• TLAS3 Chapter 5 Avatar

  • Jun 16 2023
  • Duración: 34 m
  • Podcast
  • Resumen

  • The party come across a useful location within the Doomspire, and Mina makes a daring decision. It is a decision that may lead her to the answers they seek, but that also risks bringing down catastrophe upon them... Links Transcript: https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first Mechanics Doomspire Oracle Arrays Exploring the Doomspire 1-2 Mechanical Feature2-5 Vault Feature6 Consult the Perchance oracle Trouble in the Doomspire 1 Pay the Price2-3 Mechanical Peril4-5 Vault Interior Peril6 Story complication Opportunity in the Doomspire 1-2 Vault Interior Opportunity3-4 Mechanical opportunity5 Character6 Story Clue [Begin a Session: Unforeseen aid is on the way or within reach] A clue to a lifeform's nature or vulnerabilities Skysquid? [Ask the Oracle: Yes] Does the tower hold this information? [Ask the Oracle: Yes] Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you… Keep under the radar: Roll +shadow [Miss: 4+2+0=6 vs 9 | 8] Burn Momentum (10) [Strong Hit: 4 + 2 + 0 = 10 vs 9 | 8] On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition. Exploring the Doomspire: 1: Mechanical Feature: 36 machine fabrication or repair Is the technology similar to that of the Great machine? [Ask the oracle: yes] Gather Information When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits. [Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.] [Weak Hit: 5 + 3 + 1 = 9 vs 10 | 5] On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum. (4) Arrive Survival - The Sky Squid can be summoned and controlled. But the information about the Tower's purpose is out of reach, too dangerous to access directly. Secure an Advantage When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. Create a map If you act… With expertise, focus, or observation: Roll +wits [Weak Hit: 1 + 3 + 0 = 4 vs 2 | 8] On a hit, you succeed. On a strong hit, take both. Take +2 momentum (6) Add +1 on your next move (not a progress move) Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you… Stay vigilant: Roll +wits [Weak Hit: 4 + 3 + 1 = 8 vs 10 | 6] On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition. On a weak hit, as above, but this progress costs you. Choose one. Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1). Face a peril at the waypoint: Envision what you encounter. * Exploring the Doomspire: 1: Mechanical Feature: 80: Mechanical environment in motion or transforming Trouble in the Doomspire: 1: [Pay the Price: An individual or community you care about is exposed to danger] Cadmus? [Ask the Oracle: No] Barbican is being transformed also Companion Takes a Hit When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, Lose Momentum equal to any remaining harm. Then, if their health is 0 or you choose to test their resilience, roll +your companion's health. [Weak Hit: 5 + 3 + 0 = 8 vs 10 | 1] On a weak hit, if your companion's health is not 0, you may Lose Momentum (-1) and give them +1 health. Otherwise, they press on. (Momentum 5, Barbican health 4/5) Face Danger When you attempt something risky or react to an imminent threat, envision your action and roll. If you act… With expertise, focus, or observation: Roll +wits Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit. [Weak Hit: 1 + 3 + 1 = 5 vs 1 | 9] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1). Endure Stress When you face mental ...
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