• Sprint Goals Gone Wrong, Leadership Lessons from a Game Development Team | Jaques Smit

  • Jun 17 2024
  • Length: 18 mins
  • Podcast

Sprint Goals Gone Wrong, Leadership Lessons from a Game Development Team | Jaques Smit  By  cover art

Sprint Goals Gone Wrong, Leadership Lessons from a Game Development Team | Jaques Smit

  • Summary

  • Jaques Smit: Sprint Goals Gone Wrong, Leadership Lessons from a Game Development Team

    Read the full Show Notes and search through the world’s largest audio library on Scrum directly on the Scrum Master Toolbox Podcast website: http://bit.ly/SMTP_ShowNotes.

    Jaques shares an experience with a game development team struggling to meet their goals. Despite his efforts to implement sprint goals and keep the team accountable, he faced resistance. Apparently lost with the process of setting goals, the Product Owner (PO) stepped back, pushing Jaques to take ownership and set the goals, which further re-enforced the team’s attitude of not taking ownership. Jaques reflects on the importance of coaching with an open mind and the challenges of directive leadership. He shares insights on enabling constraints and the Cynefin framework.

    In this episode we also refer to Clinton Keith’s work as well as the #NoEstimates book.

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    About Jaques Smit

    Jaques is a seasoned Agile coach and Scrum Master with extensive experience in leading and transforming teams in the game development industry. His expertise lies in fostering team collaboration, resolving conflicts, and facilitating effective retrospectives. Jaques is passionate about continuous learning and empowering teams to achieve their full potential.

    You can link with Jaques Smit on LinkedIn and connect with Jaques Smit through his website.

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