Episodes

  • Unwind (Unwind Dystology Book One) By Neal Shusterman Review
    Sep 9 2022
    Unwind by Neal Shusterman was one of the first dystopian books I ever read. However, unlike a lot of other books of the genre I've read since, it has stuck with me. Every once in a while, one particular line of dialogue, or scene, or subject, comes to my mind, and leaves me thinking. That's what I look for in my dystopian science fiction; something to ponder when I'm done with it. Unwind takes place years after a war in America between pro-life, and pro-choice, and thus being a dystopian, science fiction, book targeted at teenagers, the compromise they come to is the Bill of Life. It reads as follows:  “that human life may not be touched from the moment of conception until a child reaches the age of thirteen. However, between the ages of thirteen and eighteen, a parent may choose to retroactively ‘abort’ a child .. on the condition that the child's life doesn't ‘technically’ end. The process by which a child is both terminated and yet kept alive is called ‘unwinding.’ Unwinding is now a common, and accepted practice in society”.” (Shusterman, N. Unwind. pg, 1. 2007). The story follows three teens designated for unwinding: Connor, who gets into fights at school and with his parents, Risa, a ward of the state who has been declared not talented enough to keep alive, and Levi, a Tithe, someone born and praised to be unwound in the name of religion. At the beginning of the books, they cross paths, managing to escape their fate, and become AWALs. However, if they are caught before they turn 18, they will be unwound. Shusterman writes in the third-person limited perspective, transitioning primarily between the three main characters, though there are chapters that follow different characters every once in a while, when the story calls for it. Though there is a lot of jumping around, Neal does a great job of putting the reader in the mindset of the character that is currently being followed, and making use of their point of view. All three of the main characters bring a unique perspective on the story, as they all have  backgrounds, and thus different perspectives on life as well as skills and knowledge. It is very entertaining and interesting having all of them interact with one another. Along with the character writing, I haven't forgotten so world that he built here. Though most Sci-fi material take place in the very distant future, with the environment possibly much more advanced than our own, Unwind does something a little different.  Wht I love about the world building in the Unwind series, is that, because society has concentrated more on medical advancement, rather than technological, most of society is pretty much as in real life. There are mentions of old music devices and movies in an antique shop, to show that, even though it is the future, it is not far enough where society doesn't know what the technology of today is. One of my favorite descriptions of the environment that adds to the  slight futuristic time period, takes place in an antique shop.’“The shop has things from perhaps every point in American history. A display of iPods and other little gadgets from his grandfather's time cover an old chrome-rimmed dinner table. An old movie plays on an antique plasma-screen TV. The movie shows a crazy vision of a future that never came, with flying cars and a white-haired scientist" (Shusterman, N. Unwind. pg, 91. 2007). This description has stuck with me since I read the book years ago. I love how Neal manages to describe a new place, build on the world, and make a joke all in one paragraph. I also appreciate that, again, you get a vague idea of how far in the future the book takes place, without it actually giving a specific year, which makes it easier to suspend your disbelief. However, with how well the world is built up, that would be difficult not to do. It's not something I believe a reader should be consciously aware of when reading, but, as I’ve read this book more than once, I did.
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    Less than 1 minute
  • The Game of Nerds Podcast Episode #25 – Amazing Animation with Tezeta Gant
    Feb 28 2022
    On this episode of The Game of Nerds Podcast, we sit down with Let's Talk Fandoms Podcast host Tezeta Gant for the second time. This episode was slated for last year, but her episode was part of the infamous microphone fiasco of 2021. It was only fitting that we sat down for "take two" and got an even better conversation than the first. We start the podcast chatting about our love of Netflix's documentaries and how Nick Miller is our soul animal. But this episode is all about animation, so let's jump in! Tezeta and I are of similar ages and grew up during the 90s when animation reigned king. So it's no secret that animation holds a special place in our hearts. It's been amazing to see animation projects thrive during the pandemic since creators can do these series at home much more effortlessly than on-set filming. Just look at the latest Disney+ day and how they announced many animated series for the coming year. Animation is one of those creative processes that I'm in awe of and aware of how many TALENTED people it takes to create some of these series/movies that we've loved. We talk about this extensively in the Anime episode and the Voice Acting episode of this podcast. But first, the age-old question, Disney or Nickelodeon? Which did you watch more? It was safe to say that Disney was more for their movies, and Nickelodeon was more known for their animated cartoons. We talk extensively about the early start to watch parties with cousins and neighbors to watch the newest animated movie. I reminisce about Saturday morning cartoons with my dad and brother, which is a tradition I still hold with my daughter to this day. It brings up the point that these animation series tie into our nostalgia factor and critical moments in our lives. The best example I had was watching Toy Story when it first came out on VHS with my little brother on my lap and how much he loved it. Marvel came home the day Toy Story 4 came out, and we watched it, and I bawled. It was the whole circle of nostalgia hitting me like a ton of bricks. Animation has also been known to push the boundaries. Tezeta and I had similar childhoods where certain animated shows were off-limits. Ren and Stimpy were one of those series. In retrospect, in comparison to South Park, it's nothing, but at the time, we have to remember it was the "South Park" of the time. There was nothing ruder or cruder on tv other than Bevis and Butthead. Cartoon Network was also a network that was a hit or miss with most families. Tezeta wasn't allowed to watch Courage the Cowardly Dog. Why we might never know?!? But this diverted our conversation into a meaningful discussion about how animation is viewed currently. A lot of people see animated movies or television as "childish." Tezeta brings up a great point about how animation really has gotten away with many things that would be impossible to explain or talk about. (We are looking at you, Big Mouth!) Most people are introduced to animation as children, so when they recall animation is usually from a frame of mind or a time/place in that person's life. We agree that animation has pushed the boundaries for good. It goes back to the original awe factor. It takes talented voice actors to make these characters come to life, plus the insane creativity of illustrators and creators on top of the fact of someone coming up with this entire universe for these characters to live in. If you think about it, animation has nothing on live-action films. The possibilities are frankly endless. Not only is animation pushing the boundaries, but it also gives us tools to explain things that may be hard to do otherwise. Movies like Inside Out and Lion King give children ways to explain their feelings or complex topics like death. Big Mouth is one of the most recent animation hits that has pushed boundaries on South Park and Rick and Morty levels. If you haven't heard about the series, it's about a group of middle schoolers going through puberty.
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    1 hr and 17 mins
  • The Game of Nerds Podcast # 24 – What Is A Superhero with Eric Locsh
    Dec 3 2021
    It's been a while since a podcast episode was released, and that's because life's been insane at TGON! With conventions starting to re-open and more releases happening, things have been ramping up, and unfortunately, the podcast has been the thing that's been on the back burner. Thanks to our editor, Nick Jack Wright, we've got many episodes completed and ready for release. So without further ado, let's send off 2021 with a discussion about Superheros.I sat down to chat with the author of Tower of Blue, Eric Locsh, about what a superhero is. I honestly thought this episode would be quite a straightforward chat about our favorite and most hated superheroes, but it got super deep. We may have more questions than actual answers at the end of this. Before we dive in, we talk about what's been taking our money and attention. Eric has been watching the HBO series Barry which now has a couple of seasons. This episode was recorded before Halloween, so at the Parola House, we were deep in a Hotel Transylvania phase. This brought me to my first question to segway into our chat about Superheroes, are monsters considered superheroes?Eric immediately takes it further and asks the golden question we will keep going back to the entire episode, WHAT IS A SUPERHERO? It could be someone with powers or someone who does good. Maybe, it's someone who has overcome something difficult. The definition lies in the eye of the beholder. We quickly discussed how the term superhero came to be. Robin Hood, Zorro, and Popeye (1929) are considered the first real superheroes we know of. We wouldn't get Batman and Superman until 1939, shortly after Captain America in 1940. The reality is that the definition has changed over time, and it's not as black and white as it used to be.Eric opens up the discussion to villains with, "Well aren't villains just heroes of their own story." A great example is the latest Joker movie with Joaquin Phoenix and how he's done some horrible things at the movie's end. He has this massive following of people who think he is a hero. Of course, my mind immediately goes to the current state of social media and how we as a society flock to influencers in the same way when their content goes viral.We then jump into a discussion of how we got into superheroes and what they mean to us. We also chat about how nerd culture has changed. Eric talks about how he's enjoyed this new view on superheroes who know they should be doing good but choose to do evil. Series like The Boys, Invincible, and Jupiter's Legacy have done a great job exploring these themes. This then gets us talking about WTF superheroes like Polka Dot Man from Suicide Squad, the Legion of Pets, and the entire army of Gorilla Grodds. I go on a tangent about my love-hate relationship with the CW DC televisions series.This is when Eric turns the tables and asks me what I'm most excited about when it comes to superheroes. In all honesty, I'm excited about all the possibilities. We've seen what has happened when other cultures and skin tones are shown on the screen with heroes like Black Panther and Shang-Chi. I remember how excited I was to find out that Wonder Woman was finally getting her own movie and when Star Wars revealed that Ray was a Jedi. I was that girl whom her brothers constantly told that girls couldn't be Jedis. I do, though, want someone to explain why Squirrel girl gets some much hate?I return the favor by asking Eric what he is most excited about, which jumps us into a discussion about DC Comics. He's cautiously optimistic about the new Robert Pattinson's Batman. Since DC has refused to keep the same characters and has jumped around so many times, Eric thinks they need to find some way to tie them all together. This leads him to think something like a Multi-Earth verse could soon be in the works. All of the calculated MCU connections over the past decade have made DC look like it's flying by the seat of its pants. Both companies have the money to make things w...
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    1 hr
  • The Game of Nerds Podcast Episode #23 – What Happened In the ’90s
    Sep 20 2021
    The saga of the broken microphone never ends over here, folks. While this isn't my favorite episode audio-wise for me, the episode is too good not to put out. Special shoutout to our new editor, Nick Jack Wright for being amazing at his job because we got to talking for over two hours. Nick managed to squeeze in all the good stuff to under an hour and 15 minutes. In this episode, we are back to talk about the '90s. I was on Steve and Matt's podcast, Happened In The '90s, back in July and had such a wonderful time that I asked them to come to be a guest on our podcast. I love these two guys to death, and they are definitely "our people."  We start the conversation off by chatting about my Funko collection and collections in general. Primarily we focus on our regrets of the things that we've parted ways with over the years. We are desperate to find these short nostalgic trips and willing to pay big dollars to return to those priceless moments. Ultimately this brings up "Gamer Rage" and how fights would break out overplaying certain games like Mario Kart. I bring up Seaman AGAIN and how it opened a rabbit hole of discussion among my family and friends. We've concluded that the game had to be the idea from someone's late-night smoke session or a bet gone wrong.  We move on to talking about what the 90's meant to each of us. To Steve, the '90s was a time of fantastic music and creations. For Matt, it was about the small group of friends and hanging out, as cliche as it sounds for Steve. For me, the '90s were a time of television and pop culture. My love for Captain Planet and Teenage Mutant Ninja Turtles came from this era. In my area of the Bay Area, we were lucky enough to have a Disney and WB store at our local mall. This place allowed us to watch Looney Toon cartoons while my parents shopped around the store. You can imagine our sadness when they shut them down. This leads us into a quick discussion about the new Space Jam movie. We also chat about our favorite 90's Disney movies like the GOAT Lion King and Beauty and the Beast. Who Framed Roger Rabbit is one that never gets enough credit, but Prop Culture does a great job of showcasing how truly groundbreaking the film was. Many non-Disney movies were popular during this time, like Free Willy, Fern Gully, Harriet The Spy, and Good Burger.  In the guy's podcasts, we talked at length about how most 90's kids are either Team Disney Channel or Team Nickelodeon. I've already pledged my allegiance to the Slime of Team Nick. I remember how Nick used to be SNICK on Saturdays and how Nickelodeon turned into Nick at Night at a specific time each day. A time slot that showed old series like I Love Lucy, I Dream of Jeanie, and other beloved television classics. We immediately launch into a discussion of do you remember:  When Channels Just Stopped Airing Stuff? Yeah, it would just go off the air.Children Today Will Never Be Scared Of The Dial-Up Tone! The fax machine can try all it wants, but you aren't even close! AOL Chat rooms before ASL and playing games with strangers. What were our parents thinking?Catfishing before Catfish and MTV didn't even have TRL yet!Computer Classes where you learned to create websites "for fun" and essentially it was an entire hour where we goofed off on the internet. This conversation leaves us nostalgic and wishing for particular 90's items to come back like Teenage Mutant Ninja Turtle cereal and another wrestling revolution. We are an extraordinary generation that witnessed the birth of the internet being put in almost every home. Frankly, we are so spoiled now. We get things incredibly fast and rarely ever have to "wait" as we did back in the '90s. Before we watched movies repeatedly because that's all we could do, now we watch an episode of Loki, and we are ready for the next one. We can't quote or remember the series the same way we do other movies of the past.  I guess our point is that we need to slow down.
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    Less than 1 minute
  • The Game of Nerds Podcast Episode #22 – A Super Chat with Supergirl’s Attic
    Aug 21 2021
    Lady and Gents, I apologize for the podcast getting a little off schedule this summer. The world's been crazy, life's been crazy, and Mz. Marvel is still breaking microphones. I first want to give a massive shout-out to Jared White for editing this episode of the podcast for us!  Now The Game of Nerds might not have regular Supergirl coverage like it did when the series first ran, but we recently made friends with a Supergirl podcast that's been helping us fill that void. Supergirl's Attic Podcast was introduced to us by our very own Fandom Science nerd, Tara Jabbari. Vv and Cycles are the podcast hosts of Supergirl's Attic and were both introduced into fandoms differently. Vv decided to look at fandom under a microscope as a college study, and Cycles entered the cutthroat world of Youtube editing at 10. It shows that if we let kids play with these tools, it may just lead them to do the things they love doing in life. Before this episode blasts off, we chat about what we've been binging like Black Widow, Broadcast 41, and Monsters at Work.  I preface this episode by saying how much I love the Arrowverse. The Game of Nerds rose in popularity because we covered the CW series shows so closely those first few years we were starting. Unfortunately, as more shows arrived and the crossover started, it got too overwhelming for me to keep up. Even with multiple writers covering it, I got confused with storylines. Frankly, I gave up mid-second crossover and haven't seen any of these series episodes since. That's where the beauty of Supergirl lies. None of the other CW series impact the show in a way where it matters. The girls describe the crossovers as "wierd family reunions where you see each other once a year." So essentially, you can watch Supergirl and not have to be caught up with the rest of the CW superhero shows. This may be because the series never even started on CW. It originally aired on CBS in 2015, which was known for its drama series. Supergirl became the highest-paid licensing fee television series for the first season at nearly 3 million an episode.  Vv and Cycles say this is a big part of why they have their podcast. They are looking into the behind-the-scenes of why the storyline may be the way it is. This was the case with Supergirl's season 2 when the series moved from CBS to CW, moving production from Los Angeles to Vancouver. At the time, certain actors had clauses where filming had to be in LA to do their project. While we usually do not see these effects in other shows, it's much more apparent for Supergirl's story. We have to remember that Supergirl was the first female DC superhero since the Wonder Woman television series aired 35 years earlier. We also wouldn't see the Wonder Woman movie for another two years after the series premiered. If you are enjoying Batwoman, you can thank Supergirl because she paved the way.  Unlike the rest of the CW Superhero series, Supergirl's season rankings are among the highest. There were only two seasons that are ranked below an A. The season that is ranked the lowest comes as no surprise to Supergirl's Attic hosts. Season 3 was filled with fan drama and false spoilers. We get into another discussion on the podcast about being a troll and an opposing force in the fandom world. Cycles reminds the fans that the core of Supergirl is "We're going to be okay because we have each other." I think that's why I fell in love with Supergirl. In the other series, the main characters were always quickly solving the problem with each episode. Meanwhile, Supergirl may solve one problem in each episode, but the core issue was dealt with all season.  Supergirls Attic Breaks down the core characters to the series and some essential side characters. We chat about how Supergirl just feels more polished and professional than the other series, and once again, that may be because it originated from CBS. A network that has been known for its writing and series like CSI,
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    1 hr and 12 mins
  • The Game of Nerds Podcast Episode #21 – Tales From The Convention Floor With Jon Hicks
    Jul 23 2021
    On this episode of The Game of Nerds podcast, I'm sitting down with our resident zombie expert and my "work-husband," Jon Hicks, to talk about our adventures on the convention floor. Before Andy was on the floor doing conventions with me, the rule was Jon had to be going to the convention for me to go. So over the past six years, we've racked up a lot of convention time between the two of us. As SDCC@Home 2021 begins this weekend, it only seemed fitting for Jon and me to talk about our convention experiences as well as tips and tricks. Before we jump into conventions, though, Jon gives us the low down on the Pokemon card situation at Target and how he's deep into old episodes of Unsolved Mysteries. I'm convinced our parents just showed us the show to behave and not do something crazy with friends. As we begin chatting about conventions, we accidentally started with the best/worst example. Heroes and Villians, Fan Fest, or Walker Stalker Con, whatever you want to call it, is a prime example of how a convention with a great idea can turn bad quickly. It's considered the Fyre Festival of conventions. Here at The Game of Nerds, we've reported multiple times on Fan Fest Events, the legal trouble of its own James Frazier, and the outcome of the now-defunct convention. But there are plenty of great conventions to talk about, San Diego Comic-Con is the most popular out of all of it. It's over 50 years old, and Jon happens to be the only one on staff who has actually attended the convention. The Game of Nerds has applied for press passes for 8 years now only to be denied by new rules and requirements every year. We talk about Jon's venture to SDCC and how it's basically impossible to do everything. Just like all the movies and shows depict, people are lining up days in advance to camp out for a single panel at Hall H. If you are too busy camping you can't really do anything else the con has to offer. Many convention attendees will get worried if they are missing days, but Jon assures listeners that there is usually so much going on and around the convention that you don't really have to worry if you are missing tickets. Jon and I detail how some of these larger conventions work via lotteries for tickets, panels, and booths. This is when having a team or a system is extremely helpful. While Jon says getting the tickets for SDCC was the best moment of his life, it was the most stressful. He only got his tickets by sheer luck and friend's helping. Would he do it again? For him, once was enough. SDCC is for the die-hard fans and for those there to make money. Larges Conventions like SDCC are known for vendors having special convention exclusives or limited amounts. Some people strictly follow these conventions to pick up the merchandise to turn around a "flip" it for profit. If you've ever heard us say "Fuck Flippers," this is where the word comes from. It's when someone buys something to sell it for more profit. This is where I discuss my problem with SDCC and how I feel it's nothing but a money grab. While it's supposed to be a fan and media event, both these groups of people aren't being represented well. Tickets are limited for fans, and the media teams who are getting "free tickets" don't even care about the event. The pandemic was a doozy for everyone, and the conventions scene is no different. Many conventions weren't sure they were going to see the light of day again. So we are aware that conventions are trying to make their money back and that conventions are indeed a luxury. That doesn't mean that they can't be accessible to everyone. Reed Pop and Wizard World were two companies that quickly pivoted when the pandemic shut down conventions. They both started offering online panels and memberships for exclusive access to events. This system seems to be working for them as people decide whether they are ready to return to unperson events. We go on to talk about ECCC or Emerald City Comic-Con.
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    1 hr and 16 mins
  • The Game of Nerds Podcast Episode #20 – Parasocial Relationships In Fandom
    Jul 2 2021
    On this episode of The Game of Nerds podcast, I'm sitting down with fellow fangirl and writer at TGON, Tara Jabbari. We first met through the podcast website matchmaker.FM and immediately hit it off. Since our first call, I always book at least two hours minimum to chat with Tara because we talk about everything and anything. She has her very own biographical podcast series about women in history called, Who Was She? Tara also has a Masters's Degree in Communication Culture, and Technology. While finishing her degree, she looked into how we form relationships with media, more specifically television. She blew my mind with what I like to call "Fandom Science" when she explained an actual scientific term for what we like to call Fangirling, it's called Parasocial Relationships. It's no secret. I like Sebastian Stan. It's right up there with Bluey. As a kid, when I would get super into something or someone, my parents would just say, "Oh Shannon, you're just obsessed." It turns out I was experiencing parasocial relationships and didn't even know it. A parasocial relationship is when someone has an intimate one-sided relationship that's non-sexual with a media person or figure. This term was coined originally in 1956 after two scientists realized that people were getting attached to their local news anchors. Some people were going so far as to send soup when they hear their favorite weatherman was sick. This was a fairly new concept since television has just arrived at the beginning of the 1950s. Fast forward to the 2000s and the arrival of Facebook, Twitter, and various other social media, the term is still there but only bigger. This is where Tara says we may need to update the definition or come up with a new term altogether. This obsession with celebrities or fictional characters isn't new, but the digital age has caused it to grow. We have access to our favorite shows 24/7 and we can follow celebrities' every move. Convention experiences have made it easier for us to get to meet and interact with our favorite celebrities. While we may believe that Aquaman looked at me a certain way. You can probably guess that he gave that same look to the thousands of other women who were in line that day. While it's not diminishing the experience in any way, it just goes to show how one interaction can be interrupted in two different ways. With social media and the internet came almost instant access to things we love and obsess over. Tara's example with Vanessa Hudgens being cornered by a mom to take a picture with her child in an airport brings up a great point. Children really don't understand this concept and to a certain extent, it's cute. We've heard countless stories of cosplayers or actors playing along to make a small child's day. At some point though, we all learn the truth about whose behind Mickey Mouse and our favorite characters. But to the parents who have had to sit through countless hours watching and buying thousands of dollars in merchandise, it may seem like these actors or characters owe it to them to take a picture. Once again forgetting that they are even a real person with a plane to catch or a schedule not set by you. Unfortunately, the pandemic has only made this situation worse. With everything shut down and everyone at home, we resorted to binge-watching series and revisiting our old favorites during the last year. The line between reality and fiction can get a bit blurry. There are really four levels to parasocial relationships. You feel empathy for the character. A great example is the famous romantic movie cliche of when the guy gets the girl at the movie's end. The character and the viewer are both happy, and you feel like you "got the girl" too. You start sharing cognitive aspects. You start understanding the character's reasoning and thought process. Someone may not understand why a 12-year-old has a kill list, but those who have watched the Game of Thrones series understand why Arya St...
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    37 mins
  • The Game of Nerds Podcast Episode #19 – Cosplaying with Masked Mateo
    Jun 14 2021
    In this episode, I get to sit down with one of my favorite content creators, Masked Mateo, to talk all about cosplay. He is known on social media as Masked Mateo, aka The Nightwing. Warner Bros and DC Comics have both featured him multiple times. He recently finished his cosplay trilogy for DC Comic's Dick Grayson that you have to check out. We met three years ago when he emailed to say The Game of Nerds was really lacking cosplay content but wanted to help. Known as "Deadpool Mateo" then, he joined us, and our cosplay section hasn't been the same since. He is why we have such a killer cosplay team lineup, but he is not only an amazing cosplayer. He is also an amazing friend as well. I'm lucky to know the man on both sides of the mask. We first jump into a discussion of Snyder Cut of Justice League. It's a discussion the two of us have been dying to have since it was released months ago but have had zero time to connect about it. Thankfully we both were on the same brain wave and absolutely loved it. It was desperately the movie the DC franchise needed to get fans back on board. It will be up to WB, though, if the Snyder Universe rules. From there, we jump into our discussion about cosplay and how Masked Mateo has grown over the past few years. As mentioned before, his cosplay career really started with Deadpool. According to him, he woke up one morning and just decided he wanted to cosplay. He hadn't attended a convention nor cosplayed before but was ready to try. So he started Googling suit makers, and that's how his cosplay adventure began. After doing Deadpool, he decided to choose a cosplay character that not many people had done and that he could really get behind the character. This is how the journey to Dick Grayson began. Masked Mateo is known for creating a storyline with the characters that he cosplays as. He knew that he wanted to stay masked the entire time since that's what intrigued him as a kid. When he would go to Six Flags, you never knew who was behind the mask or who was really playing the character. The mystery of it makes it all the more fun. Nightwing's #1 goal, though, is to give his viewers a show and to make memories with them. I've seen the videos of him dancing at conventions to get the party started and the amazing photos with children doing wacky poses. It's this mentality that makes cosplay so special to me and why I love cosplayers like him. It's that moment when a little girl sees Elsa at a convention, and that cosplayer stops everything from having that interaction. That child will never know it wasn't the REAL Elsa, but they will remember the magic. It's truly like having Disneyland or a theme park in your hometown. We discuss how Masked Mateo wants a Funko Box from Poppin Hopper and the talent that goes into these cosplays. Masked Mateo drops some major wisdom on how and where to buy or order cosplay attire. He also offers advice to cosplay creators on how they can better their services and understand cosplayers. Remember that cosplay creators are human and running a small business by themselves. They are not Amazon, and these cosplays often take time as in MONTHS to create. When I asked Masked Mateo what his favorite parts of cosplaying, he came up with two answers. The first being the instant gratification of people liking your cosplay. The second is just digging into the storyline of the character to the point it's almost acting. He makes a solid point in noting that he couldn't do it without his team. Cosplaying isn't a one-person show. It takes a costume maker, photographer, editor, and a lot of hard work to make his content. He likes to make a point to tell cosplayers to give credit where credit is due. Tag the people who helped you when you post or do shoutouts in interviews! The Nightwing says the only downside he's found to cosplay is people's inability to keep their hands to themselves. Yes, he's known for his butt, but it doesn't permit you to touch it.
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    1 hr and 1 min