Episodes

  • Robotech Invasion with Greg Sewart (Player One Podcast)
    Jan 18 2026
    Read transcriptStrap in for the mecha of your dreams, or nightmares, because this week on Play Comics we’re transforming, exploding, and fighting our way through the post-apocalyptic wastelands of Robotech: Invasion, the PS2 and Xbox shooter that said, “You know what would make the Invid Invasion better? A first-person perspective and the ability to pilot a motorcycle that also becomes battle armor!” (Spoiler alert: it actually kinda worked!) This gloriously ambitious action game takes the New Generation saga of Robotech and asks the most important question: what if we gave players the chance to save Earth from alien protoplasmic parasites while somehow managing to keep their sense of humor intact? Featuring FPS combat, transforming Cyclone vehicles, and enough environmental destruction to make any resistance fighter proud, this 2004 adventure proves that sometimes the best way to fight an alien invasion is to embrace the chaos and enjoy the ride. Joining us on this mecha-piloting expedition is the phenomenally talented Greg Sewart from the Player One Podcast, a man who’s been dissecting video games with the precision of a Robotech technician since before most of us even knew what a Veritech was. When Greg isn’t co-hosting one of gaming’s longest-running podcast institutions with fellow ex-games journalists, he’s crafting the delightfully nerdy web series Generation 16 where he breaks down the games that shaped an entire generation with the kind of passion that can only come from actually living through these gaming eras. And here’s the kicker, Greg has intimate knowledge of Robotech: Invasion that’ll make this episode more insightful than your average “let’s talk about this old game” discussion. Here’s a hint, he helped make it. Together, we’ll explore how this game managed to capture the desperate, war-torn atmosphere of Earth under Invid occupation, puzzle through the quirky design choices (inverted camera controls, anyone?), and debate whether transforming on the fly between Cyclone and battle armor is the best or most ridiculous gameplay mechanic ever conceived. Did this game successfully honor the Robotech universe, or did it get a little too ambitious for its own good? How does it stack up against the PS2’s library of anime-inspired action games? And most importantly is the level design actually good, or are we just nostalgia-blinded? Lock and load your favorite energy weapon, adjust those camera settings immediately, and prepare yourself for an episode packed with more robotic transformation sequences than an afternoon spent watching the New Generation arc! Learn such things as: Can a transforming vehicle system be both mechanically interesting AND narratively meaningful to the story?How does working within PS2 hardware limitations affect game design ambitions?Does it get awkward to ask someone how something that they helped create could be better?And so much more! You can find Greg on BlueSky @sewart.bsky.social, Threads @gregsewart, his YouTube Channel @sewart (where Generation 16 is on different playlists for different seasons so I’m linking to the main page), and of course the Player One Podcast. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Escape the Mojoverse and Invasion of the Remake for the promos today. Intro/Outro Music by Backing Track, who just wants to find a cute mech to cuddle up with. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
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    50 mins
  • Fantastic 4 Flame On with Scott Niswander (NerdSync, It's (Probably) Not Aliens)
    Jan 11 2026
    Read transcriptPicture this: it’s the early 2000s, the first Fantastic Four film is about to hit theaters, and someone at a video game developer says, “You know what would be the perfect way to capitalize on this intellectual property? A side-scrolling action game on the Game Boy Advance where Reed Richards appears to have been replaced by his less scientifically-inclined brother in law (close enough, give me this one) and the Thing is made entirely of texture-mapping nightmares.” Congratulations, you’ve just invented Fantastic Four Flame On! It’s a game that managed to take four of Marvel’s most iconic heroes and somehow make them feel more constipated than a chemistry lecture taught underwater. Joining us this week is the absolutely phenomenal Scott Niswander from NerdSync (the man who can explain the entire Marvel mythos while simultaneously making you question why the Human Torch doesn’t just solve every problem by setting it on fire) and It’s (Probably) Not Aliens (where not even Sue Storm’s force fields could save Ancient Aliens from the debunking). Together we’ll navigate a game so baffling in its design choices that you’ll start wondering if the developers were actually aliens trying to understand human entertainment and coming up just slightly short of the mark. Will our heroes discover that the Game Boy Advance’s technical limitations somehow made this game better than it had any right to be? Can Scott explain why this game exists in a way that doesn’t make all of our brains feel like Alicia Masters trying to sculpt in the dark? And most importantly, does “Flame On” actually let you catch things on fire in any meaningful way, or is it just an elaborate metaphor for combusting under pressure? Strap yourself in for an episode more chaotic than trying to explain Fox’s Fantastic Four continuity to anyone born after 2010. Learn such things as: How do you make the Human Torch work in a side-scroller without just turning it into a horizontal beam-spam simulator?Did Fox’s movie curse extend all the way down to the humble Game Boy Advance?How did Johnny Storm have time to do all this stuff considering the timeline of the movie?And so much more! You can find Scott at The NerdSync YouTube channel, on Twitter @NerdSync or on the NerdSync Patreon page. Also check out It’s (Probably) Not Aliens to hear Scott and Tristan Johnson debunk Ancient Aliens. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads ,@playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Gender Pop and Distant Echos for the promos today. Intro/Outro Music by Backing Track, who would make Jiffy Pop with just his hands if he had fire powers.Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
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    53 mins
  • Snoopy vs The Red Baron with Phil Theobald (Player One Podcast)
    Jan 4 2026
    Read transcriptAttention, ace pilots and Peanuts enthusiasts! Buckle up your aviator goggles and prepare for some canine combat as Play Comics takes a nostalgic dive into Snoopy vs. The Red Baron, the PS2 and PSP action extravaganza where Charles M. Schulz’s beloved dog finally got his chance to translate his doghouse fever dreams into actual gameplay. That’s right, somewhere out there a development team sat down and thought “You know what the world needs? Snoopy piloting an actual Sopwith Camel and engaging in legitimate aerial dogfights with the Red Baron, the nemesis who has haunted a beagle’s imagination since comic strips were still printed on actual paper.” This episode is guaranteed to be more unpredictable than Snoopy’s victory dance moves and absolutely loaded with more nostalgia than Lucy’s psychiatric booth could ever handle. Joining us for this World War I aviation adventure is the incomparable Phil Theobald from the Player One Podcast, a man who knows retro gaming inside and out and whose encyclopedic knowledge of everything from the Peanuts universe to PS2-era gameplay mechanics makes him the perfect co-pilot for this particular mission. Together, we’ll soar through the skies, investigate how faithfully this game captured Snoopy’s long-running fantasy sequences, and determine whether this particular adaptation is more “Happy Dance” and less “Charlie Brown Disappointment.” Will you discover that this game is a hidden gem that deserved more recognition, or will you find yourself grounded faster than a teenager who borrowed the car keys without permission? There’s only one way to find out! Learn such things as: Why does the Red Baron make for a surprisingly compelling video game antagonist despite being a fictional nemesis?Did the PS2 version feel significantly different from its PSP handheld counterpart, or are they basically the same dog in different houses?Did we really just get an entire Peanuts experience without trombones?And so much more! If you were looking at the post on the website, you’d see the ad for that baseball game that never came out right here. But you’re not, so you don’t. But you could be, so maybe go look at that. You can find Phil on BlueSky @whimsicalphil and of course the Player One Podcast. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Anime Field Guide and What’s Shakin with Shaner for the promos today. Intro/Outro Music by Backing Track, who was definitely twitching in the bed but I have no idea why. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
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    46 mins
  • X-Men the Official Game with Alex Zalben (Comic Book Club)
    Dec 28 2025
    Read transcriptListen up, mutation enthusiasts and multi-platform adventurers, because this week on Play Comics we’re strapping on our Kevlar suits and diving straight into the bewildering, beast-infested, cross-console chaos of X-Men: The Official Game! We’re talking about the 2006 game that launched on practically every system known to mankind (GBA, GameCube, Nintendo DS, PS2, Xbox, and Xbox 360. Seriously, did they forget a platform?), which based the story nominally on the third X-Men film from Fox. You know, the one that showed us what happens when Professor Xavier and Magneto finally decided to outsource their beef settlement to a video game developer. This particular romp through Marvel’s merry mutant universe was brought to you by the folks who looked at a film featuring Wolverine, Nightcrawler, and Iceman and thought, “What if we made this game SLIGHTLY different on each platform?” It’s like they were challenged to see just how elastic the definition of ‘the same game’ could be, and frankly, the results are beautifully inconsistent. The story was co-written by Chris Claremont (yes, THAT Chris Claremont) and Zak Penn, and it featured voice acting from the actual film cast, which means you got Hugh Jackman’s growl in your living room, your handheld, and probably also your neighbors’ living rooms at 2 AM. Joining us to make sense of this portable and stationary pandemonium is none other than Alex Zalben from Comic Book Club, a weekly live talk show about comics that’s been running since 2006, performed at every major comic convention you can think of, written up in the New York Times more than once, and hosted literally hundreds of guests with more swagger than most podcasts muster in a lifetime. Alex is a writer, editor, and podcaster who knows his way around both four-color storytelling and video game adaptations, making him the perfect guide to help us determine whether this cross-generational, cross-console adventure managed to capture what makes the X-Men actually work, or if it just made us wish we could teleport away from our screens. So sync up your Danger Room protocols, pick your favorite handheld or home console, and get ready for an episode that’s guaranteed to be more chaotic than a Sentinel factory explosion and infinitely more confusing than trying to figure out why THIS game exists on THAT console! Learn such things as: Who thought it was a good idea to put this on so many consoles?Is it possible to get that team feeling when you’re playing solo?Is it better to look at this game as a sequel to the 2nd movie, or a prequel to the 3rd movie?And so much more! You can find Alex on YouTube @ComicBookClub and of course Comic Book Club Live. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then is probably something you should check out. A big thanks to Nerd Best Friends and Escape the Mojoverse for the promos today. Intro/Outro Music by Backing Track, who has not stopped the face palm from this one yet. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
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    50 mins
  • Men in Black II Alien Escape with Doug Fink (Walloping Websnappers, Novel Gaming, Falling with Style, Skreeonk)
    Dec 21 2025
    Read transcriptAttention, galaxy defenders and neuralyzer-dodging citizens! This week on Play Comics, we’re suiting up to tackle Men in Black II: Alien Escape, a title that hit the PS2 and GameCube with all the grace of a cockroach climbing out of a dumpster. We are looking at a game that saw the plot of the second movie, shrugged, and decided that what the franchise really needed was a run-and-gun shooter where Agent K looks less like a grizzled veteran and more like an Elvis impersonator midway through a bad Vegas residency. Joining us to figure out why the Class 7 Ozone Demogrifier sounds like a vacuum cleaner you’d buy from a 3 AM infomercial is the omnipresent Doug Fink. You know him, you love him, and you can hear him on Walloping Websnappers, Novel Gaming, Falling with Style, and Skreeonk, all of which are on the Glitterjaw Podcast Collective. Together, we’re diving deep into a game that proves you don’t actually need the likeness rights to your main characters to ship a product, provided you have enough aliens to splatter across a corridor that looks exactly like the last five corridors you just ran through. So put on your Ray-Bans, check your memories at the door, and prepare for an episode that makes about as much sense as putting a Ballchinian in a post office. Learn such things as: Is it possible to base a game on a movie while simultaneously ignoring 90% of the things that happened in said movie?How many times can you fight the same boss with a slightly different color palette before you start rooting for the destruction of Earth?Can you even compare this to the comics or should you just compare it to the movies?And so much more! You can find Doug on BlueSky @ickybooley and of course all of his wonderful shows on the Glitterjaw Queer Podcast Collective, Walloping Websnappers, Novel Gaming, Falling with Style, and Skreeonk. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Comic Book Club News and The Monitor Tapes for the promos today. Intro/Outro Music by Backing Track, who probably had things to add to this episode, but forgot. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
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    42 mins
  • Naruto Ultimate Ninja with Cory Byrd (Byrds Eye View Comics)
    Dec 14 2025
    Read transcriptGrab your custom jutsu hand seals and prepare to feel a crushing sense of inadequacy when comparing your reaction time to a ninja’s because we’re diving shadow clone deep into the first Naruto Ultimate Ninja game on PlayStation 2! This week we’re channeling our inner shinobi to explore how Bandai Namco took Masashi Kishimoto’s legendary manga about a determined orange-suited underdog and transformed it into a frantic button-mashing tournament fighter that somehow convinced an entire generation of fans that they could recreate iconic Naruto moments if they just hit the attack button fast enough and screamed at their TV harder than Naruto himself. Released during the golden age of anime-to-console adaptations, the Naruto Ultimate Ninja games became the de facto way fans could live out their ninja fantasies—assuming your ninja fantasy involves janky camera angles, occasionally unresponsive inputs, and the kind of special effect visual soup that makes you wonder if you’re actually watching a jutsu or if your PS2 is just having a mild aneurysm. With fighters pulled straight from the Hidden Leaf Village and beyond, these games proved that sometimes the best way to honor a beloved manga is to give players the chance to make Naruto fight characters he had absolutely no reason to fight (looking at you, random filler villains). This episode, we’re absolutely stoked to welcome Cory Byrd from Byrds Eye View Comics—a fellow enthusiast of all things sequential art and gaming who can probably explain why Naruto’s popularity transcended manga, anime, AND video games with the kind of clarity that makes marketing departments weep with envy. Together, we’ll investigate whether these games managed to capture the heart, humor, and hyperkinetic energy of Kishimoto’s creation, or if they just left us face-first in the dirt like Naruto at the beginning of the series. So synchronize your chakra, practice your most devastating combo, and prepare for an episode that’s guaranteed to be more chaotic than a Sand Village invasion and infinitely more entertaining than watching filler arcs about onigiri eating contests. Learn such things as: Can a game truly capture the experience of having ninjas solve political problems through friendship when there’s no friendship stat on the screen?How many ninja village headbands would it take to actually run an economy, or is that question unanswerable because the series never bothered explaining it?Is it more important for characters in a fighter to be balanced or accurate?And so much more! You can find Cory on Instagram @ByrdsEyeOfficial, the Byrds Eye View Comics Facebook page, and of course his website Byrds Eyes View Comics. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube or the Play Comics website. A big thanks to Gender Pop and the Glitterjaw Queer Podcast Collective for the promos today. Intro/Outro Music by Backing Track, who did something really cool but nobody saw it. You know, because of the whole being a ninja thing. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
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    48 mins
  • Rogue Trooper with Steve Morris (Shelfdust)
    Dec 7 2025
    Read transcriptLock your squad into formation, charge your bolters, and prepare your genetically-enhanced blue skin for a parade of panzer-busting action because this week on Play Comics we’re putting boots to dirt in the grim, industrial wastelands of Rogue Trooper, the 2005 third-person shooter that took Gerry Finley-Day and Dave Gibbons’s iconic tale of a genetically engineered super-soldier and transformed it into a cover-based combat experience that somehow managed to capture the grit, the fury, and the desperate isolation of being a lone warrior against overwhelming odds. Originally deployed across PS2, Xbox, and Wii, Rogue’s had more platform changes than a soldier has armor repairs, eventually landing a remaster invasion on PS4, Xbox One, and Nintendo Switch, proving that some grimdark British sci-fi concepts just refuse to stay buried in the trenches. Speaking of refusing to stay down, we’re genuinely thrilled to have Steve Morris from Shelfdust joining us for this deep dive. When he’s not busy operating as the marketing manager for 2000 AD itself, essentially being the guy who decides which corner of Judge Dredd’s dystopia gets the spotlight treatment, he’s the critical voice behind one of comics fandom’s most thoughtful, hilarious, and incisive podcast ecosystems. Steve brings both the insider knowledge of how 2000 AD operates AND the fan’s perspective that makes him the perfect guide through this particular adaptation’s journey from glossy magazine pages to console warfare. Together, we’ll investigate whether this hyper-violent squad-based adventure managed to capture what makes Rogue Trooper such an enduring character, a soldier stripped of everything but his wits, his weapons, and three AI companions implanted directly into his equipment. Does the game understand the existential dread of being created solely as a weapon? Can it convey the isolation that defines the character while also providing the kind of multiplayer mayhem that defines the era? And perhaps most importantly: does this game explain why blue skin became the ultimate badge of being expendable in the far future? Grab your tactical visor, synchronize your biometric links, and prepare for an episode that’s more explosive than a Rogue Trooper ambush and considerably more thoughtful than you’d expect from a game about murdering aliens on a lifeless planet. Learn such things as: What happens to character development when your entire supporting cast is literally just AIs living in your equipment?Does covering the same ground across four different console generations change how audiences perceive the story being told?How do you make a character who exists specifically to be expendable actually matter to players emotionally?And so much more! You can find Steve on Bluesky @Shelfdust which makes sense since you can also find him on the Shelfdust website. And if you want to check out the 2000 AD stuff, there’s always and the If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky. A big thanks to the Kickstarter campaign for TEN #1-5 and the new game Murderworld from Austin Auclair for the promos today. Intro/Outro Music by Backing Track, who is really disappointed that I didn’t do some sort of “war never changes” intro like I did for that one Gundam episode. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
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    44 mins
  • Spider-Man Battle for New York with Jarett Tyree (Has to Do With Spider-Man, I Think)
    Nov 30 2025
    Read transcriptWelcome, web-slinging console warriors and handheld hop-scotchers! Prepare your cartridges and grab your controllers, because this week on Play Comics we’re diving into the gloriously chaotic streets of New York with Spider-Man: Battle for New York, the 2005/2006 portable powerhouse that took Brian Michael Bendis and Mark Bagley’s Ultimate Spider-Man universe and somehow crammed all of Manhattan’s mayhem into a GBA and DS-sized punch-up bonanza. Because apparently, someone looked at one of the most beloved comic runs of the 2000s and thought, “You know what this needs? A brawler where Spidey spends most of his time frantically hammering the same three buttons while dodging increasingly ridiculous villain attacks.” Released across Game Boy Advance and Nintendo DS, this wasn’t your typical web-slinging adventure—it was more like someone distilled all of Ultimate Spider-Man’s most explosive moments into a side-scrolling arcade experience where the city itself becomes just as much of an enemy as Green Goblin ever was. With a roster of villains pulled straight from the comics and more “beat stuff up” objectives than you can shake a web at, this game proved that sometimes the best way to honor a beloved comic series is to completely reinvent what it means to be Spider-Man. This week, we’re absolutely thrilled to welcome the phenomenally knowledgeable Jarrett Tyree from Has To Do With Spider-Man I Think, who brings an encyclopedic understanding of all things Arachnid and animated to help us untangle whether this game managed to capture the kinetic energy of Bendis’s run or if it just left our webbing all tangled in the wrong places. Jarrett’s the kind of Spider-expert who can probably explain exactly why this game makes the choices it does, while also gently reminding us that sometimes video game adaptations are more “inspired by” than “faithful to” the source material. So strap in your web-shooters, prepare for some serious button-mashing mayhem, and get ready for an episode that explores whether this dual-platform adaptation is a hidden gem of portable gaming or just another case of “well, we had to do SOMETHING with this license.” Let’s see if Battle for New York is worth defending! Learn such things as: How connected to the actual comic storylines is this game, or does it just borrow character names and call it a day?Does an action-packed comic run actually translate better into a side-scrolling brawler than into an open-world adventure?Why do handheld games keep trying to squeeze console-sized epicness into screen sizes that make text completely illegible?And so much more! You can find Jarett as part of Has to do With Spider-Man, I think on BlueSky @smitpod and of course the Has to do With Spider-Man, I Think website. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky or hear Chris on his other podcast Sugar, Spite, and Everything is Fine. A big thanks Talkin’ Comix and Orphaned Entertainment for the promos today. Intro/Outro Music by Backing Track, who would never let us even be at the top of that bridge in the first place. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
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    46 mins