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Seven Games
- A Human History
- Narrado por: William Sarris
- Duración: 9 h y 11 m
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Resumen del Editor
Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.
Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across 40 years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones.
Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games - and for us.
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Historia
Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its 32 figurative pieces, moving about its 64 black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool?
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Buy in print
- De Ivy Reisner en 08-30-11
De: David Shenk
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Fooling Houdini
- Magicians, Mentalists, Math Geeks, and the Hidden Powers of the Mind
- De: Alex Stone
- Narrado por: Alex Stone
- Duración: 9 h y 14 m
- Versión completa
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Historia
When Alex Stone was five years old, his father bought him a magic kit - a gift that would spark a lifelong love. Years later, while living in New York City, he discovered a vibrant underground magic scene exploding with creativity and innovation and populated by a fascinating cast of characters: from his gruff mentor, who holds court in the back of a rundown pizza shop, to one of the world's greatest card cheats, who also happens to be blind. Captivated, he plunged headlong into this mysterious world.
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I suppose the author thinks he's clever
- De Joe en 11-01-12
De: Alex Stone
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The Chip
- How Two Americans Invented the Microchip and Launched a Revolution
- De: T.R. Reid
- Narrado por: Tom Perkins
- Duración: 9 h y 32 m
- Versión completa
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Historia
Barely 50 years ago a computer was a gargantuan, vastly expensive thing that only a handful of scientists had ever seen. The world's brightest engineers were stymied in their quest to make these machines small and affordable until the solution finally came from two ingenious young Americans. Jack Kilby and Robert Noyce hit upon the stunning discovery that would make possible the silicon microchip, a work that would ultimately earn Kilby the Nobel Prize for physics in 2000.
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Great narration, sloppy writing
- De Constantly Learning en 10-06-22
De: T.R. Reid
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Plagues upon the Earth
- Disease and the Course of Human History
- De: Kyle Harper
- Narrado por: Tim Fannon
- Duración: 19 h y 47 m
- Versión completa
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Historia
Plagues upon the Earth is a monumental history of humans and their germs. Weaving together a grand narrative of global history with insights from cutting-edge genetics, Kyle Harper explains why humanity’s uniquely dangerous disease pool is rooted deep in our evolutionary past, and why its growth is accelerated by technological progress. He shows that the story of disease is entangled with the history of slavery, colonialism, and capitalism, and reveals the enduring effects of historical plagues all around us, in patterns of wealth, health, power, and inequality.
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Waste of time...endless dribble.
- De Kathleen A. Massey en 12-29-21
De: Kyle Harper
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The Idea Factory
- Bell Labs and the Great Age of American Innovation
- De: Jon Gertner
- Narrado por: Chris Sorensen
- Duración: 17 h y 28 m
- Versión completa
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In The Idea Factory, New York Times Magazine writer Jon Gertner reveals how Bell Labs served as an incubator for scientific innovation from the 1920s through the1980s. In its heyday, Bell Labs boasted nearly 15,000 employees, 1200 of whom held PhDs and 13 of whom won Nobel Prizes. Thriving in a work environment that embraced new ideas, Bell Labs scientists introduced concepts that still propel many of today’s most exciting technologies.
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Great story -- horrible pauses
- De Rodney en 01-29-13
De: Jon Gertner
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Perfect Bet
- How Science and Math Are Taking the Luck out of Gambling
- De: Adam Kucharski
- Narrado por: Jonathan Yen
- Duración: 8 h y 34 m
- Versión completa
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Historia
From the simple to the intricate and the audacious to the absurd, Adam Kucharski reveals the long and tangled history between betting and science and explains why gambling continues to generate insights into luck and decision making today. Covering exploits and ideas from across the globe, he meets the teams behind hedge funds that capitalize on inaccurate sports betting odds and explains how PhD-level pundits are using methods originally developed for the US nuclear program to predict sports results.
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Nontechnical, wandering far beyond "gaming"
- De Philo en 04-02-16
De: Adam Kucharski
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The Immortal Game
- A History of Chess
- De: David Shenk
- Narrado por: John H. Mayer
- Duración: 8 h y 5 m
- Versión completa
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General
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Narración:
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Historia
Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its 32 figurative pieces, moving about its 64 black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool?
-
-
Buy in print
- De Ivy Reisner en 08-30-11
De: David Shenk
-
Fooling Houdini
- Magicians, Mentalists, Math Geeks, and the Hidden Powers of the Mind
- De: Alex Stone
- Narrado por: Alex Stone
- Duración: 9 h y 14 m
- Versión completa
-
General
-
Narración:
-
Historia
When Alex Stone was five years old, his father bought him a magic kit - a gift that would spark a lifelong love. Years later, while living in New York City, he discovered a vibrant underground magic scene exploding with creativity and innovation and populated by a fascinating cast of characters: from his gruff mentor, who holds court in the back of a rundown pizza shop, to one of the world's greatest card cheats, who also happens to be blind. Captivated, he plunged headlong into this mysterious world.
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I suppose the author thinks he's clever
- De Joe en 11-01-12
De: Alex Stone
Lo que los oyentes dicen sobre Seven Games
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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Ejecución
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Historia
- Mark L
- 01-03-23
All about computers and games
Probably not what you expect. I thought it would be the history, development and the strategy of each game but it is the history of the effects computers have on the gaming world.
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Historia
- A. Hoffmann
- 04-08-22
Mostly about AI
This focused a lot on artificial intelligence, which was an ok perspective, but I thought it’s history of these games tilted more to AI and why that was built than in the games itself. It got a little repetitive. Still interesting though.
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