action-adventure game developed by Remedy Entertainment. Set in the mysterious Federal Bureau of Control, the game combines supernatural powers with an ever-shifting environment to create an intense and thrilling experience.

    Luke played on his Steam Deck, while Alex tackled it on his PC. Both rolled credits. They dive into the game’s eerie atmosphere, blending Scandinavian 70s modern retro sci-fi aesthetics with supernatural elements. They share personal experiences with standout moments, like encounters with unsettling puppet shows and a man obsessively staring at a fridge, while breaking down why Control stands out as a unique and engaging title.

    According to howlongtobeat.com, Control's Main Story stakes 11.5 hours. Be prepared for 20+. As of publication Metacritic gives the game a rating of 85 on PC.

    This episode is unofficially brought to you in part by Philly cheesesteaks.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

    Low Five Gaming is a Studio Low Five Production.

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    1 hr and 9 mins
  • EA Sports College Football 25
    Aug 15 2024

    Luke and Alex Talk EA Sports College Football 25

    Luke and Alex dive into EA Sports College Football 25, marking the long-awaited return of this beloved franchise. With a Metacritic score of 85, the game brings dynamic gameplay and the thrill of college football back to consoles.

    Luke, with over 100 hours on his Xbox Series X, offers deep insights into the game's mechanics and dynasty mode. Meanwhile, Alex, with around 15 hours of playtime, brings a fresh perspective, using this opportunity to have some of his burning questions answered by Luke.

    At the end of the episode, they dig into their first ever test mailbag, addressing listener questions and comments.

    This episode is officially brought to you in part by pancakes.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    1 hr and 10 mins
  • The Return of the Low Five Goats, or: Top 10 Greatest Games of All Time (Revised)
    Jul 15 2024

    Luke has a running bit where he gives Alex a hard time for declaring any game he enjoys as deserving of a spot in his top ten best games of all time. Well, the two finally sat down and declared their official lists. There are some spicy takes!

    In this episode, Alex and Luke revisit their Greatest Games of All Time lists, making some surprising revisions. Tune in for updated picks, spirited debates, and fresh takes on the best games ever made.

    This episode is unofficially brough tot you in part by Android.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    1 hr and 7 mins
  • Disco Elysium - The Final Cut
    Jun 15 2024

    Luke and Alex Talk Disco Elysium

    This month, we delve deep into the surreal and thought-provoking world of Disco Elysium. Developed by ZA/UM and released in 2019, this narrative-driven RPG puts players in the shoes of a deeply flawed detective navigating a city rife with political tension, personal demons, and existential crises. With a unique blend of noir aesthetics and psychological depth, Disco Elysium challenges players to solve a murder while grappling with the protagonist's fractured psyche.

    Both Alex and Luke rolled the credits on this complex journey. Luke experienced the game on his Steam Deck, while Alex split his time between his Steam Deck and PC. The game boasts a Metacritic score of 91 on PC, praised for its narrative depth and freedom of choice. With around 30 hours needed to complete the main story, it’s a substantial dive into a richly detailed world.

    Join us as we dissect the narrative layers, discuss our favorite moments, and ponder the philosophical questions posed by Disco Elysium. Whether you're a seasoned detective or new to the streets of Revachol, this episode offers a comprehensive look at one of the most acclaimed RPGs of our time.

    This episode is unofficially brought to you in part by dad rock.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    1 hr and 20 mins
  • Deadeus
    May 15 2024

    Step into the eerie world of Deadeus, a unique horror game developed for the Game Boy by -IZMA-. This haunting title, originally released in 2019, immerses players in a dark narrative where a young boy has a prophetic nightmare that everyone in his village will die in three days. With 11 different endings and no direct path, players must explore, investigate, and decide the best course of action to potentially save the villagers or uncover deeper mysteries.

    Deadeus stands out for its chilling atmosphere and intricate storytelling, all crafted within the constraints of classic Game Boy hardware. It showcases the power of pixel art and minimalist design to deliver a profoundly unsettling experience. Featuring music by Stuart Busby, the game’s soundscape adds an extra layer of tension to the gripping narrative.

    Alex played Deadeus on his Analogue Pocket, embracing the physical cartridge experience, while Luke explored the game through a ROM on his Steam Deck. Both hosts experienced the game’s unique horror elements and discussed how it masterfully leverages its retro platform to deliver modern chills.

    Join us as we delve into Deadeus’ complex storylines, explore its multiple endings, and discuss the game’s impact on the indie horror scene. If you’re a fan of retro gaming or looking for a fresh horror experience, Deadeus is a must-play.

    This episode is unofficially brought to you in part by Naz Reid.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    1 hr and 1 min
  • Pine Creek
    Apr 15 2024

    Alex and Luke talk Pine Creek.

    Dive into the eerie world of Pine Creek, where the mysterious disappearance of a young girl in a seemingly tranquil town spirals into a tale of cults and ritualistic mysteries. Developed by Marco of Carmelo Electronics, with significant contributions from David Martínez Canales, Pine Creek is a Game Boy Color adventure that marries classic pixel art with a gripping narrative.

    This game challenges players to explore, solve puzzles, and unravel a deep story about life, death, and the shadows lurking in Pine Creek. Enjoy moments of reflection and camaraderie, savor delicious in-game food, and lose yourself in the arcade games that dot this rich pixelated landscape.

    Fully playable on original hardware via flashcart or any Game Boy emulator, Pine Creek offers a nostalgic yet fresh experience for veteran and new gamers alike. At the time of this recording, the game is celebrated for its authentic retro feel and compelling storytelling. It takes about three hours to beat.

    Luke experienced Pine Creek on his Steam Deck through a ROM, while Alex enjoyed a physical copy on his Analogue Pocket, diving deep into the game's immersive world.

    Join us as we dissect Pine Creek's intricate narrative, discuss its gameplay mechanics, and explore how it stands out in the indie gaming scene.

    This episode is unofficially brought to you in part by house shoes.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    1 hr and 14 mins
  • LFF Ep. 001: Marco, Developer of Pine Creek
    Apr 15 2024

    Strap in for the inaugural episode of Low Five Friends, where we geek out with Marco, the visionary behind the retro revival hit Pine Creek on Game Boy Color. Marco pulls back the curtain on creating a game that strikes a perfect balance between heartfelt nostalgia and fresh creativity, all while staying true to his Latin American roots.

    Join us as Marco recounts the challenges and quirks of game development, shares his personal insights on cultural representation in gaming, and even debates the ultimate taco. He’ll also tease his next project, a monster-battling adventure set against the backdrop of a mythical Mexico.

    Check out Pine Creek on Itch.io, buy the digital or physical copy at incube8 Games, or get immersed in its 3D update on Steam.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    1 hr and 3 mins
  • Prince of Persia: The Lost Crown
    Mar 15 2024

    Luke and Alex talk Prince of Persia: The Lost Crown.

    Trekking through Ubisoft Montpellier's Prince of Persia: The Lost Crown, released on January 18, 2024, we're catapulted into a 2.5D realm where action-adventure meets platforming and Metroidvania. The game introduces Sargon, navigating the cursed city of Mount Qaf to save Prince Ghassan. With time-manipulating powers, Sargon embarks on a puzzle-filled journey, encountering allies and foes in a story-rich landscape. Unique mechanics and a connected world enrich this installment of the Prince of Persia series, offering a deep dive into Persian mythology and action-packed gameplay.

    At the time of recording, Prince of Persia: The Lost Crown has a Metacritic score of 86. According to How Long to Beat, it can take upwards of 30 hours to complete the game in full. They list main story completion at 165 hours, but that feels too short for a first time playthrough.

    Luke played on his Xbox Series X and Alex played on his Nintendo Switch.

    This episode is unofficially brought to you in part by Prince James Murphy.

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    Theme music is by AJ Norman. Design assets were created by Studio Day Job.

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    1 hr and 2 mins