• The RPGBOT.Podcast

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The RPGBOT.Podcast

By: RPGBOT
  • Summary

  • The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot Twitter: https://twitter.com/RPGBOTDOTNET Facebook: https://www.facebook.com/rpgbotdotnet Instagram: https://www.instagram.com/rpgbot/ The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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Episodes
  • SECRET ROLLS - In Case Your Not Good at Lying to Your Players…
    Jul 25 2024
    Are you tired of players constantly metagaming and ruining the suspense in your tabletop role-playing games? Look no further, because in this episode of the RPGBOT.Podcast, we delve into the world of secret rolls and how they can add a new level of excitement and uncertainty to your game. Whether you're a Pathfinder 2 or Dungeons & Dragons 5e player, we've got you covered with tips and tricks on how to effectively use secret rolls in your game. So buckle up, and get ready to take your campaign to the next level with the power of secret rolls. Summary In this episode of the RPGBOT.Podcast, we discuss the use of secret rolls in tabletop role-playing games. We explore the mechanics of secret rolls in Pathfinder 2 and the lack of explicit rules for secret rolls in Dungeons & Dragons 5e. We highlight the benefits of secret rolls in preventing metagaming and creating suspense and uncertainty for players. We also provide practical advice for DMs on how to handle secret rolls, including paraphrasing information and lying when necessary. We discuss the use of secret rolls in knowledge checks and the potential for critical success and failure to reveal the outcome of the roll. Overall, the episode emphasizes the importance of secret rolls in enhancing gameplay and creating a more immersive experience. In this conversation, Tyler, Ash, and Randall discuss the use of secret rolls in tabletop role-playing games, specifically focusing on Pathfinder 2e and Dungeons & Dragons 5e. They explore the benefits and drawbacks of secret rolls in different aspects of the game, including knowledge checks, hide and sneak actions, and social interactions. They also provide tips for building a homebrew campaign, including using random tables for inspiration and creating encounters with multiple monsters, interesting terrain, and complications. Overall, they emphasize the flexibility and creativity that secret rolls can bring to the game. Links Cantrip Candles (Affiliate Link) DnD 3.5 via d20srd.org Sense Motive DnD 5e via DnDBeyond Deception Insight PF2 via Archives of Nethys “Secret” tag Previous Episodes 5-Room Dungeon RPGBOT.net Encounter Builder Other Stuff Asgard’s Random World GeneratorKobold Fight ClubWattaboo.itch.io Takeaways Secret rolls can prevent metagaming and create suspense and uncertainty for players.Paraphrasing information and lying when necessary can help DMs handle secret rolls effectively.Critical success and failure in knowledge checks can reveal additional information or lead to misinformation.Allowing players to metagame a little when they critically succeed can enhance the gaming experience.Secret rolls can enhance gameplay and create a more immersive experience. Secret rolls can add excitement and unpredictability to tabletop role-playing gamesUsing secret rolls for knowledge checks can prevent metagaming and enhance the role-playing experienceIn hide and sneak actions, secret rolls can create tension and surprise for both players and GMsSocial interactions can benefit from secret rolls, allowing players to make more nuanced decisions and adding an element of mysteryWhen building a homebrew campaign, start with a setting or theme and gradually expand from thereEncounters should include multiple monsters, interesting terrain, and complications to make them more engaging and challenging If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNETFacebook: rpgbotbotdotnetBluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.GamesTwitter: @GravenAshesYouTube@ashravenmedia Randall James @JackAmateurAmateurjack.com Producer Dan @Lzr_illuminati
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    59 mins
  • THE PLANE OF MECHANUS - Where everything is lawful and orderly and predictable
    Jul 22 2024
    In this episode of the RPGBOT.Podcast, we delve into the intricacies of one of the most fascinating planes in the D&D cosmology: Mechanus. Known for its absolute order and interlocking gears the size of small countries, Mechanus is a plane like no other. Join us as we explore the various features and inhabitants of this highly structured and symmetrical world. From the Modron bureaucracy to the optional rules, get ready for a deep dive into the intricacies of Mechanus. Grab your dice and join us as we take a journey into the heart of this incredible plane. Summary In this episode of the RPGBOT.Podcast, We break down the Plane of Mechanus in the D&D cosmology. We describe Mechanus as a plane of absolute order, with interlocking gears the size of small countries. We talk about the Modrons, creatures that inhabit Mechanus and are known for their bureaucratic and orderly nature. Two optional rules for Mechanus: the Law of Averages, where creatures always use the average damage result for attacks and spells, and Imposing Order, where visitors must make a Wisdom saving throw at the end of a long rest to avoid changing their alignment to lawful neutral. We also delve into the hierarchy of Modrons, the native inhabitants of Mechanus, and their roles and functions within the plane. We share tidbits about Modrons, such as their limited communication abilities and the constant replacement of Modrons in the hierarchy upon death. We touch on the challenges of finding stat blocks for higher-ranking Modrons. We discuss various aspects of Mechanus, the plane of law and order in the Dungeons & Dragons multiverse. We cover topics such as the ruling modron hierarchy of Mechanus, Asmodeus's Ruby Rod, the Formians, the Gate Town of Automata, and the Great Modron March. We also mention the Hall of Concordance in Sigil. Takeaways Mechanus is a plane of absolute order with interlocking gears the size of small countriesThe gears are habitable on both sides and everything is perfectly balanced and symmetricalMechanus connects to three other planes: Acheron, Arcadia, and SigilModrons, creatures that inhabit Mechanus, are known for their bureaucratic and orderly natureTwo optional rules for Mechanus: Law of Averages and Imposing Order Pathfinder has a plane dedicated to law called Axis, which falls between Mechanus and Sigil.Modrons are the only native inhabitants of Mechanus and exist in an absolute hierarchy based on the number of sides they have.Modrons have limited communication abilities and can only communicate with Modrons one step above or below them in the hierarchy.When a Modron dies, they are immediately replaced in the hierarchy, and Primus creates new Monodrones to maintain a stable number of Modrons in the multiverse.Finding stat blocks for higher-ranking Modrons can be challenging, and previous editions may provide more information. Mechanus is the plane of law and order in the D&D multiverseThe Modrons are the ruling hierarchy of MechanusThe Ruby Rod is a powerful artifact that controls the SloddsThe Slodds are chaotic creatures that seek to break free from MechanusThe Formians are ant-like creatures that have invaded MechanusAutomata is a Gate Town in Mechanus known for its bureaucratic and orderly natureThe Great Modron March is a mysterious event that occurs every 289 yearsThe Hall of Concordance in Axis is a place where contracts are signed and enforcedMechanus is a fascinating and complex plane with many unique features and creatures If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNETFacebook: rpgbotbotdotnetBluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.GamesTwitter: @GravenAshesYouTube@ashravenmedia Randall James @JackAmateurAmateurjack.com Producer Dan @Lzr_illuminati
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    1 hr and 5 mins
  • INITIATIVE & SURPRISE (Remastered!) - Challenging the Traditional and Spicing Up Your Game
    Jul 20 2024
    In this remastered episode of the RPGBOT.Podcast, we discuss initiative and surprise mechanics in TTRPGs. We examine how initiative and surprise work in DnD 5e and how people are using it wrong, we compare 5e to other RPGs including Pathfinder 2e and The One Ring, and we explore some variant initiative options which you might use in your own games. This episode was originally published April 6, 2022 MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes RPGBOT.News – Caleb Valorozo-Jones on Neurodiversity in TTRPGs RPGBOT.Podcast Season 2 Episode 1 – Variant Rules Dungeons and Dragons 5e Player’s Handbook (affiliate link) Dungeon Master’s Guide (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Gamemastery Guide (affiliate link) Other Stuff Alien RPG Easy Roller Dice’s Hollow Metal Dice (affiliate link) Fantasy Flight Star Wars (affiliate link) Mörk Borg The One Ring 2e If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNETFacebook: rpgbotbotdotnetBluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.GamesTwitter: @GravenAshesYouTube@ashravenmedia Randall James @JackAmateurAmateurjack.com Producer Dan @Lzr_illuminati
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    57 mins

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