Episodes

  • Elden Ring: Game Difficulty & Accessibility
    Jul 17 2024

    Every few years, notoriously sadistic game studio From Software releases a new title, and with it comes a heated debate about game difficulty. Well, that time has come again with the launch of Shadow of the Erdtree, the one and only (massive) expansion for auteur director Hidetaka Miyazaki's magnum opus, Elden Ring.

    So, with some people conflating the DLC's brutal skill requirements with a legitimate accessibility issue, Zak and Aaron sat down to discuss game difficulty, easy modes, artistic integrity, and the difference between impairments and impediments. Aaron also complains a lot about the Tree Sentinal. So there's that.

    Please, enjoy.

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    1 hr and 13 mins
  • Dragon Age: Homogenizing Video Games
    Jun 27 2024

    Among the bombastic trailers showcased in the Xbox showcase at Not E3™ — er, I mean Summer Game Fest™ — was one particular reveal that some fans have been waiting for for the better part of a decade: Dragon Age: The Veilguard. And boy oh boy, was it ever a bewildering first look.

    This week, Zak and Aaron sit down to discuss their impressions of the newest iteration of Dragon Age 4, and why it seems to feel so little like the beloved games that came before it. They also discuss what's lost when IPs that used to have a strong identity throw what made them unique by the wayside in favor of mass appeal.

    Please, enjoy.

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    1 hr and 5 mins
  • IGN: Corporate Consolidation's Impact on Games Media
    Jun 12 2024

    Hello, everybody, and welcome to the latest episode of Consolidation Watch - a show where we puff out our proverbial chests and celebrate all of the excellent acquisitions that mega-corporations have completed recently! This week, we've got a doozy for ya' from the world of games media, where IGN successfully ate up the Gamer Network, home of mainstays like GamesIndustry.biz and Rock Paper Shotgun!

    Clearly this is all for the best, and won't in any way damage the media landscape at large by winnowing down the diversity of content on the internet until we're left with one voice and one opinion, communicated through the broken language of AI and overseen by the editorial integrity of shareholders. So join us as we celebrate this milestone and don't think or talk critically about what it means at all.

    Please, enjoy.

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    54 mins
  • Josh Bowlby Interview: UI/UX Design & Community Building
    May 30 2024

    This week, Zak and Aaron chat with Josh Bowlby, a UI/UX designer (user interface and user experience, for the neophytes out there) who has experience at companies like Virtuix and Wayfinder developer Airship Syndicate, among others.

    Not only was he kind enough to speak on some of his experiences in that space, but also his active role in the Austin, TX, game development community. From tips on networking to thoughts on how to get through a rough layoff, Josh proved to be a font of wisdom and good advice.

    Please, enjoy.

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    1 hr and 3 mins
  • Fallout: A New Era of Multimedia Franchises?
    May 1 2024

    War. War never changes... but the media landscape sure does. With Amazon's new Fallout show dominating headlines and streaming charts alike, Zak and Aaron returned to the vault this week to dust off an old favorite topic: video game adaptations.

    This time, the question at hand isn't the program's quality (spoilers: it's pretty good), but rather what its success means for the future of some of your favorite IPs. Namely, are we moving towards a world where successful games will be forced to operate as multimedia franchises to maximize profit? And how will that ultimately impact the already troubled world of AAA development?

    Please, enjoy.

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    56 mins
  • Epic vs. Apple Lawsuit: The Fate of Platform Monopolization
    Apr 17 2024

    Ahh, Apple. Creators of the smartphone, pioneers of industry, the gold standard for excellence, the last bastion of inspiration in a world that's gone dull, and... an illegal monopoly? That's what a recent set of lawsuits allege - and they're gaining traction.

    Between an all-out assault from Epic Games' Tim Sweeney and an 88-page treatise on illegal practices from the US Department of Justice, Apple's lawyers almost certainly have their briefcases full to the brim. But what does any of this mean for the games industry and the future of the platforms you use every day? Maybe everything.

    Please, enjoy.

    Editor's Note: Episode 69. Nice.

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    59 mins
  • Dragon's Dogma 2: Does Review Bombing Work?
    Apr 3 2024

    Rejoice, RPG fans, for Dragon's Dogma 2 is finally here! The reviews are in, and the consensus is... well, complicated as hell. While critics are stoked overall, fans seem to have some grievances — and they're quite happy to share them.

    This brings Zak and Aaron to the ever-relevant topic of review bombing, or the practice of leaving droves of negative reviews on a product as a response to some real or perceived slight at the hands of its makers. The whole endeavor is a political, economic, and ethical mess, but does it ever actually work? And while we're at it, is the term "review bombing" even useful as a catch-all for several vastly different forms of feedback? There's only one way to find out.

    Please, enjoy.

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    58 mins
  • Suicide Squad: The Desperate State of AAA Games
    Mar 20 2024

    When you think of AAA games, does your mind fill with excitement imagining what spectacular worlds dedicated artists have crafted for you with the benefit of near-limitless resources? Or do you imagine boardrooms filled with disinterested people demanding endless compromises in pursuit of maximum profit?

    This week, Zak and Aaron sit down to politely inform you that option A is likely a nice dream you once had, while option B may very well be playing out somewhere right now. With high-profile failures like Suicide Squad: Kill the Justice League and Ubisoft's AAAA fumble Skull and Bones simultaneously generating disastrous headlines and serving as the model for future "safe investments," there's a lot to talk about.

    Please, enjoy.

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    58 mins